public static IsNormalMap ( |
||
t | ||
Результат | bool |
private void RenderCubemap(Texture t, Vector2 previewDir, float previewDistance, float exposure) { m_PreviewUtility.camera.transform.position = -Vector3.forward * previewDistance; m_PreviewUtility.camera.transform.rotation = Quaternion.identity; Quaternion rot = Quaternion.Euler(previewDir.y, 0, 0) * Quaternion.Euler(0, previewDir.x, 0); m_Material.mainTexture = t; m_Material.SetMatrix(s_ShaderCubemapRotation, Matrix4x4.TRS(Vector3.zero, rot, Vector3.one)); // -1 indicates "use regular sampling"; mips 0 and larger sample only that mip level for preview float mipLevel = GetMipLevelForRendering(t); m_Material.SetFloat(s_ShaderMip, mipLevel); m_Material.SetFloat(s_ShaderAlpha, (m_PreviewType == PreviewType.Alpha) ? 1.0f : 0.0f); m_Material.SetFloat(s_ShaderIntensity, m_Intensity); m_Material.SetFloat(s_ShaderIsNormalMap, TextureInspector.IsNormalMap(t) ? 1.0f : 0.0f); m_Material.SetFloat(s_ShaderExposure, exposure); if (PlayerSettings.colorSpace == ColorSpace.Linear) { m_Material.SetInt("_ColorspaceIsGamma", 0); } else { m_Material.SetInt("_ColorspaceIsGamma", 1); } m_PreviewUtility.DrawMesh(m_Mesh, Vector3.zero, rot, m_Material, 0); m_PreviewUtility.Render(); }
public void OnPreviewGUI(Texture t, Rect r, GUIStyle background, float exposure, TextureInspector.PreviewMode previewMode, float mipLevel) { if (t == null) { return; } if (!SystemInfo.supports2DArrayTextures) { EditorGUI.DropShadowLabel(new Rect(r.x, r.y, r.width, 40), "2D texture array preview not supported"); return; } InitPreviewMaterialIfNeeded(); m_Material.mainTexture = t; int effectiveSlice = GetEffectiveSlice(t); m_Material.SetFloat(s_ShaderSliceIndex, (float)effectiveSlice); m_Material.SetFloat(s_ShaderToSrgb, QualitySettings.activeColorSpace == ColorSpace.Linear ? 1.0f : 0.0f); m_Material.SetFloat(s_ShaderIsNormalMap, TextureInspector.IsNormalMap(t) ? 1.0f : 0.0f); SetShaderColorMask(previewMode); int texWidth = Mathf.Max(t.width, 1); int texHeight = Mathf.Max(t.height, 1); float effectiveMipLevel = GetMipLevelForRendering(t, mipLevel); float zoomLevel = Mathf.Min(Mathf.Min(r.width / texWidth, r.height / texHeight), 1); Rect wantedRect = new Rect(r.x, r.y, texWidth * zoomLevel, texHeight * zoomLevel); PreviewGUI.BeginScrollView(r, m_Pos, wantedRect, "PreHorizontalScrollbar", "PreHorizontalScrollbarThumb"); FilterMode oldFilter = t.filterMode; TextureUtil.SetFilterModeNoDirty(t, FilterMode.Point); EditorGUI.DrawPreviewTexture(wantedRect, t, m_Material, ScaleMode.StretchToFill, 0, effectiveMipLevel, UnityEngine.Rendering.ColorWriteMask.All, exposure); TextureUtil.SetFilterModeNoDirty(t, oldFilter); m_Pos = PreviewGUI.EndScrollView(); if (effectiveSlice != 0 || (int)effectiveMipLevel != 0) { EditorGUI.DropShadowLabel(new Rect(r.x, r.y + 10, r.width, 30), "Slice " + effectiveSlice + "\nMip " + effectiveMipLevel); } }
public Texture2D RenderStaticPreview(Texture target, string assetPath, Object[] subAssets, int width, int height) { if (!ShaderUtil.hardwareSupportsRectRenderTexture || !SystemInfo.supports2DArrayTextures) { return(null); } var texture = target as Texture2DArray; if (texture == null) { return(null); } var previewUtility = new PreviewRenderUtility(); previewUtility.BeginStaticPreview(new Rect(0, 0, width, height)); InitPreviewMaterialIfNeeded(); m_Material.mainTexture = texture; m_Material.SetFloat(s_ShaderColorMask, 15.0f); m_Material.SetFloat(s_ShaderMip, 0); m_Material.SetFloat(s_ShaderToSrgb, 0.0f); m_Material.SetFloat(s_ShaderIsNormalMap, TextureInspector.IsNormalMap(texture) ? 1.0f : 0.0f); int sliceDistance = previewUtility.renderTexture.width / 12; var elementCount = Mathf.Min(texture.depth, 6); Rect screenRect = new Rect(), sourceRect = new Rect(); var subRect = new Rect(0, 0, previewUtility.renderTexture.width - sliceDistance * (elementCount - 1), previewUtility.renderTexture.height - sliceDistance * (elementCount - 1)); for (var el = elementCount - 1; el >= 0; --el) { m_Material.SetFloat(s_ShaderSliceIndex, (float)el); subRect.x = sliceDistance * el; subRect.y = previewUtility.renderTexture.height - subRect.height - sliceDistance * el; var aspect = texture.width / (float)texture.height; GUI.CalculateScaledTextureRects(subRect, ScaleMode.ScaleToFit, aspect, ref screenRect, ref sourceRect); Graphics.DrawTexture(screenRect, texture, sourceRect, 0, 0, 0, 0, Color.white, m_Material); } var res = previewUtility.EndStaticPreview(); previewUtility.Cleanup(); return(res); }
private void RenderCubemap(Texture t, Vector2 previewDir, float previewDistance) { m_PreviewUtility.camera.transform.position = -Vector3.forward * previewDistance; m_PreviewUtility.camera.transform.rotation = Quaternion.identity; Quaternion rot = Quaternion.Euler(previewDir.y, 0, 0) * Quaternion.Euler(0, previewDir.x, 0); var mat = EditorGUIUtility.LoadRequired("Previews/PreviewCubemapMaterial.mat") as Material; mat.mainTexture = t; mat.SetMatrix(s_ShaderCubemapRotation, Matrix4x4.TRS(Vector3.zero, rot, Vector3.one)); // -1 indicates "use regular sampling"; mips 0 and larger sample only that mip level for preview float mipLevel = GetMipLevelForRendering(t); mat.SetFloat(s_ShaderMip, mipLevel); mat.SetFloat(s_ShaderAlpha, (m_PreviewType == PreviewType.Alpha) ? 1.0f : 0.0f); mat.SetFloat(s_ShaderIntensity, m_Intensity); mat.SetInt(s_ShaderIsNormalMap, TextureInspector.IsNormalMap(t) ? 1 : 0); mat.SetFloat(s_ShaderExposure, GetExposureValueForTexture(t)); m_PreviewUtility.DrawMesh(m_Mesh, Vector3.zero, rot, mat, 0); m_PreviewUtility.Render(); }
public override string GetInfoString() { Texture texture = base.target as Texture; Texture2D texture2D = base.target as Texture2D; TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter; string text = texture.width.ToString() + "x" + texture.height.ToString(); if (QualitySettings.desiredColorSpace == ColorSpace.Linear) { text = text + " " + TextureUtil.GetTextureColorSpaceString(texture); } bool flag = textureImporter && textureImporter.qualifiesForSpritePacking; bool flag2 = TextureInspector.IsNormalMap(texture); bool flag3 = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath(texture)); bool flag4 = texture2D != null && TextureUtil.IsNonPowerOfTwo(texture2D); TextureFormat textureFormat = TextureUtil.GetTextureFormat(texture); bool flag5 = !flag3; if (flag4) { text += " (NPOT)"; } if (flag3) { text += " (Not yet compressed)"; } else if (flag2) { switch (textureFormat) { case TextureFormat.ARGB4444: text += " Nm 16 bit"; goto IL_176; case TextureFormat.RGB24: IL_11D: if (textureFormat != TextureFormat.DXT5) { text = text + " " + TextureUtil.GetTextureFormatString(textureFormat); goto IL_176; } text += " DXTnm"; goto IL_176; case TextureFormat.RGBA32: case TextureFormat.ARGB32: text += " Nm 32 bit"; goto IL_176; } goto IL_11D; IL_176 :; } else if (flag) { TextureFormat format; ColorSpace colorSpace; int num; textureImporter.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out format, out colorSpace, out num); string text2 = text; text = string.Concat(new string[] { text2, "\n ", TextureUtil.GetTextureFormatString(textureFormat), "(Original) ", TextureUtil.GetTextureFormatString(format), "(Atlas)" }); } else { text = text + " " + TextureUtil.GetTextureFormatString(textureFormat); } if (flag5) { text = text + "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySizeLong(texture)); } if (TextureUtil.GetUsageMode(texture) == TextureUsageMode.AlwaysPadded) { int gPUWidth = TextureUtil.GetGPUWidth(texture); int gPUHeight = TextureUtil.GetGPUHeight(texture); if (texture.width != gPUWidth || texture.height != gPUHeight) { text += string.Format("\nPadded to {0}x{1}", gPUWidth, gPUHeight); } } return(text); }
public override void OnPreviewSettings() { if (this.IsCubemap()) { this.m_CubemapPreview.OnPreviewSettings(base.targets); } else { if (TextureInspector.s_Styles == null) { TextureInspector.s_Styles = new TextureInspector.Styles(); } Texture texture = base.target as Texture; bool flag = true; bool flag2 = false; bool flag3 = true; int num = 1; if (base.target is Texture2D || base.target is ProceduralTexture) { flag2 = true; flag3 = false; } UnityEngine.Object[] targets = base.targets; for (int i = 0; i < targets.Length; i++) { Texture texture2 = (Texture)targets[i]; if (!(texture2 == null)) { TextureFormat format = (TextureFormat)0; bool flag4 = false; if (texture2 is Texture2D) { format = (texture2 as Texture2D).format; flag4 = true; } else if (texture2 is ProceduralTexture) { format = (texture2 as ProceduralTexture).format; flag4 = true; } if (flag4) { if (!TextureUtil.IsAlphaOnlyTextureFormat(format)) { flag2 = false; } if (TextureUtil.HasAlphaTextureFormat(format)) { if (TextureUtil.GetUsageMode(texture2) == TextureUsageMode.Default) { flag3 = true; } } } num = Mathf.Max(num, TextureUtil.GetMipmapCount(texture2)); } } if (flag2) { this.m_ShowAlpha = true; flag = false; } else if (!flag3) { this.m_ShowAlpha = false; flag = false; } if (flag && texture != null && !TextureInspector.IsNormalMap(texture)) { this.m_ShowAlpha = GUILayout.Toggle(this.m_ShowAlpha, (!this.m_ShowAlpha) ? TextureInspector.s_Styles.RGBIcon : TextureInspector.s_Styles.alphaIcon, TextureInspector.s_Styles.previewButton, new GUILayoutOption[0]); } GUI.enabled = (num != 1); GUILayout.Box(TextureInspector.s_Styles.smallZoom, TextureInspector.s_Styles.previewLabel, new GUILayoutOption[0]); GUI.changed = false; this.m_MipLevel = Mathf.Round(GUILayout.HorizontalSlider(this.m_MipLevel, (float)(num - 1), 0f, TextureInspector.s_Styles.previewSlider, TextureInspector.s_Styles.previewSliderThumb, new GUILayoutOption[] { GUILayout.MaxWidth(64f) })); GUILayout.Box(TextureInspector.s_Styles.largeZoom, TextureInspector.s_Styles.previewLabel, new GUILayoutOption[0]); GUI.enabled = true; } }
public override string GetInfoString() { Texture texture = this.target as Texture; Texture2D texture2D = this.target as Texture2D; string text = texture.width.ToString() + "x" + texture.height.ToString(); if (QualitySettings.desiredColorSpace == ColorSpace.Linear) { text = text + " " + TextureUtil.GetTextureColorSpaceString(texture); } bool flag = TextureInspector.IsNormalMap(texture); bool flag2 = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath(texture)); bool flag3 = texture2D != null && TextureUtil.IsNonPowerOfTwo(texture2D); TextureFormat textureFormat = TextureUtil.GetTextureFormat(texture); bool flag4 = !flag2; if (flag3) { text += " (NPOT)"; } if (flag2) { text += " (Not yet compressed)"; } else { if (flag) { TextureFormat textureFormat2 = textureFormat; switch (textureFormat2) { case TextureFormat.ARGB4444: text += " Nm 16 bit"; goto IL_142; case TextureFormat.RGB24: case TextureFormat.RGBA32: IL_E9: if (textureFormat2 != TextureFormat.DXT5) { text = text + " " + TextureUtil.GetTextureFormatString(textureFormat); goto IL_142; } text += " DXTnm"; goto IL_142; case TextureFormat.ARGB32: text += " Nm 32 bit"; goto IL_142; } goto IL_E9; IL_142 :; } else { text = text + " " + TextureUtil.GetTextureFormatString(textureFormat); } } if (flag4) { text = text + "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySize(texture)); } if (TextureUtil.GetUsageMode(texture) == TextureUsageMode.AlwaysPadded) { int gLWidth = TextureUtil.GetGLWidth(texture); int gLHeight = TextureUtil.GetGLHeight(texture); if (texture.width != gLWidth || texture.height != gLHeight) { text += string.Format("\nPadded to {0}x{1}", gLWidth, gLHeight); } } return(text); }
public override string GetInfoString() { Texture target1 = this.target as Texture; Texture2D target2 = this.target as Texture2D; TextureImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath((UnityEngine.Object)target1)) as TextureImporter; string str1 = target1.width.ToString() + "x" + target1.height.ToString(); if (QualitySettings.desiredColorSpace == ColorSpace.Linear) { str1 = str1 + " " + TextureUtil.GetTextureColorSpaceString(target1); } bool flag1 = (bool)((UnityEngine.Object)atPath) && atPath.qualifiesForSpritePacking; bool flag2 = TextureInspector.IsNormalMap(target1); bool beCompressed = TextureUtil.DoesTextureStillNeedToBeCompressed(AssetDatabase.GetAssetPath((UnityEngine.Object)target1)); bool flag3 = (UnityEngine.Object)target2 != (UnityEngine.Object)null && TextureUtil.IsNonPowerOfTwo(target2); TextureFormat textureFormat1 = TextureUtil.GetTextureFormat(target1); bool flag4 = !beCompressed; if (flag3) { str1 += " (NPOT)"; } string str2; if (beCompressed) { str2 = str1 + " (Not yet compressed)"; } else if (flag2) { TextureFormat textureFormat2 = textureFormat1; switch (textureFormat2) { case TextureFormat.ARGB4444: str2 = str1 + " Nm 16 bit"; break; case TextureFormat.ARGB32: str2 = str1 + " Nm 32 bit"; break; default: str2 = textureFormat2 == TextureFormat.DXT5 ? str1 + " DXTnm" : str1 + " " + TextureUtil.GetTextureFormatString(textureFormat1); break; } } else if (flag1) { TextureFormat desiredFormat; ColorSpace colorSpace; int compressionQuality; atPath.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out desiredFormat, out colorSpace, out compressionQuality); str2 = str1 + "\n " + TextureUtil.GetTextureFormatString(textureFormat1) + "(Original) " + TextureUtil.GetTextureFormatString(desiredFormat) + "(Atlas)"; } else { str2 = str1 + " " + TextureUtil.GetTextureFormatString(textureFormat1); } if (flag4) { str2 = str2 + "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySize(target1)); } if (TextureUtil.GetUsageMode(target1) == TextureUsageMode.AlwaysPadded) { int glWidth = TextureUtil.GetGLWidth(target1); int glHeight = TextureUtil.GetGLHeight(target1); if (target1.width != glWidth || target1.height != glHeight) { str2 += string.Format("\nPadded to {0}x{1}", (object)glWidth, (object)glHeight); } } return(str2); }
public override void OnPreviewSettings() { if (this.IsCubemap()) { this.m_CubemapPreview.OnPreviewSettings(this.targets); } else { if (TextureInspector.s_Styles == null) { TextureInspector.s_Styles = new TextureInspector.Styles(); } Texture target1 = this.target as Texture; bool flag1 = true; bool flag2 = false; bool flag3 = true; int a = 1; if (this.target is Texture2D || this.target is ProceduralTexture) { flag2 = true; flag3 = false; } foreach (Texture target2 in this.targets) { TextureFormat format = (TextureFormat)0; bool flag4 = false; if (target2 is Texture2D) { format = (target2 as Texture2D).format; flag4 = true; } else if (target2 is ProceduralTexture) { format = (target2 as ProceduralTexture).format; flag4 = true; } if (flag4) { if (!TextureUtil.IsAlphaOnlyTextureFormat(format)) { flag2 = false; } if (TextureUtil.HasAlphaTextureFormat(format) && TextureUtil.GetUsageMode(target2) == TextureUsageMode.Default) { flag3 = true; } } a = Mathf.Max(a, TextureUtil.CountMipmaps(target2)); } if (flag2) { this.m_ShowAlpha = true; flag1 = false; } else if (!flag3) { this.m_ShowAlpha = false; flag1 = false; } if (flag1 && !TextureInspector.IsNormalMap(target1)) { this.m_ShowAlpha = GUILayout.Toggle(this.m_ShowAlpha, !this.m_ShowAlpha ? TextureInspector.s_Styles.RGBIcon : TextureInspector.s_Styles.alphaIcon, TextureInspector.s_Styles.previewButton, new GUILayoutOption[0]); } GUI.enabled = a != 1; GUILayout.Box(TextureInspector.s_Styles.smallZoom, TextureInspector.s_Styles.previewLabel, new GUILayoutOption[0]); GUI.changed = false; this.m_MipLevel = Mathf.Round(GUILayout.HorizontalSlider(this.m_MipLevel, (float)(a - 1), 0.0f, TextureInspector.s_Styles.previewSlider, TextureInspector.s_Styles.previewSliderThumb, GUILayout.MaxWidth(64f))); GUILayout.Box(TextureInspector.s_Styles.largeZoom, TextureInspector.s_Styles.previewLabel, new GUILayoutOption[0]); GUI.enabled = true; } }