public static GetPrototypeExtent ( |
||
terrainData | ||
prototypeIndex | int | |
Результат | Vector3 |
public static void PlaceTrees(Terrain terrain, float xBase, float yBase) { int prototypeCount = TerrainInspectorUtil.GetPrototypeCount(terrain.terrainData); if (TreePainter.selectedTree == -1 || TreePainter.selectedTree >= prototypeCount) { return; } if (!TerrainInspectorUtil.PrototypeIsRenderable(terrain.terrainData, TreePainter.selectedTree)) { return; } int num = 0; TreeInstance instance = default(TreeInstance); instance.position = new Vector3(xBase, 0f, yBase); instance.color = TreePainter.GetTreeColor(); instance.lightmapColor = Color.white; instance.prototypeIndex = TreePainter.selectedTree; instance.heightScale = TreePainter.GetTreeHeight(); instance.widthScale = ((!TreePainter.lockWidthToHeight) ? TreePainter.GetTreeWidth() : instance.heightScale); instance.rotation = TreePainter.GetTreeRotation(); bool flag = Event.current.type == EventType.MouseDrag || TreePainter.brushSize > 1f; if (!flag || TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, instance.position, instance.prototypeIndex, TreePainter.spacing)) { terrain.AddTreeInstance(instance); num++; } Vector3 prototypeExtent = TerrainInspectorUtil.GetPrototypeExtent(terrain.terrainData, TreePainter.selectedTree); prototypeExtent.y = 0f; float num2 = TreePainter.brushSize / (prototypeExtent.magnitude * TreePainter.spacing * 0.5f); int num3 = (int)(num2 * num2 * 0.5f); num3 = Mathf.Clamp(num3, 0, 100); int num4 = 1; while (num4 < num3 && num < num3) { Vector2 insideUnitCircle = UnityEngine.Random.insideUnitCircle; insideUnitCircle.x *= TreePainter.brushSize / terrain.terrainData.size.x; insideUnitCircle.y *= TreePainter.brushSize / terrain.terrainData.size.z; Vector3 position = new Vector3(xBase + insideUnitCircle.x, 0f, yBase + insideUnitCircle.y); if (position.x >= 0f && position.x <= 1f && position.z >= 0f && position.z <= 1f && TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, position, TreePainter.selectedTree, TreePainter.spacing * 0.5f)) { instance = default(TreeInstance); instance.position = position; instance.color = TreePainter.GetTreeColor(); instance.lightmapColor = Color.white; instance.prototypeIndex = TreePainter.selectedTree; instance.heightScale = TreePainter.GetTreeHeight(); instance.widthScale = ((!TreePainter.lockWidthToHeight) ? TreePainter.GetTreeWidth() : instance.heightScale); instance.rotation = TreePainter.GetTreeRotation(); terrain.AddTreeInstance(instance); num++; } num4++; } }
public static void PlaceTrees(Terrain terrain, float xBase, float yBase) { int prototypeCount = TerrainInspectorUtil.GetPrototypeCount(terrain.terrainData); if (((selectedTree != -1) && (selectedTree < prototypeCount)) && TerrainInspectorUtil.PrototypeIsRenderable(terrain.terrainData, selectedTree)) { int num2 = 0; TreeInstance instance = new TreeInstance { position = new Vector3(xBase, 0f, yBase), color = GetTreeColor(), lightmapColor = Color.white, prototypeIndex = selectedTree, heightScale = GetTreeHeight() }; instance.widthScale = !lockWidthToHeight?GetTreeWidth() : instance.heightScale; instance.rotation = GetTreeRotation(); if (((Event.current.type != EventType.MouseDrag) && (brushSize <= 1f)) || TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, instance.position, instance.prototypeIndex, spacing)) { terrain.AddTreeInstance(instance); num2++; } Vector3 prototypeExtent = TerrainInspectorUtil.GetPrototypeExtent(terrain.terrainData, selectedTree); prototypeExtent.y = 0f; float num3 = brushSize / ((prototypeExtent.magnitude * spacing) * 0.5f); int num4 = (int)((num3 * num3) * 0.5f); num4 = Mathf.Clamp(num4, 0, 100); for (int i = 1; (i < num4) && (num2 < num4); i++) { Vector2 insideUnitCircle = UnityEngine.Random.insideUnitCircle; insideUnitCircle.x *= brushSize / terrain.terrainData.size.x; insideUnitCircle.y *= brushSize / terrain.terrainData.size.z; Vector3 position = new Vector3(xBase + insideUnitCircle.x, 0f, yBase + insideUnitCircle.y); if ((((position.x >= 0f) && (position.x <= 1f)) && ((position.z >= 0f) && (position.z <= 1f))) && TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, position, selectedTree, spacing * 0.5f)) { instance = new TreeInstance { position = position, color = GetTreeColor(), lightmapColor = Color.white, prototypeIndex = selectedTree, heightScale = GetTreeHeight() }; instance.widthScale = !lockWidthToHeight?GetTreeWidth() : instance.heightScale; instance.rotation = GetTreeRotation(); terrain.AddTreeInstance(instance); num2++; } } } }
public static void PlaceTrees(Terrain terrain, float xBase, float yBase) { int prototypeCount = TerrainInspectorUtil.GetPrototypeCount(terrain.terrainData); if (TreePainter.selectedTree == -1 || TreePainter.selectedTree >= prototypeCount || !TerrainInspectorUtil.PrototypeIsRenderable(terrain.terrainData, TreePainter.selectedTree)) { return; } int num1 = 0; TreeInstance instance = new TreeInstance(); instance.position = new Vector3(xBase, 0.0f, yBase); instance.color = (Color32)TreePainter.GetTreeColor(); instance.lightmapColor = (Color32)Color.white; instance.prototypeIndex = TreePainter.selectedTree; instance.heightScale = TreePainter.GetTreeHeight(); instance.widthScale = !TreePainter.lockWidthToHeight ? TreePainter.GetTreeWidth() : instance.heightScale; instance.rotation = TreePainter.GetTreeRotation(); if (Event.current.type != EventType.MouseDrag && (double)TreePainter.brushSize <= 1.0 || TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, instance.position, instance.prototypeIndex, TreePainter.spacing)) { terrain.AddTreeInstance(instance); ++num1; } Vector3 prototypeExtent = TerrainInspectorUtil.GetPrototypeExtent(terrain.terrainData, TreePainter.selectedTree); prototypeExtent.y = 0.0f; float num2 = TreePainter.brushSize / (float)((double)prototypeExtent.magnitude * (double)TreePainter.spacing * 0.5); int num3 = Mathf.Clamp((int)((double)num2 * (double)num2 * 0.5), 0, 100); for (int index = 1; index < num3 && num1 < num3; ++index) { Vector2 insideUnitCircle = UnityEngine.Random.insideUnitCircle; insideUnitCircle.x *= TreePainter.brushSize / terrain.terrainData.size.x; insideUnitCircle.y *= TreePainter.brushSize / terrain.terrainData.size.z; Vector3 position = new Vector3(xBase + insideUnitCircle.x, 0.0f, yBase + insideUnitCircle.y); if ((double)position.x >= 0.0 && (double)position.x <= 1.0 && ((double)position.z >= 0.0 && (double)position.z <= 1.0) && TerrainInspectorUtil.CheckTreeDistance(terrain.terrainData, position, TreePainter.selectedTree, TreePainter.spacing * 0.5f)) { instance = new TreeInstance(); instance.position = position; instance.color = (Color32)TreePainter.GetTreeColor(); instance.lightmapColor = (Color32)Color.white; instance.prototypeIndex = TreePainter.selectedTree; instance.heightScale = TreePainter.GetTreeHeight(); instance.widthScale = !TreePainter.lockWidthToHeight ? TreePainter.GetTreeWidth() : instance.heightScale; instance.rotation = TreePainter.GetTreeRotation(); terrain.AddTreeInstance(instance); ++num1; } } }