private static void DrawCameraBound(Camera camera, GizmoType gizmoType) { SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView; if (currentDrawingSceneView != null && currentDrawingSceneView.in2DMode && camera == Camera.main && camera.orthographic) { CameraEditor.RenderGizmo(camera); } }
private static void DrawCameraBound(Camera camera, GizmoType gizmoType) { SceneView drawingSceneView = SceneView.currentDrawingSceneView; if (!((UnityEngine.Object)drawingSceneView != (UnityEngine.Object)null) || !drawingSceneView.in2DMode || (!((UnityEngine.Object)camera == (UnityEngine.Object)Camera.main) || !camera.orthographic)) { return; } CameraEditor.RenderGizmo(camera); }
static void DrawCameraBound(Camera camera, GizmoType gizmoType) { var sv = SceneView.currentDrawingSceneView; if (sv != null && sv.in2DMode) { if (camera == Camera.main && camera.orthographic) { CameraEditor.RenderGizmo(camera); } } }