Пример #1
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 public override void Initialize(Model.NodeData data)
 {
     m_path  = new SerializableMultiTargetString();
     m_style = AssertionStyle.AllowOnlyAssetsUnderAssertionPath;
     data.AddDefaultInputPoint();
     data.AddDefaultOutputPoint();
 }
Пример #2
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        public override void Initialize(Model.NodeData data)
        {
            m_instance = new SerializableMultiTargetInstance();

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #3
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new Imported();

            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #4
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        public override void Initialize(Model.NodeData data)
        {
            m_groupSizeByte = new SerializableMultiTargetInt();
            m_groupingType  = new SerializableMultiTargetInt();

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #5
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new GroupingByFile();

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #6
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        public override void Initialize(Model.NodeData data)
        {
            if (m_loadPath == null)
            {
                m_loadPath = new SerializableMultiTargetString();
            }

            data.AddDefaultOutputPoint();
        }
Пример #7
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new AssetGenerator();

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            var point = newData.AddDefaultOutputPoint();

            newNode.m_defaultOutputPointId = point.Id;

            newNode.m_entries = new List <GeneratorEntry>();
            foreach (var s in m_entries)
            {
                newNode.AddEntry(newData, s);
            }

            return(newNode);
        }
Пример #8
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        public override void Initialize(Model.NodeData data)
        {
            m_entries = new List <GeneratorEntry>();

            data.AddDefaultInputPoint();
            var point = data.AddDefaultOutputPoint();

            m_defaultOutputPointId = point.Id;
        }
Пример #9
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        public override void Initialize(Model.NodeData data)
        {
            m_bundleNameTemplate = new SerializableMultiTargetString(Model.Settings.BUNDLECONFIG_BUNDLENAME_TEMPLATE_DEFAULT);
            m_useGroupAsVariants = false;
            m_variants           = new List <Variant>();

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #10
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new Loader();

            newNode.m_loadPath = new SerializableMultiTargetString(m_loadPath);

            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #11
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 public override void Initialize(Model.NodeData data)
 {
     m_bundleNameTemplate   = "shared_*";
     m_groupExtractedAssets = new SerializableMultiTargetInt();
     m_groupSizeByte        = new SerializableMultiTargetInt();
     m_groupingType         = new SerializableMultiTargetInt();
     data.AddDefaultInputPoint();
     data.AddDefaultOutputPoint();
 }
Пример #12
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        public override void Initialize(Model.NodeData data)
        {
            m_enabledBundleOptions = new SerializableMultiTargetInt();
            m_outputDir            = new SerializableMultiTargetString();
            m_outputOption         = new SerializableMultiTargetInt((int)OutputOption.BuildInCacheDirectory);

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #13
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    public override Node Clone(Model.NodeData newData)
    {
        var newNode = new Flatten();

        newNode.m_myValue = new SerializableMultiTargetString(m_myValue);
        newData.AddDefaultInputPoint();
        newData.AddDefaultOutputPoint();
        return(newNode);
    }
Пример #14
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new LoaderBySearch();

            newNode.m_searchFilter = new SerializableMultiTargetString(m_searchFilter);

            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #15
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        public override void Initialize(Model.NodeData data)
        {
            m_groupingKeyword = new SerializableMultiTargetString(Model.Settings.GROUPING_KEYWORD_DEFAULT);
            m_patternType     = new SerializableMultiTargetInt((int)GroupingPatternType.WildCard);
            m_allowSlash      = false;

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #16
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        public override void Initialize(Model.NodeData data)
        {
            m_srcPath      = new SerializableMultiTargetString();
            m_dstPath      = new SerializableMultiTargetString();
            m_mirrorOption = new SerializableMultiTargetInt();

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #17
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        public override void Initialize(Model.NodeData data)
        {
            m_spritePackingTagNameTemplate = new SerializableMultiTargetString("*");
            m_overwritePackingTag          = false;
            m_useCustomSettingAsset        = false;
            m_customSettingAssetGuid       = string.Empty;

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #18
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new AssertUnwantedAssetsInBundle();

            newNode.m_path  = new SerializableMultiTargetString(m_path);
            newNode.m_style = m_style;
            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #19
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new Label();

            newNode.m_label = m_label;

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #20
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        public override void Initialize(Model.NodeData data)
        {
            m_groupSizeByte    = new SerializableMultiTargetInt();
            m_groupingType     = new SerializableMultiTargetInt();
            m_groupViewContext = new GroupViewContext();
            m_freezeGroups     = false;

            data.AddDefaultInputPoint();
            data.AddDefaultOutputPoint();
        }
Пример #21
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new Modifier();

            newNode.m_instance = new SerializableMultiTargetInstance(m_instance);

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #22
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new GroupingBySize();

            newNode.m_groupSizeByte = new SerializableMultiTargetInt(m_groupSizeByte);
            newNode.m_groupingType  = new SerializableMultiTargetInt(m_groupingType);

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #23
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new PrefabBuilder();

            newNode.m_instance             = new SerializableMultiTargetInstance(m_instance);
            newNode.m_replacePrefabOptions = m_replacePrefabOptions;

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #24
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new Grouping();

            newNode.m_groupingKeyword = new SerializableMultiTargetString(m_groupingKeyword);
            newNode.m_patternType     = new SerializableMultiTargetInt(m_patternType);
            newNode.m_allowSlash      = m_allowSlash;

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #25
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new ExtractSharedAssets();

            newNode.m_groupExtractedAssets = new SerializableMultiTargetInt(m_groupExtractedAssets);
            newNode.m_groupSizeByte        = new SerializableMultiTargetInt(m_groupSizeByte);
            newNode.m_groupingType         = new SerializableMultiTargetInt(m_groupingType);
            newNode.m_bundleNameTemplate   = m_bundleNameTemplate;
            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #26
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new BundleBuilder();

            newNode.m_enabledBundleOptions = new SerializableMultiTargetInt(m_enabledBundleOptions);
            newNode.m_outputDir            = new SerializableMultiTargetString(m_outputDir);
            newNode.m_outputOption         = new SerializableMultiTargetInt(m_outputOption);

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();

            return(newNode);
        }
Пример #27
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new MirrorDirectory();

            newNode.m_srcPath      = new SerializableMultiTargetString(m_srcPath);
            newNode.m_dstPath      = new SerializableMultiTargetString(m_dstPath);
            newNode.m_mirrorOption = new SerializableMultiTargetInt(m_mirrorOption);

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();

            return(newNode);
        }
Пример #28
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new ImportSetting();

            newNode.m_overwritePackingTag          = m_overwritePackingTag;
            newNode.m_spritePackingTagNameTemplate = new SerializableMultiTargetString(m_spritePackingTagNameTemplate);
            newNode.m_useCustomSettingAsset        = m_useCustomSettingAsset;
            newNode.m_customSettingAssetGuid       = m_customSettingAssetGuid;

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();
            return(newNode);
        }
Пример #29
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        public override Node Clone(Model.NodeData newData)
        {
            var newNode = new BundleConfigurator();

            newNode.m_bundleNameTemplate = new SerializableMultiTargetString(m_bundleNameTemplate);
            newNode.m_variants           = new List <Variant>(m_variants.Count);
            newNode.m_useGroupAsVariants = m_useGroupAsVariants;

            newData.AddDefaultInputPoint();
            newData.AddDefaultOutputPoint();

            foreach (var v in m_variants)
            {
                newNode.AddVariant(newData, v.Name);
            }

            return(newNode);
        }
Пример #30
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 public override void Initialize(Model.NodeData data)
 {
     data.AddDefaultOutputPoint();
 }