Пример #1
0
        private static ModuleUI[] CreateUIModules(ParticleSystemUI e, SerializedObject so)
        {
            int num = 0;

            ModuleUI[] euiArray1 = new ModuleUI[0x16];
            euiArray1[0]    = new InitialModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[1]    = new EmissionModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[2]    = new ShapeModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[3]    = new VelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[4]    = new ClampVelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[5]    = new InheritVelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[6]    = new ForceModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[7]    = new ColorModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[8]    = new ColorByVelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[9]    = new SizeModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[10]   = new SizeByVelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[11]   = new RotationModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[12]   = new RotationByVelocityModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[13]   = new ExternalForcesModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[14]   = new NoiseModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[15]   = new CollisionModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[0x10] = new TriggerModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[0x11] = new SubModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[0x12] = new UVModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[0x13] = new LightsModuleUI(e, so, s_ModuleNames[num++]);
            euiArray1[20]   = new TrailModuleUI(e, so, s_ModuleNames[num++]);
            return(euiArray1);
        }
Пример #2
0
        private static ModuleUI[] CreateUIModules(ParticleSystemUI e, SerializedObject so)
        {
            int num = 0;

            ModuleUI[] expr_0A = new ModuleUI[22];
            expr_0A[0]  = new InitialModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[1]  = new EmissionModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[2]  = new ShapeModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[3]  = new VelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[4]  = new ClampVelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[5]  = new InheritVelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[6]  = new ForceModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[7]  = new ColorModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[8]  = new ColorByVelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[9]  = new SizeModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[10] = new SizeByVelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[11] = new RotationModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[12] = new RotationByVelocityModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[13] = new ExternalForcesModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[14] = new NoiseModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[15] = new CollisionModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[16] = new TriggerModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[17] = new SubModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[18] = new UVModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[19] = new LightsModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            expr_0A[20] = new TrailModuleUI(e, so, ParticleSystemUI.s_ModuleNames[num++]);
            return(expr_0A);
        }
Пример #3
0
 private static ModuleUI[] CreateUIModules(ParticleSystemUI e, SerializedObject so)
 {
     int num = 0;
     ModuleUI[] euiArray1 = new ModuleUI[0x16];
     euiArray1[0] = new InitialModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[1] = new EmissionModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[2] = new ShapeModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[3] = new VelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[4] = new ClampVelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[5] = new InheritVelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[6] = new ForceModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[7] = new ColorModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[8] = new ColorByVelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[9] = new SizeModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[10] = new SizeByVelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[11] = new RotationModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[12] = new RotationByVelocityModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[13] = new ExternalForcesModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[14] = new NoiseModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[15] = new CollisionModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[0x10] = new TriggerModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[0x11] = new SubModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[0x12] = new UVModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[0x13] = new LightsModuleUI(e, so, s_ModuleNames[num++]);
     euiArray1[20] = new TrailModuleUI(e, so, s_ModuleNames[num++]);
     return euiArray1;
 }