private InitializeDefaults ( |
||
terrain | ||
index | int | |
Результат | void |
internal static void AddDetailMesh(MenuCommand item) { DetailMeshWizard detailMeshWizard = TerrainWizard.DisplayTerrainWizard <DetailMeshWizard>("Add Detail Mesh", "Add"); detailMeshWizard.m_Detail = (GameObject)null; detailMeshWizard.InitializeDefaults((Terrain)item.context, -1); }
internal static void AddDetailMesh(MenuCommand item) { DetailMeshWizard detailMeshWizard = ScriptableWizard.DisplayWizard <DetailMeshWizard>("Add Detail Mesh", "Add"); detailMeshWizard.m_Detail = null; detailMeshWizard.InitializeDefaults((Terrain)item.context, -1); }
static internal void AddDetailMesh(MenuCommand item) { DetailMeshWizard wizard = TerrainWizard.DisplayTerrainWizard <DetailMeshWizard>("Add Detail Mesh", "Add"); wizard.m_Detail = null; wizard.InitializeDefaults((Terrain)item.context, -1); }
internal static void EditDetail(MenuCommand item) { Terrain terrain = (Terrain)item.context; DetailPrototype detailPrototype = terrain.terrainData.detailPrototypes[item.userData]; if (detailPrototype.usePrototypeMesh) { DetailMeshWizard detailMeshWizard = ScriptableWizard.DisplayWizard <DetailMeshWizard>("Edit Detail Mesh", "Apply"); detailMeshWizard.InitializeDefaults((Terrain)item.context, item.userData); } else { DetailTextureWizard detailTextureWizard = ScriptableWizard.DisplayWizard <DetailTextureWizard>("Edit Grass Texture", "Apply"); detailTextureWizard.InitializeDefaults((Terrain)item.context, item.userData); } }