DeactivateModule() публичный Метод

See BaseInputModule.

public DeactivateModule ( ) : void
Результат void
 static public int DeactivateModule(IntPtr l)
 {
     try{
         UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l);
         self.DeactivateModule();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Пример #2
0
 static public int DeactivateModule(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l);
         self.DeactivateModule();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }