FixNormalmapTextureInternal() приватный Метод

private FixNormalmapTextureInternal ( Material material, string propName ) : void
material UnityEngine.Material
propName string
Результат void
Пример #1
0
 internal static void FixNormalmapTexture(MaterialProperty prop)
 {
     UnityEngine.Object[] targets = prop.targets;
     for (int i = 0; i < targets.Length; i++)
     {
         Material material = (Material)targets[i];
         InternalEditorUtility.FixNormalmapTextureInternal(material, prop.name);
     }
 }