static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Audio.AudioPlayableOutput o; o = new UnityEngine.Audio.AudioPlayableOutput(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int ctor_s(IntPtr l) { try { UnityEngine.Audio.AudioPlayableOutput o; o = new UnityEngine.Audio.AudioPlayableOutput(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static AudioPlayableOutput Create(PlayableGraph graph, string name, AudioSource target) { PlayableOutputHandle handle; if (!AudioPlayableGraphExtensions.InternalCreateAudioOutput(ref graph, name, out handle)) { return(AudioPlayableOutput.Null); } AudioPlayableOutput output = new AudioPlayableOutput(handle); output.SetTarget(target); return(output); }
public static AudioPlayableOutput Create(PlayableGraph graph, string name, AudioSource target) { PlayableOutputHandle handle; AudioPlayableOutput result; if (!AudioPlayableGraphExtensions.InternalCreateAudioOutput(ref graph, name, out handle)) { result = AudioPlayableOutput.Null; } else { AudioPlayableOutput audioPlayableOutput = new AudioPlayableOutput(handle); audioPlayableOutput.SetTarget(target); result = audioPlayableOutput; } return(result); }
private static PlayableOutput CreateAudioOutput(PlayableGraph graph, string name) { return((PlayableOutput)AudioPlayableOutput.Create(graph, name, null)); }
public void SetEvaluateOnSeek(bool value) { AudioPlayableOutput.InternalSetEvaluateOnSeek(ref this.m_Handle, value); }
public bool GetEvaluateOnSeek() { return(AudioPlayableOutput.InternalGetEvaluateOnSeek(ref this.m_Handle)); }
public void SetTarget(AudioSource value) { AudioPlayableOutput.InternalSetTarget(ref this.m_Handle, value); }
public AudioSource GetTarget() { return(AudioPlayableOutput.InternalGetTarget(ref this.m_Handle)); }
private static void InternalSetTarget(ref PlayableOutputHandle output, AudioSource target) { AudioPlayableOutput.INTERNAL_CALL_InternalSetTarget(ref output, target); }
private static AudioSource InternalGetTarget(ref PlayableOutputHandle output) { return(AudioPlayableOutput.INTERNAL_CALL_InternalGetTarget(ref output)); }