Пример #1
0
        private static void CreateIsometricTilemap(GridLayout.CellLayout isometricLayout, string undoMessage)
        {
            var root       = FindOrCreateRootGrid();
            var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
            var tilemapGO  = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));

            tilemapGO.transform.SetParent(root.transform);
            tilemapGO.transform.position = Vector3.zero;

            var grid = root.GetComponent <Grid>();

            // Case 1071703: Do not reset cell size if adding a new Tilemap to an existing Grid of the same layout
            if (isometricLayout != grid.cellLayout)
            {
                grid.cellLayout = isometricLayout;
                grid.cellSize   = new Vector3(1.0f, 0.5f, 1.0f);
            }

            var tilemapRenderer = tilemapGO.GetComponent <TilemapRenderer>();

            tilemapRenderer.sortOrder = TilemapRenderer.SortOrder.TopRight;

            Selection.activeGameObject = tilemapGO;
            Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage);
        }
        static void CreateSpriteMaskGameObject()
        {
            var go = ObjectFactory.CreateGameObject("", typeof(SpriteMask));

            if (Selection.activeObject is Sprite)
            {
                go.GetComponent <SpriteMask>().sprite = (Sprite)Selection.activeObject;
            }
            else if (Selection.activeObject is Texture2D)
            {
                var assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);
                if (!string.IsNullOrEmpty(assetPath))
                {
                    var sprite = AssetDatabase.LoadAssetAtPath <Sprite>(assetPath);
                    if (sprite != null)
                    {
                        go.GetComponent <SpriteMask>().sprite = sprite;
                    }
                }
            }
            else if (Selection.activeObject is GameObject)
            {
                var activeGO   = (GameObject)Selection.activeObject;
                var prefabType = PrefabUtility.GetPrefabType(activeGO);
                if (prefabType != PrefabType.Prefab && prefabType != PrefabType.ModelPrefab)
                {
                    GameObjectUtility.SetParentAndAlign(go, activeGO);
                }
            }
            go.name = GameObjectUtility.GetUniqueNameForSibling(go.transform.parent, Contents.newSpriteMaskName.text);
            Undo.SetCurrentGroupName(Contents.createSpriteMaskUndoString.text);
            Selection.activeGameObject = go;
        }
Пример #3
0
        public static GameObject CreateDragGO(Sprite frame, Vector3 position, SceneView sceneView)
        {
            string name = string.IsNullOrEmpty(frame.name) ? "Sprite" : frame.name;

            name = GameObjectUtility.GetUniqueNameForSibling(null, name);

            // ObjectFactory registers an Undo for the GameObject created, which we do not
            // want for the drag preview. We register an Undo only when the user does a
            // DragPerform to confirm the creation of the Sprite GameObject.
            // The GameObject is cloned and returned while the original is destroyed to
            // remove the Undo operation.
            GameObject go      = ObjectFactory.CreateGameObject(name, typeof(SpriteRenderer));
            GameObject cloneGO = GameObject.Instantiate(go);

            Object.DestroyImmediate(go);
            go      = cloneGO;
            go.name = name;

            SpriteRenderer spriteRenderer = go.GetComponent <SpriteRenderer>();

            spriteRenderer.sprite = frame;
            go.transform.position = position;
            go.hideFlags          = HideFlags.HideInHierarchy;

            Scene destinationScene = GetDestinationSceneForNewGameObjectsForSceneView(sceneView);

            // According to how GameOjectInspector.cs moves the object into scene
            if (EditorApplication.isPlaying && !EditorSceneManager.IsPreviewScene(destinationScene))
            {
                SceneManager.MoveGameObjectToScene(go, destinationScene);
            }

            return(go);
        }
Пример #4
0
        static void CreateEmptyChild(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            if (parent == null)
            {
                var activeGO = Selection.activeGameObject;
                if (activeGO != null && !EditorUtility.IsPersistent(activeGO))
                {
                    parent = activeGO;
                }
            }

            // If selected GameObject is a Sub Scene header, place GameObject in active scene
            // similar to what happens when other scene headers are selected.
            SceneHierarchyHooks.SubSceneInfo info = SubSceneGUI.GetSubSceneInfo(parent);
            if (info.isValid)
            {
                parent = null;
            }

            var go = ObjectFactory.CreateGameObject("GameObject");

            Place(go, parent);
        }
Пример #5
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        private static GameObject FindOrCreateRootGrid()
        {
            GameObject gameObject = null;

            if (Selection.activeObject is GameObject)
            {
                GameObject gameObject2       = (GameObject)Selection.activeObject;
                Grid       componentInParent = gameObject2.GetComponentInParent <Grid>();
                if (componentInParent != null)
                {
                    gameObject = componentInParent.gameObject;
                }
            }
            if (gameObject == null)
            {
                gameObject = ObjectFactory.CreateGameObject("Grid", new Type[]
                {
                    typeof(Grid)
                });
                gameObject.transform.position = Vector3.zero;
                Grid component = gameObject.GetComponent <Grid>();
                component.cellSize = new Vector3(1f, 1f, 0f);
                Undo.SetCurrentGroupName("Create Grid");
            }
            return(gameObject);
        }
Пример #6
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        public static GameObject CreateDragGO(Sprite frame, Vector3 position, SceneView sceneView)
        {
            string name = string.IsNullOrEmpty(frame.name) ? "Sprite" : frame.name;

            name = GameObjectUtility.GetUniqueNameForSibling(null, name);

            // ObjectFactory registers an Undo for the GameObject created, which we do not
            // want for the drag preview. We register an Undo only when the user does a
            // DragPerform to confirm the creation of the Sprite GameObject.
            // The GameObject is cloned and returned while the original is destroyed to
            // remove the Undo operation.
            GameObject go      = ObjectFactory.CreateGameObject(name, typeof(SpriteRenderer));
            GameObject cloneGO = GameObject.Instantiate(go);

            Object.DestroyImmediate(go);
            go      = cloneGO;
            go.name = name;

            SpriteRenderer spriteRenderer = go.GetComponent <SpriteRenderer>();

            spriteRenderer.sprite = frame;
            go.transform.position = position;
            go.hideFlags          = HideFlags.HideAndDontSave;

            // Ensure that the dragged gameobjects gets the correct scene culling mask so it can be rendered in the SceneView (when the SceneView camera is culling on a custom scene)
            if (sceneView.customScene.IsValid())
            {
                SceneManager.MoveGameObjectToScene(go, sceneView.customScene);
            }

            return(go);
        }
Пример #7
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        private static GameObject FindOrCreateRootGrid()
        {
            GameObject gridGO = null;

            // Check if active object has a Grid and can be a parent for the Tile Map
            if (Selection.activeObject is GameObject)
            {
                var go         = (GameObject)Selection.activeObject;
                var parentGrid = go.GetComponentInParent <Grid>();
                if (parentGrid != null)
                {
                    gridGO = parentGrid.gameObject;
                }
            }

            // If neither the active object nor its parent has a grid, create a grid for the tilemap
            if (gridGO == null)
            {
                gridGO = ObjectFactory.CreateGameObject("Grid", typeof(Grid));
                gridGO.transform.position = Vector3.zero;

                var grid = gridGO.GetComponent <Grid>();
                grid.cellSize = new Vector3(1.0f, 1.0f, 0.0f);
                Undo.SetCurrentGroupName("Create Grid");
            }

            return(gridGO);
        }
Пример #8
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        static void CreateTrail(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Trail", typeof(TrailRenderer));

            go.GetComponent <TrailRenderer>().material = Material.GetDefaultLineMaterial();
            Place(go, parent);
        }
Пример #9
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        static void CreatePointLight(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Point Light", typeof(Light));

            go.GetComponent <Light>().type = LightType.Point;

            Place(go, parent);
        }
Пример #10
0
        static void CreateSpotLight(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Spot Light", typeof(Light));

            go.GetComponent <Light>().type = LightType.Spot;
            go.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(90, 0, 0), RotationOrder.OrderZXY);

            Place(go, parent);
        }
Пример #11
0
        internal static void CreateRectangularTilemap()
        {
            var root       = FindOrCreateRootGrid();
            var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
            var tilemapGO  = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));

            Undo.SetTransformParent(tilemapGO.transform, root.transform, "");
            tilemapGO.transform.position = Vector3.zero;
            Undo.SetCurrentGroupName("Create Tilemap");
        }
Пример #12
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        static void CreateDirectionalLight(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Directional Light", typeof(Light));

            go.GetComponent <Light>().type      = LightType.Directional;
            go.GetComponent <Light>().intensity = 1f;
            go.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(50, -30, 0), RotationOrder.OrderZXY);

            Place(go, parent);
        }
Пример #13
0
        static void CreateLine(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Line", typeof(LineRenderer));
            var line   = go.GetComponent <LineRenderer>();

            line.material        = Material.GetDefaultLineMaterial();
            line.widthMultiplier = 0.1f;
            line.useWorldSpace   = false;
            Place(go, parent);
        }
Пример #14
0
        static void CreateParticleSystem(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Particle System", typeof(ParticleSystem));

            go.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(-90, 0, 0), RotationOrder.OrderZXY);
            var renderer = go.GetComponent <ParticleSystemRenderer>();

            renderer.material = Material.GetDefaultParticleMaterial();
            Place(go, parent);
        }
Пример #15
0
        static void CreateParticleSystem(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("Particle System", typeof(ParticleSystem));

            go.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(-90, 0, 0), RotationOrder.OrderZXY);
            var renderer = go.GetComponent <ParticleSystemRenderer>();

            renderer.material         = Material.GetDefaultParticleMaterial();
            renderer.oldTrailMaterial = Material.GetDefaultLineMaterial(); // This trick means that when enabling the trails module for the first time, there is a default material assigned
            Place(go, parent);
        }
Пример #16
0
        public static GameObject CreatePrimitive(PrimitiveType type)
        {
            GameObject gameObject = ObjectFactory.CreateGameObject(type.ToString(), new Type[]
            {
                typeof(MeshFilter),
                typeof(MeshRenderer)
            });

            gameObject.SetActive(false);
            switch (type)
            {
            case PrimitiveType.Sphere:
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("New-Sphere.fbx");
                ObjectFactory.AddComponent <SphereCollider>(gameObject);
                break;

            case PrimitiveType.Capsule:
            {
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("New-Capsule.fbx");
                CapsuleCollider capsuleCollider = ObjectFactory.AddComponent <CapsuleCollider>(gameObject);
                capsuleCollider.height = 2f;
                break;
            }

            case PrimitiveType.Cylinder:
            {
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("New-Cylinder.fbx");
                CapsuleCollider capsuleCollider2 = ObjectFactory.AddComponent <CapsuleCollider>(gameObject);
                capsuleCollider2.height = 2f;
                break;
            }

            case PrimitiveType.Cube:
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("Cube.fbx");
                ObjectFactory.AddComponent <BoxCollider>(gameObject);
                break;

            case PrimitiveType.Plane:
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("New-Plane.fbx");
                ObjectFactory.AddComponent <MeshCollider>(gameObject);
                break;

            case PrimitiveType.Quad:
                gameObject.GetComponent <MeshFilter>().sharedMesh = Resources.GetBuiltinResource <Mesh>("Quad.fbx");
                ObjectFactory.AddComponent <MeshCollider>(gameObject);
                break;
            }
            Renderer component = gameObject.GetComponent <Renderer>();

            component.material = Material.GetDefaultMaterial();
            gameObject.SetActive(true);
            return(gameObject);
        }
        static void Create3DText(MenuCommand command)
        {
            var parent = command.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("New Text", typeof(MeshRenderer), typeof(TextMesh));

            var      font = Selection.activeObject as Font ?? Font.GetDefault();
            TextMesh tm   = go.GetComponent <TextMesh>();

            tm.text = "Hello World";
            tm.font = font;
            go.GetComponent <MeshRenderer>().material = font.material;

            GOCreationCommands.Place(go, parent);
        }
Пример #18
0
        internal static void CreateRectangularTilemap()
        {
            GameObject gameObject           = TilemapEditor.FindOrCreateRootGrid();
            string     uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(gameObject.transform, "Tilemap");
            GameObject gameObject2          = ObjectFactory.CreateGameObject(uniqueNameForSibling, new Type[]
            {
                typeof(Tilemap),
                typeof(TilemapRenderer)
            });

            Undo.SetTransformParent(gameObject2.transform, gameObject.transform, "");
            gameObject2.transform.position = Vector3.zero;
            Undo.SetCurrentGroupName("Create Tilemap");
        }
Пример #19
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        private static void CreateHexagonalTilemap(GridLayout.CellSwizzle swizzle, string undoMessage)
        {
            var root       = FindOrCreateRootGrid();
            var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap");
            var tilemapGO  = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer));

            tilemapGO.transform.SetParent(root.transform);
            tilemapGO.transform.position = Vector3.zero;
            var grid = root.GetComponent <Grid>();

            grid.cellLayout  = Grid.CellLayout.Hexagon;
            grid.cellSwizzle = swizzle;
            var tilemap = tilemapGO.GetComponent <Tilemap>();

            tilemap.tileAnchor = Vector3.zero;
            Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage);
        }
Пример #20
0
        static void CreateEmptyChild(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            if (parent == null)
            {
                var activeGO = Selection.activeGameObject;
                if (activeGO != null && !EditorUtility.IsPersistent(activeGO))
                {
                    parent = activeGO;
                }
            }

            var go = ObjectFactory.CreateGameObject("GameObject");

            Place(go, parent);
        }
Пример #21
0
        static void CreateSprite(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;
            var go     = ObjectFactory.CreateGameObject("New Sprite", typeof(SpriteRenderer));
            var sprite = Selection.activeObject as Sprite;

            if (sprite == null)
            {
                var texture = Selection.activeObject as Texture2D;
                if (texture)
                {
                    string path = AssetDatabase.GetAssetPath(texture);
                    sprite = AssetDatabase.LoadAllAssetsAtPath(path)
                             .OfType <Sprite>()
                             .FirstOrDefault();
                    if (sprite == null)
                    {
                        var importer = AssetImporter.GetAtPath(path) as TextureImporter;
                        if (importer != null && importer.textureType != TextureImporterType.Sprite)
                        {
                            EditorUtility.DisplayDialog(
                                "Sprite could not be assigned!",
                                "Can not assign a Sprite to the new SpriteRenderer because the selected Texture is not configured to generate Sprites.",
                                "OK");
                        }
                    }
                }
            }
            if (sprite != null)
            {
                go.GetComponent <SpriteRenderer>().sprite = sprite;
            }
            else
            {
                // TODO: assign a default sprite
            }
            Place(go, parent);
        }
Пример #22
0
        private static void CreateSpriteMaskGameObject()
        {
            GameObject gameObject = ObjectFactory.CreateGameObject("", new Type[]
            {
                typeof(SpriteMask)
            });

            if (Selection.activeObject is Sprite)
            {
                gameObject.GetComponent <SpriteMask>().sprite = (Sprite)Selection.activeObject;
            }
            else if (Selection.activeObject is Texture2D)
            {
                string assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);
                if (!string.IsNullOrEmpty(assetPath))
                {
                    Sprite sprite = AssetDatabase.LoadAssetAtPath <Sprite>(assetPath);
                    if (sprite != null)
                    {
                        gameObject.GetComponent <SpriteMask>().sprite = sprite;
                    }
                }
            }
            else if (Selection.activeObject is GameObject)
            {
                GameObject gameObject2 = (GameObject)Selection.activeObject;
                PrefabType prefabType  = PrefabUtility.GetPrefabType(gameObject2);
                if (prefabType != PrefabType.Prefab && prefabType != PrefabType.ModelPrefab)
                {
                    GameObjectUtility.SetParentAndAlign(gameObject, gameObject2);
                }
            }
            gameObject.name = GameObjectUtility.GetUniqueNameForSibling(gameObject.transform.parent, SpriteMaskEditor.Contents.newSpriteMaskName.text);
            Undo.SetCurrentGroupName(SpriteMaskEditor.Contents.createSpriteMaskUndoString.text);
            Selection.activeGameObject = gameObject;
        }
Пример #23
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        static void CreateReflectionProbe(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Reflection Probe", typeof(ReflectionProbe)), parent);
        }
 internal static GameObject CreateGameObject(GameObject parent, string name, params Type[] types)
 {
     return(ObjectFactory.CreateGameObject(GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, name), types));
 }
Пример #25
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        static void CreateEmpty(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("GameObject"), parent);
        }
Пример #26
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        static void CreateCamera(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Camera", typeof(Camera), typeof(AudioListener)), parent);
        }
Пример #27
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        static void CreateParticleSystemForceField(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Particle System Force Field", typeof(ParticleSystemForceField)), parent);
        }
Пример #28
0
        static void CreateVideoPlayer(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Video Player", typeof(VideoPlayer)), parent);
        }
Пример #29
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        static void CreateAudioReverbZone(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Audio Reverb Zone", typeof(AudioReverbZone)), parent);
        }
Пример #30
0
        static void CreateLightProbeGroup(MenuCommand menuCommand)
        {
            var parent = menuCommand.context as GameObject;

            Place(ObjectFactory.CreateGameObject("Light Probe Group", typeof(LightProbeGroup)), parent);
        }