Пример #1
0
    //Removes all listeners of an event, adds one listener, and then invokes the event depending on parameters
    public static void RemoveAllAndAddListener(UnityEvent e, UnityAction listenerToAdd, bool invoke)
    {
        e.RemoveAllListeners(); //Remove all listeners
        e.AddListener(listenerToAdd); //Add the listen

        if(invoke) //If the event should be invoked
            e.Invoke(); //Invoke all listeners
    }
 private void OnDestroy()
 {
     OnPlayerFinish.RemoveAllListeners();
 }