GetGPUWidth() приватный Метод

private GetGPUWidth ( Texture t ) : int
t UnityEngine.Texture
Результат int
Пример #1
0
        public override void OnInspectorGUI()
        {
            if (this.m_Images == null)
            {
                this.InitTexturesFromCubemap();
            }
            EditorGUIUtility.labelWidth = 50f;
            Cubemap cubemap = this.target as Cubemap;

            if (cubemap == null)
            {
                return;
            }
            GUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.ShowFace("Right\n(+X)", CubemapFace.PositiveX);
            this.ShowFace("Left\n(-X)", CubemapFace.NegativeX);
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.ShowFace("Top\n(+Y)", CubemapFace.PositiveY);
            this.ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY);
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.ShowFace("Front\n(+Z)", CubemapFace.PositiveZ);
            this.ShowFace("Back\n(-Z)", CubemapFace.NegativeZ);
            GUILayout.EndHorizontal();
            GUILayout.EndVertical();
            EditorGUIUtility.labelWidth = 0f;
            EditorGUILayout.Space();
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning);
            int num = TextureUtil.GetGPUWidth(cubemap);

            num = EditorGUILayout.IntPopup("Face size", num, CubemapInspector.kSizes, CubemapInspector.kSizesValues, new GUILayoutOption[0]);
            int  mipmapCount = TextureUtil.GetMipmapCount(cubemap);
            bool useMipmap   = EditorGUILayout.Toggle("MipMaps", mipmapCount > 1, new GUILayoutOption[0]);
            bool flag        = TextureUtil.GetLinearSampled(cubemap);

            flag = EditorGUILayout.Toggle("Linear", flag, new GUILayoutOption[0]);
            bool flag2 = TextureUtil.IsCubemapReadable(cubemap);

            flag2 = EditorGUILayout.Toggle("Readable", flag2, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                if (TextureUtil.ReformatCubemap(ref cubemap, num, num, cubemap.format, useMipmap, flag))
                {
                    this.InitTexturesFromCubemap();
                }
                TextureUtil.MarkCubemapReadable(cubemap, flag2);
                cubemap.Apply();
            }
        }
        public override void OnInspectorGUI()
        {
            if (m_Images == null)
            {
                InitTexturesFromCubemap();
            }

            EditorGUIUtility.labelWidth = 50;
            var c = target as Cubemap;

            if (c == null)
            {
                return;
            }

            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            ShowFace("Right\n(+X)", CubemapFace.PositiveX);
            ShowFace("Left\n(-X)", CubemapFace.NegativeX);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            ShowFace("Top\n(+Y)", CubemapFace.PositiveY);
            ShowFace("Bottom\n(-Y)", CubemapFace.NegativeY);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            ShowFace("Front\n(+Z)", CubemapFace.PositiveZ);
            ShowFace("Back\n(-Z)", CubemapFace.NegativeZ);
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();

            EditorGUIUtility.labelWidth = 0;

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();

            EditorGUILayout.HelpBox("Lowering face size is a destructive operation, you might need to re-assign the textures later to fix resolution issues. It's preferable to use Cubemap texture import type instead of Legacy Cubemap assets.", MessageType.Warning);
            int faceSize = TextureUtil.GetGPUWidth(c);

            faceSize = EditorGUILayout.IntPopup("Face size", faceSize, kSizes, kSizesValues);

            int  mipMaps   = TextureUtil.GetMipmapCount(c);
            bool useMipMap = EditorGUILayout.Toggle("MipMaps", mipMaps > 1);

            bool streamingMipmaps = TextureUtil.GetCubemapStreamingMipmaps(c);

            if (useMipMap)
            {
                streamingMipmaps = EditorGUILayout.Toggle(EditorGUIUtility.TrTextContent("Streaming Mipmaps", "Don't load image data immediately but wait till image data is requested from script."), streamingMipmaps);
            }

            bool linear = TextureUtil.GetLinearSampled(c);

            linear = EditorGUILayout.Toggle("Linear", linear);

            bool readable = TextureUtil.IsCubemapReadable(c);

            readable = EditorGUILayout.Toggle("Readable", readable);

            if (EditorGUI.EndChangeCheck())
            {
                // reformat the cubemap
                if (TextureUtil.ReformatCubemap(c, faceSize, faceSize, c.format, useMipMap, linear))
                {
                    InitTexturesFromCubemap();
                }

                TextureUtil.MarkCubemapReadable(c, readable);
                TextureUtil.SetCubemapStreamingMipmaps(c, streamingMipmaps);
                c.Apply();
            }
        }
Пример #3
0
        public override string GetInfoString()
        {
            Texture         texture         = base.target as Texture;
            Texture2D       texture2D       = base.target as Texture2D;
            TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter;
            string          text            = texture.width.ToString() + "x" + texture.height.ToString();

            if (QualitySettings.desiredColorSpace == ColorSpace.Linear)
            {
                text = text + " " + TextureUtil.GetTextureColorSpaceString(texture);
            }
            bool          flag          = textureImporter && textureImporter.qualifiesForSpritePacking;
            bool          flag2         = TextureInspector.IsNormalMap(texture);
            bool          flag3         = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath(texture));
            bool          flag4         = texture2D != null && TextureUtil.IsNonPowerOfTwo(texture2D);
            TextureFormat textureFormat = TextureUtil.GetTextureFormat(texture);
            bool          flag5         = !flag3;

            if (flag4)
            {
                text += " (NPOT)";
            }
            if (flag3)
            {
                text += " (Not yet compressed)";
            }
            else if (flag2)
            {
                switch (textureFormat)
                {
                case TextureFormat.ARGB4444:
                    text += "  Nm 16 bit";
                    goto IL_176;

                case TextureFormat.RGB24:
IL_11D:
                    if (textureFormat != TextureFormat.DXT5)
                    {
                        text = text + "  " + TextureUtil.GetTextureFormatString(textureFormat);
                        goto IL_176;
                    }
                    text += "  DXTnm";
                    goto IL_176;

                case TextureFormat.RGBA32:
                case TextureFormat.ARGB32:
                    text += "  Nm 32 bit";
                    goto IL_176;
                }
                goto IL_11D;
                IL_176 :;
            }
            else if (flag)
            {
                TextureFormat format;
                ColorSpace    colorSpace;
                int           num;
                textureImporter.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out format, out colorSpace, out num);
                string text2 = text;
                text = string.Concat(new string[]
                {
                    text2,
                    "\n ",
                    TextureUtil.GetTextureFormatString(textureFormat),
                    "(Original) ",
                    TextureUtil.GetTextureFormatString(format),
                    "(Atlas)"
                });
            }
            else
            {
                text = text + "  " + TextureUtil.GetTextureFormatString(textureFormat);
            }
            if (flag5)
            {
                text = text + "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySizeLong(texture));
            }
            if (TextureUtil.GetUsageMode(texture) == TextureUsageMode.AlwaysPadded)
            {
                int gPUWidth  = TextureUtil.GetGPUWidth(texture);
                int gPUHeight = TextureUtil.GetGPUHeight(texture);
                if (texture.width != gPUWidth || texture.height != gPUHeight)
                {
                    text += string.Format("\nPadded to {0}x{1}", gPUWidth, gPUHeight);
                }
            }
            return(text);
        }
Пример #4
0
        public override string GetInfoString()
        {
            Texture         target = base.target as Texture;
            Texture2D       t      = base.target as Texture2D;
            TextureImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(target)) as TextureImporter;
            string          str    = target.width.ToString() + "x" + target.height.ToString();

            if (QualitySettings.desiredColorSpace == ColorSpace.Linear)
            {
                str = str + " " + TextureUtil.GetTextureColorSpaceString(target);
            }
            bool          flag          = true;
            bool          flag2         = (atPath != null) && atPath.qualifiesForSpritePacking;
            bool          flag3         = IsNormalMap(target);
            bool          flag4         = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath(target));
            bool          flag5         = (t != null) && TextureUtil.IsNonPowerOfTwo(t);
            TextureFormat textureFormat = TextureUtil.GetTextureFormat(target);

            flag = !flag4;
            if (flag5)
            {
                str = str + " (NPOT)";
            }
            if (flag4)
            {
                str = str + " (Not yet compressed)";
            }
            else if (!flag3)
            {
                if (flag2)
                {
                    TextureFormat format2;
                    ColorSpace    space;
                    int           num3;
                    atPath.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out format2, out space, out num3);
                    string   str2       = str;
                    string[] textArray1 = new string[] { str2, "\n ", TextureUtil.GetTextureFormatString(textureFormat), "(Original) ", TextureUtil.GetTextureFormatString(format2), "(Atlas)" };
                    str = string.Concat(textArray1);
                }
                else
                {
                    str = str + "  " + TextureUtil.GetTextureFormatString(textureFormat);
                }
            }
            else
            {
                switch (textureFormat)
                {
                case TextureFormat.ARGB4444:
                    str = str + "  Nm 16 bit";
                    goto Label_01EF;

                case TextureFormat.RGBA32:
                case TextureFormat.ARGB32:
                    str = str + "  Nm 32 bit";
                    goto Label_01EF;
                }
                if (textureFormat == TextureFormat.DXT5)
                {
                    str = str + "  DXTnm";
                }
                else
                {
                    str = str + "  " + TextureUtil.GetTextureFormatString(textureFormat);
                }
            }
Label_01EF:
            if (flag)
            {
                str = str + "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySize(target));
            }
            if (TextureUtil.GetUsageMode(target) != TextureUsageMode.AlwaysPadded)
            {
                return(str);
            }
            int gPUWidth  = TextureUtil.GetGPUWidth(target);
            int gPUHeight = TextureUtil.GetGPUHeight(target);

            if ((target.width == gPUWidth) && (target.height == gPUHeight))
            {
                return(str);
            }
            return(str + $"
Padded to {gPUWidth}x{gPUHeight}");
        }
        public override string GetInfoString()
        {
            // TextureInspector code is reused for RenderTexture and Cubemap inspectors.
            // Make sure we can handle the situation where target is just a Texture and
            // not a Texture2D.
            Texture         t  = target as Texture;
            Texture2D       t2 = target as Texture2D;
            TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t)) as TextureImporter;
            string          info            = t.width + "x" + t.height;

            bool           showSize              = true;
            bool           isPackedSprite        = textureImporter && textureImporter.qualifiesForSpritePacking;
            bool           isNormalmap           = IsNormalMap(t);
            bool           stillNeedsCompression = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath(t));
            bool           isNPOT = t2 != null && TextureUtil.IsNonPowerOfTwo(t2);
            GraphicsFormat format = t.graphicsFormat;

            showSize = !stillNeedsCompression;
            if (isNPOT)
            {
                info += " (NPOT)";
            }
            if (stillNeedsCompression)
            {
                info += " (Not yet compressed)";
            }
            else
            {
                if (isNormalmap)
                {
                    switch (format)
                    {
                    case GraphicsFormat.RGBA_DXT5_SRGB:
                    case GraphicsFormat.RGBA_DXT5_UNorm:
                        info += "  DXTnm";
                        break;

                    case GraphicsFormat.R8G8B8A8_SRGB:
                    case GraphicsFormat.R8G8B8A8_UNorm:
                    case GraphicsFormat.B8G8R8A8_SRGB:
                    case GraphicsFormat.B8G8R8A8_UNorm:
                        info += "  Nm 32 bit";
                        break;

                    case GraphicsFormat.R4G4B4A4_UNormPack16:
                    case GraphicsFormat.B4G4R4A4_UNormPack16:
                        info += "  Nm 16 bit";
                        break;

                    default:
                        info += "  " + GraphicsFormatUtility.GetFormatString(format);
                        break;
                    }
                }
                else if (isPackedSprite)
                {
                    TextureFormat desiredFormat;
                    ColorSpace    dummyColorSpace;
                    int           dummyComressionQuality;
                    textureImporter.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out desiredFormat, out dummyColorSpace, out dummyComressionQuality);

                    info += "\n " + GraphicsFormatUtility.GetFormatString(format) + "(Original) " + TextureUtil.GetTextureFormatString(desiredFormat) + "(Atlas)";
                }
                else
                {
                    info += "  " + GraphicsFormatUtility.GetFormatString(format);
                }
            }

            if (showSize)
            {
                info += "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySizeLong(t));
            }

            if (TextureUtil.GetUsageMode(t) == TextureUsageMode.AlwaysPadded)
            {
                var glWidth  = TextureUtil.GetGPUWidth(t);
                var glHeight = TextureUtil.GetGPUHeight(t);
                if (t.width != glWidth || t.height != glHeight)
                {
                    info += UnityString.Format("\nPadded to {0}x{1}", glWidth, glHeight);
                }
            }
            else if (TextureUtil.GetUsageMode(t) == TextureUsageMode.BakedLightmapRGBM ||
                     TextureUtil.GetUsageMode(t) == TextureUsageMode.RealtimeLightmapRGBM ||
                     TextureUtil.GetUsageMode(t) == TextureUsageMode.RGBMEncoded)
            {
                info += "\nRGBM encoded";
            }
            else if (TextureUtil.GetUsageMode(t) == TextureUsageMode.DoubleLDR ||
                     TextureUtil.GetUsageMode(t) == TextureUsageMode.BakedLightmapDoubleLDR)
            {
                info += "\ndLDR encoded";
            }

            return(info);
        }