private GetUniqueNameForSibling ( |
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parent | ||
name | string | |
Результат | string |
static void CreateAndPlacePrimitive(PrimitiveType type, GameObject parent) { // make sure to get the unique name before the GameObject is created // or GetUniqueNameForSibling will always end up with (1) in empty scene string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, type.ToString()); var primitive = ObjectFactory.CreatePrimitive(type); primitive.name = uniqueName; Place(primitive, parent); }
internal static void CreateRectangularTilemap() { var root = FindOrCreateRootGrid(); var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap"); var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer)); Undo.SetTransformParent(tilemapGO.transform, root.transform, ""); tilemapGO.transform.position = Vector3.zero; Undo.SetCurrentGroupName("Create Tilemap"); }
public static GameObject CreateDragGO(Sprite frame, Vector3 position) { string name = (!string.IsNullOrEmpty(frame.name)) ? frame.name : "Sprite"; name = GameObjectUtility.GetUniqueNameForSibling(null, name); GameObject gameObject = new GameObject(name); SpriteRenderer spriteRenderer = gameObject.AddComponent <SpriteRenderer>(); spriteRenderer.sprite = frame; gameObject.transform.position = position; return(gameObject); }
internal static void CreateRectangularTilemap() { GameObject gameObject = TilemapEditor.FindOrCreateRootGrid(); string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(gameObject.transform, "Tilemap"); GameObject gameObject2 = ObjectFactory.CreateGameObject(uniqueNameForSibling, new Type[] { typeof(Tilemap), typeof(TilemapRenderer) }); Undo.SetTransformParent(gameObject2.transform, gameObject.transform, ""); gameObject2.transform.position = Vector3.zero; Undo.SetCurrentGroupName("Create Tilemap"); }
public static GameObject CreateDragGO(Sprite frame, Vector3 position) { string name = string.IsNullOrEmpty(frame.name) ? "Sprite" : frame.name; name = GameObjectUtility.GetUniqueNameForSibling(null, name); GameObject go = new GameObject(name); SpriteRenderer spriteRenderer = go.AddComponent <SpriteRenderer>(); spriteRenderer.sprite = frame; go.transform.position = position; go.hideFlags = HideFlags.HideAndDontSave; return(go); }
private static void CreateHexagonalTilemap(GridLayout.CellSwizzle swizzle, string undoMessage) { var root = FindOrCreateRootGrid(); var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap"); var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer)); tilemapGO.transform.SetParent(root.transform); tilemapGO.transform.position = Vector3.zero; var grid = root.GetComponent <Grid>(); grid.cellLayout = Grid.CellLayout.Hexagon; grid.cellSwizzle = swizzle; var tilemap = tilemapGO.GetComponent <Tilemap>(); tilemap.tileAnchor = Vector3.zero; Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage); }
public static void CreateVisualEffectGameObject(MenuCommand menuCommand) { GameObject go = new GameObject(GameObjectUtility.GetUniqueNameForSibling(null, "Visual Effect")); GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject); var vfxComp = go.AddComponent <VisualEffect>(); if (Selection.activeObject != null && Selection.activeObject is VisualEffectAsset) { vfxComp.visualEffectAsset = Selection.activeObject as VisualEffectAsset; vfxComp.startSeed = (uint)Random.Range(int.MinValue, int.MaxValue); } Undo.RegisterCreatedObjectUndo(go, "Create " + go.name); Selection.activeObject = go; }
private static void CreateTerrain(MenuCommand menuCommand) { TerrainData terrainData = new TerrainData(); terrainData.heightmapResolution = 1025; terrainData.size = new Vector3(1000f, 600f, 1000f); terrainData.heightmapResolution = 512; terrainData.baseMapResolution = 1024; terrainData.SetDetailResolution(1024, terrainData.detailResolutionPerPatch); AssetDatabase.CreateAsset(terrainData, AssetDatabase.GenerateUniqueAssetPath("Assets/New Terrain.asset")); GameObject gameObject = menuCommand.context as GameObject; string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling((!(gameObject != null)) ? null : gameObject.transform, "Terrain"); GameObject gameObject2 = Terrain.CreateTerrainGameObject(terrainData); gameObject2.name = uniqueNameForSibling; GameObjectUtility.SetParentAndAlign(gameObject2, gameObject); Selection.activeObject = gameObject2; Undo.RegisterCreatedObjectUndo(gameObject2, "Create terrain"); }
private static void CreateTerrain(MenuCommand menuCommand) { TerrainData asset = new TerrainData { heightmapResolution = 0x401, size = new Vector3(1000f, 600f, 1000f), heightmapResolution = 0x200, baseMapResolution = 0x400 }; asset.SetDetailResolution(0x400, asset.detailResolutionPerPatch); AssetDatabase.CreateAsset(asset, AssetDatabase.GenerateUniqueAssetPath("Assets/New Terrain.asset")); GameObject context = menuCommand.context as GameObject; string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(context?.transform, "Terrain"); GameObject child = Terrain.CreateTerrainGameObject(asset); child.name = uniqueNameForSibling; GameObjectUtility.SetParentAndAlign(child, context); Selection.activeObject = child; Undo.RegisterCreatedObjectUndo(child, "Create terrain"); }
public static GameObject CreateDragGO(Sprite frame, Vector3 position, SceneView sceneView) { string name = string.IsNullOrEmpty(frame.name) ? "Sprite" : frame.name; name = GameObjectUtility.GetUniqueNameForSibling(null, name); GameObject go = new GameObject(name); SpriteRenderer spriteRenderer = go.AddComponent <SpriteRenderer>(); spriteRenderer.sprite = frame; go.transform.position = position; go.hideFlags = HideFlags.HideAndDontSave; // Ensure that the dragged gameobjects gets the correct scene culling mask so it can be rendered in the SceneView (when the SceneView camera is culling on a custom scene) if (sceneView.customScene.IsValid()) { SceneManager.MoveGameObjectToScene(go, sceneView.customScene); } return(go); }
internal static bool DragPerform(SceneView sceneView, GameObject draggedObject, GameObject go) { var stage = StageNavigationManager.instance.currentStage; if (stage is PrefabStage) { var prefabAssetThatIsAddedTo = AssetDatabase.LoadMainAssetAtPath(stage.assetPath); if (PrefabUtility.CheckIfAddingPrefabWouldResultInCyclicNesting(prefabAssetThatIsAddedTo, go)) { PrefabUtility.ShowCyclicNestingWarningDialog(); return(false); } } var defaultParentObject = SceneView.GetDefaultParentObjectIfSet(); var parent = defaultParentObject != null ? defaultParentObject : sceneView.customParentForDraggedObjects; string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent, draggedObject.name); if (parent != null) { draggedObject.transform.parent = parent; } draggedObject.hideFlags = 0; Undo.RegisterCreatedObjectUndo(draggedObject, "Place " + draggedObject.name); EditorUtility.SetDirty(draggedObject); DragAndDrop.AcceptDrag(); Selection.activeObject = draggedObject; HandleUtility.ignoreRaySnapObjects = null; if (SceneView.mouseOverWindow != null) { SceneView.mouseOverWindow.Focus(); } if (!Application.IsPlaying(draggedObject)) { draggedObject.name = uniqueName; } return(true); }
private static void CreateIsometricTilemap(GridLayout.CellLayout isometricLayout, string undoMessage) { var root = FindOrCreateRootGrid(); var uniqueName = GameObjectUtility.GetUniqueNameForSibling(root.transform, "Tilemap"); var tilemapGO = ObjectFactory.CreateGameObject(uniqueName, typeof(Tilemap), typeof(TilemapRenderer)); tilemapGO.transform.SetParent(root.transform); tilemapGO.transform.position = Vector3.zero; var grid = root.GetComponent <Grid>(); // Case 1071703: Do not reset cell size if adding a new Tilemap to an existing Grid of the same layout if (isometricLayout != grid.cellLayout) { grid.cellLayout = isometricLayout; grid.cellSize = new Vector3(1.0f, 0.5f, 0.0f); } var tilemapRenderer = tilemapGO.GetComponent <TilemapRenderer>(); tilemapRenderer.sortOrder = TilemapRenderer.SortOrder.TopRight; Undo.RegisterCreatedObjectUndo(tilemapGO, undoMessage); }
internal static void DragPerform(SceneView sceneView, GameObject draggedObject, GameObject go) { var defaultParentObject = SceneView.GetDefaultParentObjectIfSet(); var parent = defaultParentObject != null ? defaultParentObject : sceneView.customParentForDraggedObjects; string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent, draggedObject.name); if (parent != null) { draggedObject.transform.parent = parent; } draggedObject.hideFlags = 0; Undo.RegisterCreatedObjectUndo(draggedObject, "Place " + draggedObject.name); EditorUtility.SetDirty(draggedObject); DragAndDrop.AcceptDrag(); if (s_ShouldClearSelection) { Selection.objects = new[] { draggedObject }; s_ShouldClearSelection = false; } else { // Since this inspector code executes for each dragged GameObject we should retain // selection to all of them by joining them to the previous selection list Selection.objects = Selection.gameObjects.Union(new[] { draggedObject }).ToArray(); } HandleUtility.ignoreRaySnapObjects = null; if (SceneView.mouseOverWindow != null) { SceneView.mouseOverWindow.Focus(); } if (!Application.IsPlaying(draggedObject)) { draggedObject.name = uniqueName; } s_CyclicNestingDetected = false; }
private static void CreateSpriteMaskGameObject() { GameObject gameObject = ObjectFactory.CreateGameObject("", new Type[] { typeof(SpriteMask) }); if (Selection.activeObject is Sprite) { gameObject.GetComponent <SpriteMask>().sprite = (Sprite)Selection.activeObject; } else if (Selection.activeObject is Texture2D) { string assetPath = AssetDatabase.GetAssetPath(Selection.activeObject); if (!string.IsNullOrEmpty(assetPath)) { Sprite sprite = AssetDatabase.LoadAssetAtPath <Sprite>(assetPath); if (sprite != null) { gameObject.GetComponent <SpriteMask>().sprite = sprite; } } } else if (Selection.activeObject is GameObject) { GameObject gameObject2 = (GameObject)Selection.activeObject; PrefabType prefabType = PrefabUtility.GetPrefabType(gameObject2); if (prefabType != PrefabType.Prefab && prefabType != PrefabType.ModelPrefab) { GameObjectUtility.SetParentAndAlign(gameObject, gameObject2); } } gameObject.name = GameObjectUtility.GetUniqueNameForSibling(gameObject.transform.parent, SpriteMaskEditor.Contents.newSpriteMaskName.text); Undo.SetCurrentGroupName(SpriteMaskEditor.Contents.createSpriteMaskUndoString.text); Selection.activeGameObject = gameObject; }
public void OnSceneDrag(SceneView sceneView) { GameObject target = base.target as GameObject; switch (PrefabUtility.GetPrefabType(target)) { case PrefabType.Prefab: case PrefabType.ModelPrefab: { Event current = Event.current; EventType type = current.type; if (type != EventType.DragUpdated) { if (type == EventType.DragPerform) { string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(null, dragObject.name); dragObject.hideFlags = HideFlags.None; Undo.RegisterCreatedObjectUndo(dragObject, "Place " + dragObject.name); EditorUtility.SetDirty(dragObject); DragAndDrop.AcceptDrag(); Selection.activeObject = dragObject; HandleUtility.ignoreRaySnapObjects = null; EditorWindow.mouseOverWindow.Focus(); dragObject.name = uniqueNameForSibling; dragObject = null; current.Use(); break; } if (type == EventType.DragExited) { if (dragObject != null) { UnityEngine.Object.DestroyImmediate(dragObject, false); HandleUtility.ignoreRaySnapObjects = null; dragObject = null; current.Use(); } break; } } else { if (dragObject == null) { dragObject = (GameObject)PrefabUtility.InstantiatePrefab(PrefabUtility.FindPrefabRoot(target)); dragObject.hideFlags = HideFlags.HideInHierarchy; dragObject.name = target.name; } if (HandleUtility.ignoreRaySnapObjects == null) { HandleUtility.ignoreRaySnapObjects = dragObject.GetComponentsInChildren <Transform>(); } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; object obj3 = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(current.mousePosition)); if (obj3 != null) { RaycastHit hit = (RaycastHit)obj3; float num = 0f; if (Tools.pivotMode == PivotMode.Center) { float num2 = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, hit.normal); if (num2 != float.PositiveInfinity) { num = Vector3.Dot(dragObject.transform.position, hit.normal) - num2; } } dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(hit.point + ((Vector3)(hit.normal * num))); } else { dragObject.transform.position = HandleUtility.GUIPointToWorldRay(current.mousePosition).GetPoint(10f); } if (sceneView.in2DMode) { Vector3 position = dragObject.transform.position; position.z = PrefabUtility.FindPrefabRoot(target).transform.position.z; dragObject.transform.position = position; } current.Use(); } break; } } }
public void OnSceneDrag(SceneView sceneView) { GameObject go = target as GameObject; PrefabType prefabType = PrefabUtility.GetPrefabType(go); if (prefabType != PrefabType.Prefab && prefabType != PrefabType.ModelPrefab) { return; } Event evt = Event.current; switch (evt.type) { case EventType.DragUpdated: if (dragObject == null) { dragObject = (GameObject)PrefabUtility.InstantiatePrefab(PrefabUtility.FindPrefabRoot(go)); dragObject.hideFlags = HideFlags.HideInHierarchy; dragObject.name = go.name; } if (HandleUtility.ignoreRaySnapObjects == null) { HandleUtility.ignoreRaySnapObjects = dragObject.GetComponentsInChildren <Transform>(); } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; object hit = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(evt.mousePosition)); if (hit != null) { RaycastHit rh = (RaycastHit)hit; float offset = 0; if (Tools.pivotMode == PivotMode.Center) { float geomOffset = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, rh.normal); if (geomOffset != Mathf.Infinity) { offset = Vector3.Dot(dragObject.transform.position, rh.normal) - geomOffset; } } dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(rh.point + (rh.normal * offset)); } else { dragObject.transform.position = HandleUtility.GUIPointToWorldRay(evt.mousePosition).GetPoint(10); } // Use prefabs original z position when in 2D mode if (sceneView.in2DMode) { Vector3 dragPosition = dragObject.transform.position; dragPosition.z = PrefabUtility.FindPrefabRoot(go).transform.position.z; dragObject.transform.position = dragPosition; } evt.Use(); break; case EventType.DragPerform: string uniqueName = GameObjectUtility.GetUniqueNameForSibling(null, dragObject.name); dragObject.hideFlags = 0; Undo.RegisterCreatedObjectUndo(dragObject, "Place " + dragObject.name); EditorUtility.SetDirty(dragObject); DragAndDrop.AcceptDrag(); Selection.activeObject = dragObject; HandleUtility.ignoreRaySnapObjects = null; if (SceneView.mouseOverWindow != null) { SceneView.mouseOverWindow.Focus(); } dragObject.name = uniqueName; dragObject = null; evt.Use(); break; case EventType.DragExited: if (dragObject) { UnityObject.DestroyImmediate(dragObject, false); HandleUtility.ignoreRaySnapObjects = null; dragObject = null; evt.Use(); } break; } }
internal static GameObject CreateGameObject(GameObject parent, string name, params Type[] types) { return(ObjectFactory.CreateGameObject(GameObjectUtility.GetUniqueNameForSibling(parent != null ? parent.transform : null, name), types)); }
public void OnSceneDrag(SceneView sceneView) { GameObject go = target as GameObject; if (!PrefabUtility.IsPartOfPrefabAsset(go)) { return; } var prefabAssetRoot = go.transform.root.gameObject; Event evt = Event.current; switch (evt.type) { case EventType.DragUpdated: Scene destinationScene = sceneView.customScene.IsValid() ? sceneView.customScene : SceneManager.GetActiveScene(); if (dragObject == null) { dragObject = (GameObject)PrefabUtility.InstantiatePrefab(prefabAssetRoot, destinationScene); dragObject.hideFlags = HideFlags.HideInHierarchy; dragObject.name = go.name; } if (HandleUtility.ignoreRaySnapObjects == null) { HandleUtility.ignoreRaySnapObjects = dragObject.GetComponentsInChildren <Transform>(); } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; object hit = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(evt.mousePosition)); if (hit != null) { RaycastHit rh = (RaycastHit)hit; float offset = 0; if (Tools.pivotMode == PivotMode.Center) { float geomOffset = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, rh.normal); if (geomOffset != Mathf.Infinity) { offset = Vector3.Dot(dragObject.transform.position, rh.normal) - geomOffset; } } dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(rh.point + (rh.normal * offset)); } else { dragObject.transform.position = HandleUtility.GUIPointToWorldRay(evt.mousePosition).GetPoint(10); } // Use prefabs original z position when in 2D mode if (sceneView.in2DMode) { Vector3 dragPosition = dragObject.transform.position; dragPosition.z = prefabAssetRoot.transform.position.z; dragObject.transform.position = dragPosition; } evt.Use(); break; case EventType.DragPerform: var stage = StageNavigationManager.instance.currentItem; if (stage.isPrefabStage) { var prefabAssetThatIsAddedTo = AssetDatabase.LoadMainAssetAtPath(stage.prefabAssetPath); if (PrefabUtility.CheckIfAddingPrefabWouldResultInCyclicNesting(prefabAssetThatIsAddedTo, go)) { PrefabUtility.ShowCyclicNestingWarningDialog(); return; } } Transform parent = sceneView.customParentForDraggedObjects; string uniqueName = GameObjectUtility.GetUniqueNameForSibling(parent, dragObject.name); if (parent != null) { dragObject.transform.parent = parent; } dragObject.hideFlags = 0; Undo.RegisterCreatedObjectUndo(dragObject, "Place " + dragObject.name); EditorUtility.SetDirty(dragObject); DragAndDrop.AcceptDrag(); Selection.activeObject = dragObject; HandleUtility.ignoreRaySnapObjects = null; if (SceneView.mouseOverWindow != null) { SceneView.mouseOverWindow.Focus(); } dragObject.name = uniqueName; dragObject = null; evt.Use(); break; case EventType.DragExited: if (dragObject) { UnityObject.DestroyImmediate(dragObject, false); HandleUtility.ignoreRaySnapObjects = null; dragObject = null; evt.Use(); } break; } }
public void OnSceneDrag(SceneView sceneView) { GameObject gameObject = this.target as GameObject; PrefabType prefabType = PrefabUtility.GetPrefabType(gameObject); if (prefabType != PrefabType.Prefab && prefabType != PrefabType.ModelPrefab) { return; } Event current = Event.current; EventType type = current.type; if (type != EventType.DragUpdated) { if (type != EventType.DragPerform) { if (type == EventType.DragExited) { if (GameObjectInspector.dragObject) { UnityEngine.Object.DestroyImmediate(GameObjectInspector.dragObject, false); HandleUtility.ignoreRaySnapObjects = null; GameObjectInspector.dragObject = null; current.Use(); } } } else { string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling(null, GameObjectInspector.dragObject.name); GameObjectInspector.dragObject.hideFlags = HideFlags.None; Undo.RegisterCreatedObjectUndo(GameObjectInspector.dragObject, "Place " + GameObjectInspector.dragObject.name); EditorUtility.SetDirty(GameObjectInspector.dragObject); DragAndDrop.AcceptDrag(); Selection.activeObject = GameObjectInspector.dragObject; HandleUtility.ignoreRaySnapObjects = null; EditorWindow.mouseOverWindow.Focus(); GameObjectInspector.dragObject.name = uniqueNameForSibling; GameObjectInspector.dragObject = null; current.Use(); } } else { if (GameObjectInspector.dragObject == null) { GameObjectInspector.dragObject = (GameObject)PrefabUtility.InstantiatePrefab(PrefabUtility.FindPrefabRoot(gameObject)); HandleUtility.ignoreRaySnapObjects = GameObjectInspector.dragObject.GetComponentsInChildren <Transform>(); GameObjectInspector.dragObject.hideFlags = HideFlags.HideInHierarchy; GameObjectInspector.dragObject.name = gameObject.name; } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; object obj = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(current.mousePosition)); if (obj != null) { RaycastHit raycastHit = (RaycastHit)obj; float d = 0f; if (Tools.pivotMode == PivotMode.Center) { float num = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, raycastHit.normal); if (num != float.PositiveInfinity) { d = Vector3.Dot(GameObjectInspector.dragObject.transform.position, raycastHit.normal) - num; } } GameObjectInspector.dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(raycastHit.point + raycastHit.normal * d); } else { GameObjectInspector.dragObject.transform.position = HandleUtility.GUIPointToWorldRay(current.mousePosition).GetPoint(10f); } if (sceneView.in2DMode) { Vector3 position = GameObjectInspector.dragObject.transform.position; position.z = PrefabUtility.FindPrefabRoot(gameObject).transform.position.z; GameObjectInspector.dragObject.transform.position = position; } current.Use(); } }
public void OnSceneDrag(SceneView sceneView) { GameObject target = this.target as GameObject; switch (PrefabUtility.GetPrefabType((UnityEngine.Object)target)) { case PrefabType.Prefab: case PrefabType.ModelPrefab: Event current = Event.current; switch (current.type) { case EventType.DragUpdated: if ((UnityEngine.Object)GameObjectInspector.dragObject == (UnityEngine.Object)null) { GameObjectInspector.dragObject = (GameObject)PrefabUtility.InstantiatePrefab((UnityEngine.Object)PrefabUtility.FindPrefabRoot(target)); HandleUtility.ignoreRaySnapObjects = GameObjectInspector.dragObject.GetComponentsInChildren <Transform>(); GameObjectInspector.dragObject.hideFlags = HideFlags.HideInHierarchy; GameObjectInspector.dragObject.name = target.name; } DragAndDrop.visualMode = DragAndDropVisualMode.Copy; object obj = HandleUtility.RaySnap(HandleUtility.GUIPointToWorldRay(current.mousePosition)); if (obj != null) { RaycastHit raycastHit = (RaycastHit)obj; float num1 = 0.0f; if (Tools.pivotMode == PivotMode.Center) { float num2 = HandleUtility.CalcRayPlaceOffset(HandleUtility.ignoreRaySnapObjects, raycastHit.normal); if ((double)num2 != double.PositiveInfinity) { num1 = Vector3.Dot(GameObjectInspector.dragObject.transform.position, raycastHit.normal) - num2; } } GameObjectInspector.dragObject.transform.position = Matrix4x4.identity.MultiplyPoint(raycastHit.point + raycastHit.normal * num1); } else { GameObjectInspector.dragObject.transform.position = HandleUtility.GUIPointToWorldRay(current.mousePosition).GetPoint(10f); } if (sceneView.in2DMode) { Vector3 position = GameObjectInspector.dragObject.transform.position; position.z = PrefabUtility.FindPrefabRoot(target).transform.position.z; GameObjectInspector.dragObject.transform.position = position; } current.Use(); return; case EventType.DragPerform: string uniqueNameForSibling = GameObjectUtility.GetUniqueNameForSibling((Transform)null, GameObjectInspector.dragObject.name); GameObjectInspector.dragObject.hideFlags = HideFlags.None; Undo.RegisterCreatedObjectUndo((UnityEngine.Object)GameObjectInspector.dragObject, "Place " + GameObjectInspector.dragObject.name); EditorUtility.SetDirty((UnityEngine.Object)GameObjectInspector.dragObject); DragAndDrop.AcceptDrag(); Selection.activeObject = (UnityEngine.Object)GameObjectInspector.dragObject; HandleUtility.ignoreRaySnapObjects = (Transform[])null; EditorWindow.mouseOverWindow.Focus(); GameObjectInspector.dragObject.name = uniqueNameForSibling; GameObjectInspector.dragObject = (GameObject)null; current.Use(); return; case EventType.DragExited: if (!(bool)((UnityEngine.Object)GameObjectInspector.dragObject)) { return; } UnityEngine.Object.DestroyImmediate((UnityEngine.Object)GameObjectInspector.dragObject, false); HandleUtility.ignoreRaySnapObjects = (Transform[])null; GameObjectInspector.dragObject = (GameObject)null; current.Use(); return; default: return; } } }