protected virtual bool DrawWizardGUI()
 {
     if (m_Inspector == null)
     {
         m_Inspector           = CreateInstance <GenericInspector>();
         m_Inspector.hideFlags = HideFlags.HideAndDontSave;
         m_Inspector.InternalSetTargets(new UnityEngine.Object[] { this });
     }
     return(m_Inspector.DrawDefaultInspector());
 }