private FixNormalmapTextureInternal ( |
||
material | ||
propName | string | |
Результат | void |
internal static void FixNormalmapTexture(MaterialProperty prop) { UnityEngine.Object[] targets = prop.targets; for (int i = 0; i < targets.Length; i++) { Material material = (Material)targets[i]; InternalEditorUtility.FixNormalmapTextureInternal(material, prop.name); } }