GetDisabledColor() приватный статический Метод

private static GetDisabledColor ( ) : Color
Результат UnityEngine.Color
Пример #1
0
        private void MultiParticleSystemGUI(bool verticalLayout)
        {
            ParticleSystem root = ParticleSystemEditorUtils.GetRoot(this.m_SelectedParticleSystem);

            GUILayout.BeginVertical(ParticleSystemStyles.Get().effectBgStyle, new GUILayoutOption[0]);
            this.m_EmitterAreaScrollPos = EditorGUILayout.BeginScrollView(this.m_EmitterAreaScrollPos, new GUILayoutOption[0]);
            Rect position = EditorGUILayout.BeginVertical(new GUILayoutOption[0]);

            this.m_EmitterAreaScrollPos -= EditorGUI.MouseDeltaReader(position, Event.current.alt);
            GUILayout.Space(3f);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.Space(3f);
            Color color = GUI.color;
            bool  flag  = Event.current.type == EventType.Repaint;
            bool  flag2 = this.IsShowOnlySelectedMode();
            List <ParticleSystemUI> selectedParticleSystemUIs = this.GetSelectedParticleSystemUIs();

            for (int i = 0; i < this.m_Emitters.Length; i++)
            {
                if (i != 0)
                {
                    GUILayout.Space(ModuleUI.k_SpaceBetweenModules);
                }
                bool     flag3 = selectedParticleSystemUIs.Contains(this.m_Emitters[i]);
                ModuleUI particleSystemRendererModuleUI = this.m_Emitters[i].GetParticleSystemRendererModuleUI();
                if (flag && particleSystemRendererModuleUI != null && !particleSystemRendererModuleUI.enabled)
                {
                    GUI.color = ParticleEffectUI.GetDisabledColor();
                }
                if (flag && flag2 && !flag3)
                {
                    GUI.color = ParticleEffectUI.GetDisabledColor();
                }
                Rect rect = EditorGUILayout.BeginVertical(new GUILayoutOption[0]);
                if (flag && flag3 && this.m_Emitters.Length > 1)
                {
                    this.DrawSelectionMarker(rect);
                }
                this.m_Emitters[i].OnGUI(root, ModuleUI.k_CompactFixedModuleWidth, true);
                EditorGUILayout.EndVertical();
                GUI.color = color;
            }
            GUILayout.Space(5f);
            if (GUILayout.Button(ParticleEffectUI.s_Texts.addParticleSystem, "OL Plus", new GUILayoutOption[]
            {
                GUILayout.Width(20f)
            }))
            {
                this.CreateParticleSystem(root, SubModuleUI.SubEmitterType.None);
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.Space(4f);
            this.m_EmitterAreaScrollPos -= EditorGUI.MouseDeltaReader(position, true);
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
            GUILayout.EndVertical();
            this.HandleKeyboardShortcuts(root);
        }