A class that contains the base event data that is common to all event types in the new EventSystem.

Наследование: AbstractEventData
Пример #1
0
 public void PointerDownEvent(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     if (m_playerCharacter != null)
     {
         m_playerCharacter.SendMessage("MobileAttackOn");
     }
 }
Пример #2
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 // Fire bullet in direction of player
 public void FireBullet(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     if (GetComponent <NetworkView> ().isMine)
     {
         Network.Instantiate(bulletPrefab, transform.position, transform.rotation, 0);
     }
 }
Пример #3
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 public void OnPointerDeselect(BaseEventData eventData)
 {
     Left.enable = false;
     Top.enable = false;
     Bot.enable = false;
     Right.enable = false;
 }
Пример #4
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 public void OnSelect(BaseEventData data)
 {
     if (_luaFunc != null)
     {
         _luaFunc.call("onSelect", data);
     }
 }
Пример #5
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	private void OnPointerClick(BaseEventData data){
		//if (PC.hasMainKey && PC.ap > 0) {
		if(PC.hasMainKey){
			OpenDoor ();
			return;
		}
	}
    // ####################################################################################################################################### Selection

    /// <summary>
    /// Select
    /// </summary>
    /// <param name="eventData"></param>
    public void OnSelect(BaseEventData eventData)
    {
        RectTransform frame_rec = highlight_frame.GetComponent<RectTransform>();
        RectTransform rec = gameObject.GetComponent<RectTransform>();
        frame_rec.position = rec.position;
        frame_rec.sizeDelta = rec.sizeDelta;
    }
Пример #7
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    public void OnSubmit(BaseEventData eventData)
    {
        // make purchase
        Debug.Log("Player " + (PlayerIndex + 1) + " bought " + nameElem.text);

        if(player.Cash >= PickupPrefab.Price)
        {
            // does player already own one of these
            var p = player.PickupStates.FirstOrDefault(x => x.Name == PickupPrefab.PickupName);
            if(p == null)
            {
                // add pickup to playerstate
                p = PickupState.FromPrefab(PickupPrefab);
                p.Ammo = 0; //<-- ammo gets set in a minute down
                player.PickupStates.Add(p);
            }

            if(p.Ammo < PickupPrefab.MaxAmmo)
            {
                // add ammo
                p.Ammo = Mathf.Clamp(p.Ammo + PickupPrefab.Ammo, 0, PickupPrefab.MaxAmmo);

                // pay!
                player.Cash -= PickupPrefab.Price;
            }

            UpdateItemText();
        }
    }
Пример #8
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    public void OnDragEndBattleMember(BaseEventData bData)
    {
        PointerEventData pData = bData as PointerEventData;

        //Center of sprite is inside Battle Member Panel
        if (RectContainsPosition(battleRect, pData.position) &&
            GetClickedImageNumber(clickedGameObject.name) == -1 &&
            unitManager.GetBattleSquadCount() < unitManager.maxPlayers)
        {
            if (UnitManager.DEBUG) print("In BM");
            //A reserve unit was dragged and battle members count is less than the max (4)
            unitManager.getReserves()[clickedGameObject.transform.GetSiblingIndex()].squad = 0;
            menuManager.renderData("Squad Panel");
        }
        else if (RectContainsPosition(reservesRect, pData.position) &&
                 clickedGameObject.transform.parent.parent.GetSiblingIndex() < unitManager.GetBattleSquadCount())
        {
            //Center of sprite is inside Reserves Panel
            if (UnitManager.DEBUG) print("In Reserves");
            unitManager.getBattlingSquad()[clickedGameObject.transform.parent.parent.GetSiblingIndex()].squad = 1;
            menuManager.renderData("Squad Panel");
        }

        //Return sprite to original location
        if (UnitManager.DEBUG) print("Return to initPos");
        pData.lastPress.GetComponent<RectTransform>().anchoredPosition = Vector3.zero;
    }
Пример #9
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    public override void OnUpdateSelected(BaseEventData eventData)
    {
        if (!this.isFocused) {
            return;
        }

        bool consumedEvent = false;
        while (Event.PopEvent(processEvent)) {
            if (processEvent.rawType == EventType.KeyDown) {
                if (!CombinationPressed(processEvent)) {
                    continue;
                }
                consumedEvent = true;
                EditState state = this.KeyPressed(processEvent);
                if (state == EditState.Finish) {
                    DeactivateInputField();
                }
                break;
            }
        }

        if (consumedEvent) {
            this.UpdateLabel();
        }

        eventData.Use();
    }
Пример #10
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 protected void DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent)
 {
     if (ExecuteEvents.GetEventHandler<ISelectHandler>(currentOverGo) != base.eventSystem.currentSelectedGameObject)
     {
         base.eventSystem.SetSelectedGameObject(null, pointerEvent);
     }
 }
    public void OnClick(BaseEventData evnt)
    {
        switch (InteractionMode)
                {
                case MapInteractionNormal:
                        InteractionMode=MapInteractionWriting;
                        UWHUD.instance.CursorIcon=UWHUD.instance.MapQuillWriting;

                        pos = Vector2.zero;
                        RectTransform rect = this.GetComponent<RectTransform>();
                        PointerEventData pntr = (PointerEventData)evnt;
                        CursorPos=UWHUD.instance.window.CursorPosition.center;//pntr.pressPosition;
                        RectTransformUtility.ScreenPointToLocalPointInRectangle(rect,pntr.pressPosition,pntr.pressEventCamera, out pos);
                        pos = pos + new Vector2 (150.0f, -4.0f);
                        GameObject myObj = (GameObject)Instantiate(Resources.Load("Prefabs/_MapNoteTemplate"));
                        mapNoteCurrent=myObj.GetComponent<Text>();
                        mapNoteCurrent.transform.parent=this.transform;
                        mapNoteCurrent.GetComponent<RectTransform>().anchoredPosition=pos;
                        myObj.GetComponent<RectTransform>().SetSiblingIndex(4);
                        MapNoteInput.textComponent= mapNoteCurrent;
                        MapNoteInput.text="";
                        MapNoteInput.Select();
                        break;

                case MapInteractionDelete:
                        InteractionMode=MapInteractionNormal;
                        UWHUD.instance.CursorIcon=UWHUD.instance.MapQuill;
                        break;
                case MapInteractionWriting:
                        OnNoteComplete();
                        break;
                }
    }
Пример #12
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    public void OnSelectRoomClick(BaseEventData data)
    {
        GamedoniaRT gd = GamedoniaRT.SharedInstance ();

        //Debug.Log ("Room Name Clicked: " + eventSystem.currentSelectedGameObject.name);
        Text roomLabel = eventSystem.currentSelectedGameObject.GetComponent<Text> ();
        string roomName = roomLabel.text.Substring (0, roomLabel.text.IndexOf ("("));

        ChooseGameUI.selectedRoom = roomName;
        ChooseGameUI.spectator = spectatorToggle.isOn;

        Room room = gd.roomsManager.GetRoomByName (roomName);

        if (room.IsPasswordProtected ()) {

            Application.LoadLevel("EnterRoomPasswordGD");

        } else {

            JoinRoomOperation jrop = new JoinRoomOperation (roomName);

            if (spectatorToggle.isOn) {
                jrop.JoinAsSpectator ();
            }

            gd.SendOp (jrop);

        }
    }
Пример #13
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 public void OnSubmit(BaseEventData eventData)
 {
     if (dropdown != null)
     {
         dropdown.Select(m_Index, true);
     }
 }
 public void IsHighlighted( BaseEventData eventSystem)
 {
     if (m_button.interactable)
     {
         m_rawImage.texture = renderTexture;
     }
 }
Пример #15
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 public void attack4Pressed(BaseEventData data)
 {
     eventTriggered = true;
     usersChoice = InterSceneData.main.battle_friendly.attacks[3];
     eventNo = 3;
     itemChosen = false;
 }
Пример #16
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    public void OnSelect(BaseEventData eventData)
    {
        //		Debug.Log ("CLIQUEI");

        //options.Activate(item, this.transform.position);
        //options.transform.SetParent (this.transform);
    }
Пример #17
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 public void onItemButtonPressed(BaseEventData data)
 {
     if (!controlsLocked) {
         separator.SetActive (true);
         item_menu.SetActive (true);
     }
 }
 void IDeselectHandler.OnDeselect(BaseEventData eventData)
 {
     if(!pointer){
         GUIManager.informUnhighlighted(gameObject);
     }
     selected = false;
 }
Пример #19
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        public override void OnDeselect(UnityEngine.EventSystems.BaseEventData eventData)
        {
            base.OnDeselect(eventData);

            LeftSelectorImage.gameObject.SetActive(false);
            RightSelectorImage.gameObject.SetActive(false);
        }
Пример #20
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 public void OnPointerEnter(BaseEventData eventData)
 {
     enable = true;
     Left.enable = false;
     Bot.enable = false;
     Right.enable = false;
 }
Пример #21
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    public void OnPointerUp(BaseEventData bed)
    {
        PointerEventData ped = (PointerEventData)bed;

        if (this.targetLB != null) {
            this.endPos = ped.position;

            Vector3 offset = Vector3.ClampMagnitude ((this.endPos - this.startPos), this.maxDistance);
            Vector3 startPos3 = this.targetCamera.ScreenToWorldPoint (new Vector3 (this.startPos.x, this.startPos.y, -this.targetCamera.transform.position.z));
            Vector3 endPos3 = this.targetCamera.ScreenToWorldPoint (new Vector3 (this.endPos.x, this.endPos.y, -this.targetCamera.transform.position.z));

            // Send LB in direction of drag.
            if (offset.magnitude >= this.minDistance && offset.magnitude <= this.maxDistance) {
                Vector2 velocity = new Vector2 (endPos3.x - startPos3.x, endPos3.y - startPos3.y);
                this.targetLB.SetVelocity (velocity);
            }
            // Stop LB from moving.
            else {
                this.targetLB.SetVelocity (Vector2.zero);
            }
        }

        this.targetLB = null;
        this.startPos = Vector2.zero;
        this.endPos = Vector2.zero;
    }
Пример #22
0
    private void onPointerDrag(UnityEngine.EventSystems.BaseEventData baseEvent)
    {
        Vector2 curPos = Vector3.zero;

        if (Application.isEditor)
        {
            curPos = Input.mousePosition;
        }
        else
        {
            curPos = Input.touches[0].position;
        }

        float speedRot = lastPoint.y - curPos.y;

        if (Mathf.Abs(Mathf.Abs(startPoint.y) - Mathf.Abs(curPos.y)) > minMove)
        {
            isPointerMove = true;
        }

        deltaPos = speedRot / contentHeight;
        //move here
        if (isPointerMove)
        {
            moveScroll(deltaPos);
        }

        //spawnedModel.transform.Rotate(0f, speedRot, 0f);
        lastPoint = curPos;
    }
        public void OnSubmit(BaseEventData eventData)
        {
            if (highlight) button.OnPointerEnter(new PointerEventData(_system));
            button.OnPointerClick(new PointerEventData(_system));

            if (highlight) Invoke("RemoveHighlight", highlightDuration);
        }
 public void PointerUpEvent(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     if (m_playerCharacter != null)
     {
         m_playerCharacter.SendMessage("MobileShieldOff");
     }
 }
 public override void OnSelect(BaseEventData eventData)
 {
     if (this.Owner != null)
     {
         this.Owner.OnSelect(true);
     }
 }
Пример #26
0
        public override void OnUpdateSelected(BaseEventData eventData)
        {
            if (!isFocused)
                return;

            bool consumedEvent = false;
            while (Event.PopEvent(m_ProcessingEvent))
            {
                if (m_ProcessingEvent.rawType == EventType.KeyDown)
                {
                    if (!IsAllowedCombination(m_ProcessingEvent))
                    {
                        OnCharEntered(this, new EventArgs());
                        continue;
                    }

                    consumedEvent = true;                    

                    var shouldContinue = KeyPressed(m_ProcessingEvent);
                    if (shouldContinue == EditState.Finish)
                    {
                        DeactivateInputField();
                        break;
                    }
                }
            }

            if (consumedEvent)
            {
                UpdateLabel();
            }

            eventData.Use();
        }
Пример #27
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	public void ButtonClick (GameObject gobh, BaseEventData data)
	{
				

		ContentManager.mIns.Push (MainViewType.U3View);
		
	}
 public void SelectEventMethod(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     Debug.Log(baseEvent.selectedObject.name + " triggered an event!");
     VerifyInputs();
     //baseEvent.selectedObject is the GameObject that triggered the event,
     // so we can access its components, destroy it, or do whatever.
 }
Пример #29
0
 /// <summary>
 /// 選択状態になると呼び出される
 /// </summary>
 void ISelectHandler.OnSelect(BaseEventData eventData)
 {
     foreach (TargetAndMessage targetAndMessage in targetsAndMessages)
     {
         targetAndMessage.target.text = targetAndMessage.message;
     }
 }
Пример #30
0
        public override void OnUpdateSelected(BaseEventData eventData)
        {
            if (!isFocused)
                return;

            bool consumedEvent = false;
            while (Event.PopEvent(m_ProcessingEvent))
            {
                if (m_ProcessingEvent.rawType == EventType.KeyDown)
                {
                    if (ProcessKeyPress(m_ProcessingEvent))
                    {
                        continue;
                    }
                    consumedEvent = true;
                    
                    var shouldContinue = KeyPressed(m_ProcessingEvent);
                    if (shouldContinue == EditState.Finish)
                    {
                        DeactivateInputField();
                        break;
                    }
                }
            }

            if (consumedEvent)
                UpdateLabel();

            eventData.Use();
        }
Пример #31
0
    /*
    public void LockPuzzlePiece()
    {
        if (!pieceLocked)
        {
            GameObject[] puzzlePieces = GameObject.FindGameObjectsWithTag("PuzzlePiece");

            GameObject pieceToLock = null;

            foreach (GameObject piece in puzzlePieces)
            {
                float dist = (Vector3.Distance(piece.transform.position, lockedPosition.position));
                if (dist < lockPieceSensitivity)
                {
                    pieceToLock = piece;
                    break;
                }
            }

            if (pieceToLock != null)
            {
                pieceToLock.transform.DOKill();
                pieceToLock.transform.DOMoveX(lockedPosition.position.x - 40f * .0025f, 1f * lockSpeed);
                pieceLocked = true;
                lockedPiece = pieceToLock;
            }
        }
        else
        {
            followMouse = true;
        }
    }

    public void BeginDrag()
    {
        screenPoint = Camera.main.WorldToScreenPoint(lockedPiece.transform.position);

        offset = lockedPiece.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
    }

    public void DragPiece()
    {
        Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
        Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
        lockedPiece.transform.position = curPosition;
    }

    public void EndDrag()
    {
        lockedPiece.transform.DOMove(new Vector3(lockedPosition.position.x - 40f * .0025f, lockedPosition.position.y, lockedPosition.position.z), .25f);
    }*/
    public void PanelMouseEvent(BaseEventData bed)
    {
        PointerEventData ped = (PointerEventData)bed;
        GameObject[] puzzlePieces = GameObject.FindGameObjectsWithTag("PuzzlePiece");

        GameObject pieceToLock = null;

        foreach (GameObject piece in puzzlePieces)
        {
            float dist = (Vector3.Distance(piece.transform.position, lockedPosition.position));
            if (dist < lockPieceSensitivity)
            {
                pieceToLock = piece;
                break;
            }
        }

        if (pieceToLock != null)
        {
            switch (ped.pointerId)
            {
                case -1:
                    PlaceTrackPiece(pieceToLock);
                    break;
                case -2:
                    PlacePuzzlePiece(pieceToLock);
                    break;
                default:
                    break;
            }
        }
    }
 public void OnClick(BaseEventData evnt)
 {
     if (Dragging){return;}
             PointerEventData pntr = (PointerEventData)evnt;
             //Debug.Log (pnt.pointerId);
             ClickEvent(pntr.pointerId);
 }
 public void TriggerOnMouseExit(UnityEngine.EventSystems.BaseEventData eventData)
 {
     if (_gizmo != null && eventData is PointerEventData)
     {
         _gizmo.SetMouseOverGizmo(false);
     }
 }
Пример #34
0
	public virtual void OnDeselect (BaseEventData data)
	{
		// Only play the sound if the element is interactable. I disable that
		// when animations are playing in between menus.
		if(gameObject.GetComponent<Selectable>().IsInteractable())
			Manager_Audio.PlaySound (transform.root.GetComponent<AudioSource>(), Manager_Audio.instance.sfxMenuMove, true);
	}
Пример #35
0
    public void OnDrag(BaseEventData data)
    {
        Vector3 position = Camera.main.ScreenToWorldPoint((data as PointerEventData).position);

        if (m_rotatedObject == null) return;

        if(Input.touchCount==2)
        {
            Vector3 firstTouch=Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
            Vector3 secondTouch = Camera.main.ScreenToWorldPoint(Input.GetTouch(1).position);

            float angle = Vector2.Angle(Vector2.right, secondTouch - firstTouch);
            Debug.Log(angle);
            position = (secondTouch + firstTouch) / 2;
            position.z = 10;
            if (secondTouch.y < firstTouch.y)
              angle = -angle;
            float scale = (firstTouch - secondTouch).magnitude / m_basicRenderSize;
            m_rotatedObject.SendMessage("SetAngleOnCreation", angle);
            m_rotatedObject.SendMessage("SetScaleOnCreation", scale);
            m_rotatedObject.SendMessage("DragOnCretaion", (Vector2)position);
        }
        else
            m_rotatedObject.SendMessage("DragOnCretaion", (Vector2)position);
    }
Пример #36
0
 public void onAttackButtonPressed(BaseEventData data)
 {
     if (!controlsLocked) {
         separator.SetActive (true);
         attack_menu.SetActive (true);
     }
 }
Пример #37
0
		public override void OnSelect(BaseEventData eventData) {

			base.OnSelect(eventData);

			this.CorrectCaret();

		}
 public void PointerUpEvent(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     if (m_playerCharacter != null)
     {
         m_playerCharacter.SendMessage("SetMobileSprinting", false);
     }
 }
Пример #39
0
        private void OnDeselected(UnityEngine.EventSystems.BaseEventData baseEvent)
        {
//			if (isActive) {
            ShowError(false);
//			} else {
//				isActive = true;
//				ShowError (!IsValid ());
//			}
        }
Пример #40
0
        public override void OnSelect(UnityEngine.EventSystems.BaseEventData eventData)
        {
            base.OnSelect(eventData);

            if (OnOptionSelected != null)
            {
                OnOptionSelected.Invoke();
            }
        }
Пример #41
0
    static int OnDeselect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Toggle obj = LuaScriptMgr.GetNetObject <Toggle>(L, 1);

        EventSystems.BaseEventData arg0 = LuaScriptMgr.GetNetObject <EventSystems.BaseEventData>(L, 2);
        obj.OnDeselect(arg0);
        return(0);
    }
 private void OnDeselected(UnityEngine.EventSystems.BaseEventData baseEvent)
 {
     ShowErrorText(false);
     if (!isOn)
     {
         isOn = true;
     }
     UpdateBorderColor();
 }
Пример #43
0
    /// <summary>
    /// Allows to dragg the module around the screen.
    /// </summary>
    public override void moveModule2(UnityEngine.EventSystems.BaseEventData eventData)
    {
        base.moveModule2(eventData);

        // We also need to move all the modules that have been included!
        foreach (GameObject module in containedModules)
        {
            module.GetComponent <ModuleController>().moveModule2(eventData);
        }
    }
 static public int get_selectedObject(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         pushValue(l, self.selectedObject);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_currentInputModule(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         pushValue(l, self.currentInputModule);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_used(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         pushValue(l, self.used);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Пример #47
0
    public void DestroyBlock(UnityEngine.EventSystems.BaseEventData baseEventData)
    {
        GameObject go = baseEventData.selectedObject;

        Player p = GameObject.FindGameObjectsWithTag("Player")[0].GetComponent <Player>();

        p.doBehavior(go.name.Substring(8, go.name.Length - 15));

        blocks.Remove(go);
        Destroy(go);
        ArrangeBlocks();
    }
Пример #48
0
 static public int Use(IntPtr l)
 {
     try{
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         self.Use();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int Reset(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #50
0
    private void itemClick(UnityEngine.EventSystems.BaseEventData baseEvent)
    {
        if (!isPointerMove)                                                //Handle Click
        {
            CatalogItem item = getItemInParents(baseEvent.selectedObject); //baseEvent.selectedObject.GetComponentInParent<CatalogItem> ();//GetComponent<CatalogItem> ();
            //int num = (int)baseEvent.selectedObject.GetComponent<CatalogItem> ().num;
            Debug.Log("itemClick " + item.num.ToString());
        }

        isPointerDown = false;
        isPointerMove = false;
    }
 static public int get_used(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.used);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #52
0
 public void OnSelect(UnityEngine.EventSystems.BaseEventData eventData)
 {
     SelectIndex = ItemIndex;
     if (gameObject.activeSelf)
     {
         ShowTip();
     }
     else
     {
         HideTip();
     }
 }
Пример #53
0
 // Setting function: get music sound volume and save
 public void ChangeVolume(UnityEngine.EventSystems.BaseEventData evdata)
 {
     maxVolume          = evdata.selectedObject.GetComponent <UnityEngine.UI.Slider>().value;
     audiosource.volume = maxVolume;
     if (maxVolume == 0)
     {
         audiosource.Pause();
     }
     else if (!audiosource.isPlaying)
     {
         audiosource.Play();
     }
 }
 static public int set_selectedObject(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData self = (UnityEngine.EventSystems.BaseEventData)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.selectedObject = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    public void OnDrop(UnityEngine.EventSystems.BaseEventData eventData)
    {
        GameObject droppedObj = eventData.selectedObject;

        if (!droppedObjList.Contains(droppedObj))
        {
            droppedObjList.Add(droppedObj);
        }
        else
        {
            droppedObjList = new List <GameObject> ();
        }
    }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.BaseEventData o;
         UnityEngine.EventSystems.EventSystem   a1;
         checkType(l, 2, out a1);
         o = new UnityEngine.EventSystems.BaseEventData(a1);
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #57
0
    public void OnDrag(UnityEngine.EventSystems.BaseEventData eventData)
    {
        PointerEventData pointerData = eventData as PointerEventData;

        if (pointerData == null)
        {
            return;
        }
        Vector3 curPosition = rectTransform.position;

        curPosition.x         += pointerData.delta.x;
        curPosition.y         += pointerData.delta.y;
        rectTransform.position = curPosition;
    }
Пример #58
0
    public void onPointerDown(UnityEngine.EventSystems.BaseEventData baseEvent)
    {
        isPointerDown = true;
        if (Application.isEditor)
        {
            startPoint = Input.mousePosition;
        }
        else
        {
            startPoint = Input.touches[0].position;
        }

        lastPoint = startPoint;
    }
Пример #59
0
 static int QPYX_OnSubmit_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.Button QPYX_obj_YXQP = (UnityEngine.UI.Button)ToLua.CheckObject <UnityEngine.UI.Button>(L_YXQP, 1);
         UnityEngine.EventSystems.BaseEventData QPYX_arg0_YXQP = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject <UnityEngine.EventSystems.BaseEventData>(L_YXQP, 2);
         QPYX_obj_YXQP.OnSubmit(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #60
0
 static int OnDeselect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.Selectable obj = (UnityEngine.UI.Selectable)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Selectable));
         UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.BaseEventData));
         obj.OnDeselect(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }