private void StartEditProbes() { if (m_EditingProbes) { return; } m_EditingProbes = true; m_Editor.SetEditing(true); Tools.s_Hidden = true; SceneView.RepaintAll(); }
private void StartEditProbes() { if (m_EditingProbes) { return; } m_EditingProbes = true; m_Editor.SetEditing(true); Tools.s_Hidden = true; SceneView.RepaintAll(); }