INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle() приватный Метод

private INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 &pos, Quaternion &rot ) : Object
data Object
pos Vector3
rot UnityEngine.Quaternion
Результат Object
Пример #1
0
 private static UnityEngine.Object Internal_InstantiateRemoveAllNonAnimationComponentsSingle(UnityEngine.Object data, Vector3 pos, Quaternion rot)
 {
     return(EditorUtility.INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle(data, ref pos, ref rot));
 }