GetViewsThatContainBone() публичный статический Метод

public static GetViewsThatContainBone ( int bone ) : List
bone int
Результат List
Пример #1
0
        private void UpdateSelectedBone()
        {
            int num = AvatarMappingEditor.s_SelectedBoneIndex;

            if (AvatarMappingEditor.s_SelectedBoneIndex < 0 || AvatarMappingEditor.s_SelectedBoneIndex >= this.m_Bones.Length || this.m_Bones[AvatarMappingEditor.s_SelectedBoneIndex].bone != Selection.activeTransform)
            {
                AvatarMappingEditor.s_SelectedBoneIndex = -1;
                if (Selection.activeTransform != null)
                {
                    for (int i = 0; i < this.m_Bones.Length; i++)
                    {
                        if (this.m_Bones[i].bone == Selection.activeTransform)
                        {
                            AvatarMappingEditor.s_SelectedBoneIndex = i;
                            break;
                        }
                    }
                }
            }
            if (AvatarMappingEditor.s_SelectedBoneIndex != num)
            {
                List <int> viewsThatContainBone = AvatarControl.GetViewsThatContainBone(AvatarMappingEditor.s_SelectedBoneIndex);
                if (viewsThatContainBone.Count > 0 && !viewsThatContainBone.Contains(this.m_BodyView))
                {
                    this.m_BodyView = viewsThatContainBone[0];
                }
            }
        }
        private void UpdateSelectedBone()
        {
            // Look for selected bone slot
            int oldSelectedBoneIndex = s_SelectedBoneIndex;

            if (s_SelectedBoneIndex < 0 || s_SelectedBoneIndex >= m_Bones.Length || m_Bones[s_SelectedBoneIndex].bone != Selection.activeTransform)
            {
                s_SelectedBoneIndex = -1;
                if (Selection.activeTransform != null)
                {
                    for (int i = 0; i < m_Bones.Length; i++)
                    {
                        if (m_Bones[i].bone == Selection.activeTransform)
                        {
                            s_SelectedBoneIndex = i;
                            break;
                        }
                    }
                }
            }
            if (s_SelectedBoneIndex != oldSelectedBoneIndex)
            {
                // If selected bone changed, change visual to show image that contains that bone.
                List <int> views = AvatarControl.GetViewsThatContainBone(s_SelectedBoneIndex);
                if (views.Count > 0 && !views.Contains(m_BodyView))
                {
                    m_BodyView = views[0];
                }
            }
        }
Пример #3
0
        private void UpdateSelectedBone()
        {
            int selectedBoneIndex = AvatarMappingEditor.s_SelectedBoneIndex;

            if (AvatarMappingEditor.s_SelectedBoneIndex < 0 || AvatarMappingEditor.s_SelectedBoneIndex >= this.m_Bones.Length || (UnityEngine.Object) this.m_Bones[AvatarMappingEditor.s_SelectedBoneIndex].bone != (UnityEngine.Object)Selection.activeTransform)
            {
                AvatarMappingEditor.s_SelectedBoneIndex = -1;
                if ((UnityEngine.Object)Selection.activeTransform != (UnityEngine.Object)null)
                {
                    for (int index = 0; index < this.m_Bones.Length; ++index)
                    {
                        if ((UnityEngine.Object) this.m_Bones[index].bone == (UnityEngine.Object)Selection.activeTransform)
                        {
                            AvatarMappingEditor.s_SelectedBoneIndex = index;
                            break;
                        }
                    }
                }
            }
            if (AvatarMappingEditor.s_SelectedBoneIndex == selectedBoneIndex)
            {
                return;
            }
            List <int> viewsThatContainBone = AvatarControl.GetViewsThatContainBone(AvatarMappingEditor.s_SelectedBoneIndex);

            if (viewsThatContainBone.Count <= 0 || viewsThatContainBone.Contains(this.m_BodyView))
            {
                return;
            }
            this.m_BodyView = viewsThatContainBone[0];
        }