Пример #1
0
        void OnGUI()
        {
            // This is done so that we can adjust the UI when the user swiches SRP
            SetupModes();

            // reset index to settings page if one of the tabs went away
            if (m_SelectedModeIndex >= m_Modes.Count)
            {
                m_SelectedModeIndex = 0;
            }

            Mode selectedMode = m_Modes[m_SelectedModeIndex];

            DrawTopBarGUI(selectedMode);

            switch (selectedMode)
            {
            case Mode.LightingSettings:
                m_LightingSettingsTab.OnGUI();
                break;

            case Mode.RealtimeLightmaps:
                m_RealtimeLightmapsTab.OnGUI(position);
                break;

            case Mode.BakedLightmaps:
                m_BakedLightmapsTab.OnGUI(position);
                break;
            }
        }
Пример #2
0
        void OnGUI()
        {
            // This is done so that we can adjust the UI when the user swiches SRP
            SetupModes();

            lightingSettings.Update();

            // reset index to settings page if one of the tabs went away
            if (m_SelectedModeIndex < 0 || m_SelectedModeIndex >= m_Modes.Count)
            {
                m_SelectedModeIndex = 0;
            }

            Mode selectedMode = m_Modes[m_SelectedModeIndex];

            DrawTopBarGUI(selectedMode);

            EditorGUILayout.Space();

            switch (selectedMode)
            {
            case Mode.LightingSettings:
                m_LightingSettingsTab.OnGUI();
                break;

            case Mode.EnvironmentSettings:
                m_EnvironmentSettingsTab.OnGUI();
                break;

            case Mode.RealtimeLightmaps:
                m_RealtimeLightmapsTab.OnGUI(position);
                break;

            case Mode.BakedLightmaps:
                m_BakedLightmapsTab.OnGUI(position);
                break;
            }

            Buttons(selectedMode == Mode.LightingSettings);
            Summary();

            lightingSettings.ApplyModifiedProperties();
        }