Пример #1
0
        public static Sprite[] GetSpriteFromDraggedPathsOrObjects()
        {
            List <Sprite> list = new List <Sprite>();

            UnityEngine.Object[] objectReferences = DragAndDrop.objectReferences;
            for (int i = 0; i < objectReferences.Length; i++)
            {
                UnityEngine.Object @object = objectReferences[i];
                if (AssetDatabase.Contains(@object))
                {
                    if (@object is Sprite)
                    {
                        list.Add(@object as Sprite);
                    }
                    else
                    {
                        if (@object is Texture2D)
                        {
                            list.AddRange(SpriteUtility.TextureToSprites(@object as Texture2D));
                        }
                    }
                }
            }
            if (list.Count > 0)
            {
                return(list.ToArray());
            }
            return(new Sprite[]
            {
                SpriteUtility.HandleExternalDrag(Event.current.type == EventType.DragPerform)
            });
        }
Пример #2
0
        public static Sprite[] GetSpriteFromDraggedPathsOrObjects()
        {
            List <Sprite> spriteList = new List <Sprite>();

            foreach (UnityEngine.Object objectReference in DragAndDrop.objectReferences)
            {
                if (AssetDatabase.Contains(objectReference))
                {
                    if (objectReference is Sprite)
                    {
                        spriteList.Add(objectReference as Sprite);
                    }
                    else if (objectReference is Texture2D)
                    {
                        spriteList.AddRange((IEnumerable <Sprite>)SpriteUtility.TextureToSprites(objectReference as Texture2D));
                    }
                }
            }
            if (spriteList.Count > 0)
            {
                return(spriteList.ToArray());
            }
            Sprite sprite = SpriteUtility.HandleExternalDrag(Event.current.type == EventType.DragPerform);

            if (!((UnityEngine.Object)sprite != (UnityEngine.Object)null))
            {
                return((Sprite[])null);
            }
            return(new Sprite[1] {
                sprite
            });
        }
Пример #3
0
        public static List <Sprite> GetSpriteFromPathsOrObjects(UnityEngine.Object[] objects, string[] paths, EventType currentEventType)
        {
            List <Sprite> list = new List <Sprite>();

            for (int i = 0; i < objects.Length; i++)
            {
                UnityEngine.Object @object = objects[i];
                if (AssetDatabase.Contains(@object))
                {
                    if (@object is Sprite)
                    {
                        list.Add(@object as Sprite);
                    }
                    else if (@object is UnityEngine.Texture2D)
                    {
                        list.AddRange(SpriteUtility.TextureToSprites(@object as UnityEngine.Texture2D));
                    }
                }
            }
            if (!SpriteUtility.ExistingAssets(objects) && currentEventType == EventType.DragPerform && EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
            {
                SpriteUtility.HandleExternalDrag(paths, true, ref list);
            }
            return(list);
        }
Пример #4
0
 public static Sprite TextureToSprite(Texture2D tex)
 {
     Sprite[] array = SpriteUtility.TextureToSprites(tex);
     if (array.Length > 0)
     {
         return(array[0]);
     }
     return(null);
 }
Пример #5
0
 public static Sprite TextureToSprite(Texture2D tex)
 {
     Sprite[] sprites = SpriteUtility.TextureToSprites(tex);
     if (sprites.Length > 0)
     {
         return(sprites[0]);
     }
     return((Sprite)null);
 }
Пример #6
0
        public static Sprite TextureToSprite(UnityEngine.Texture2D tex)
        {
            List <Sprite> list = SpriteUtility.TextureToSprites(tex);
            Sprite        result;

            if (list.Count > 0)
            {
                result = list[0];
            }
            else
            {
                result = null;
            }
            return(result);
        }
Пример #7
0
        public static Sprite TextureToSprite(Texture2D tex)
        {
            Sprite[] array = SpriteUtility.TextureToSprites(tex);
            Sprite   result;

            if (array.Length > 0)
            {
                result = array[0];
            }
            else
            {
                result = null;
            }
            return(result);
        }
Пример #8
0
        public static Sprite[] GetSpritesFromDraggedObjects()
        {
            List <Sprite> spriteList = new List <Sprite>();

            foreach (UnityEngine.Object objectReference in DragAndDrop.objectReferences)
            {
                if (objectReference.GetType() == typeof(Sprite))
                {
                    spriteList.Add(objectReference as Sprite);
                }
                else if (objectReference.GetType() == typeof(Texture2D))
                {
                    spriteList.AddRange((IEnumerable <Sprite>)SpriteUtility.TextureToSprites(objectReference as Texture2D));
                }
            }
            return(spriteList.ToArray());
        }
Пример #9
0
        public static Sprite[] GetSpriteFromPathsOrObjects(UnityEngine.Object[] objects, string[] paths, EventType currentEventType)
        {
            List <Sprite> list = new List <Sprite>();
            bool          flag = false;

            for (int i = 0; i < objects.Length; i++)
            {
                UnityEngine.Object @object = objects[i];
                if (AssetDatabase.Contains(@object))
                {
                    if (@object is Sprite)
                    {
                        list.Add(@object as Sprite);
                    }
                    else if (@object is Texture2D)
                    {
                        list.AddRange(SpriteUtility.TextureToSprites(@object as Texture2D));
                    }
                    flag = true;
                }
            }
            Sprite[] result;
            if (list.Count > 0)
            {
                result = list.ToArray();
            }
            else
            {
                if (!flag)
                {
                    Sprite sprite = SpriteUtility.HandleExternalDrag(paths, currentEventType == EventType.DragPerform);
                    if (sprite != null)
                    {
                        result = new Sprite[]
                        {
                            sprite
                        };
                        return(result);
                    }
                }
                result = null;
            }
            return(result);
        }
Пример #10
0
        public static Sprite[] GetSpritesFromDraggedObjects()
        {
            List <Sprite> list = new List <Sprite>();

            UnityEngine.Object[] objectReferences = DragAndDrop.objectReferences;
            for (int i = 0; i < objectReferences.Length; i++)
            {
                UnityEngine.Object @object = objectReferences[i];
                if (@object.GetType() == typeof(Sprite))
                {
                    list.Add(@object as Sprite);
                }
                else if (@object.GetType() == typeof(Texture2D))
                {
                    list.AddRange(SpriteUtility.TextureToSprites(@object as Texture2D));
                }
            }
            return(list.ToArray());
        }