Пример #1
0
        void ShowUpdateReferenceClip()
        {
            if (targets.Length > 1 || m_AvatarSetup.intValue == (int)ModelImporterAvatarSetup.CopyFromOther || !m_Avatar || !m_Avatar.isValid)
            {
                return;
            }

            string[]      paths    = new string[0];
            ModelImporter importer = target as ModelImporter;

            if (importer.referencedClips.Length > 0)
            {
                foreach (string clipGUID in importer.referencedClips)
                {
                    ArrayUtility.Add(ref paths, AssetDatabase.GUIDToAssetPath(clipGUID));
                }
            }

            // Show only button if some clip reference this avatar.
            if (paths.Length > 0 && GUILayout.Button(Styles.UpdateReferenceClips, GUILayout.Width(150)))
            {
                foreach (string path in paths)
                {
                    SetupReferencedClip(path);
                }

                try
                {
                    AssetDatabase.StartAssetEditing();
                    foreach (string path in paths)
                    {
                        AssetDatabase.ImportAsset(path);
                    }
                }
                finally
                {
                    AssetDatabase.StopAssetEditing();
                }
            }
        }
Пример #2
0
 private void ShowUpdateReferenceClip()
 {
     if (((base.targets.Length <= 1) && (this.animationType == ModelImporterAnimationType.Human)) && !this.m_CopyAvatar.boolValue)
     {
         string[]      array  = new string[0];
         ModelImporter target = this.target as ModelImporter;
         if (target.referencedClips.Length > 0)
         {
             foreach (string str in target.referencedClips)
             {
                 ArrayUtility.Add <string>(ref array, AssetDatabase.GUIDToAssetPath(str));
             }
         }
         if (array.Length > 0)
         {
             GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(150f) };
             if (GUILayout.Button(styles.UpdateReferenceClips, options))
             {
                 foreach (string str2 in array)
                 {
                     this.SetupReferencedClip(str2);
                 }
                 try
                 {
                     AssetDatabase.StartAssetEditing();
                     foreach (string str3 in array)
                     {
                         AssetDatabase.ImportAsset(str3);
                     }
                 }
                 finally
                 {
                     AssetDatabase.StopAssetEditing();
                 }
             }
         }
     }
 }
Пример #3
0
        private void FilePopup(GUIContent label, string selectedString, ref string[] names, ref string[] paths, RefString outString, string defaultString, Action onChanged)
        {
            GUIStyle style = EditorStyles.popup;

            GUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(label, style);

            int[] selected = new int[0];
            if (paths.Contains(selectedString))
            {
                selected = new[] { Array.IndexOf(paths, selectedString) }
            }
            ;
            GUIContent       text = new GUIContent(selected.Length == 0 ? defaultString : names[selected[0]]);
            Rect             r    = GUILayoutUtility.GetRect(GUIContent.none, style);
            AppsListUserData ud   = new AppsListUserData(paths, outString, onChanged);

            if (EditorGUI.DropdownButton(r, text, FocusType.Passive, style))
            {
                ArrayUtility.Add(ref names, Styles.browse.text);
                EditorUtility.DisplayCustomMenu(r, names, selected, AppsListClick, ud, false);
            }
            GUILayout.EndHorizontal();
        }
Пример #4
0
        internal static void DoBoneHandle(Transform target, Dictionary <Transform, bool> validBones)
        {
            int   id  = target.name.GetHashCode();
            Event evt = Event.current;

            bool hasValidChildBones = false;

            if (validBones != null)
            {
                foreach (Transform child in target)
                {
                    if (validBones.ContainsKey(child))
                    {
                        hasValidChildBones = true;
                        break;
                    }
                }
            }

            Vector3 basePoint = target.position;

            List <Vector3> endPoints = new List <Vector3>();

            // [case 525602] do not draw root.
            if (!hasValidChildBones && target.parent != null)
            {
                endPoints.Add(target.position + (target.position - target.parent.position) * 0.4f);
            }
            else
            {
                foreach (Transform child in target)
                {
                    // Only render bone connections to valid bones
                    // (except if no child bones are valid - then draw all connections)
                    if (validBones != null && !validBones.ContainsKey(child))
                    {
                        continue;
                    }

                    endPoints.Add(child.position);
                }
            }

            for (int i = 0; i < endPoints.Count; i++)
            {
                Vector3 endPoint = endPoints[i];


                switch (evt.GetTypeForControl(id))
                {
                case EventType.Layout:
                {
                    float     len      = Vector3.Magnitude(endPoint - basePoint);
                    float     size     = len * k_BoneThickness;
                    Vector3[] vertices = GetBoneVertices(endPoint, basePoint, size);

                    HandleUtility.AddControl(id, DistanceToPolygone(vertices));

                    break;
                }

                case EventType.MouseMove:
                    if (id == HandleUtility.nearestControl)
                    {
                        HandleUtility.Repaint();
                    }
                    break;

                case EventType.MouseDown:
                {
                    // am I closest to the thingy?
                    if (!evt.alt && HandleUtility.nearestControl == id && evt.button == 0)
                    {
                        GUIUtility.hotControl = id;     // Grab mouse focus
                        if (evt.shift)
                        {
                            Object[] selected = Selection.objects;
                            if (ArrayUtility.Contains(selected, target) == false)
                            {
                                ArrayUtility.Add(ref selected, target);
                                Selection.objects = selected;
                            }
                        }
                        else
                        {
                            Selection.activeObject = target;
                        }

                        EditorGUIUtility.PingObject(target);

                        evt.Use();
                    }
                    break;
                }

                case EventType.MouseDrag:
                {
                    if (!evt.alt && GUIUtility.hotControl == id)
                    {
                        DragAndDrop.PrepareStartDrag();
                        DragAndDrop.objectReferences = new UnityEngine.Object[] { target };
                        DragAndDrop.StartDrag(ObjectNames.GetDragAndDropTitle(target));

                        // having a hot control set during drag makes the control eat the drag events
                        // and dragging of bones no longer works over the avatar configure window
                        // see case 912016
                        GUIUtility.hotControl = 0;

                        evt.Use();
                    }
                    break;
                }

                case EventType.MouseUp:
                {
                    if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                    {
                        GUIUtility.hotControl = 0;
                        evt.Use();
                    }
                    break;
                }

                case EventType.Repaint:
                {
                    float len = Vector3.Magnitude(endPoint - basePoint);
                    if (len > 0)
                    {
                        color = GUIUtility.hotControl == 0 && HandleUtility.nearestControl == id ? Handles.preselectionColor : color;

                        // size used to be based on sqrt of length but that makes bones for
                        // huge creatures hair-thin and bones for tiny creatures bulky.
                        // So base on a fixed proportion instead.
                        float size = len * k_BoneThickness;
                        if (hasValidChildBones)
                        {
                            Handles.DrawBone(endPoint, basePoint, size);
                        }
                        else
                        {
                            Handles.SphereHandleCap(id, basePoint, target.rotation, size * .2f, EventType.Repaint);
                        }
                    }
                    break;
                }
                }
            }
        }
Пример #5
0
        private void ReadPreferences()
        {
            m_ScriptEditorPath.str = CodeEditor.Editor.EditorInstallation.Path;

            m_ExternalEditorSupportsUnityProj = EditorPrefs.GetBool("kExternalEditorSupportsUnityProj", false);
            m_ImageAppPath.str = EditorPrefs.GetString("kImagesDefaultApp");

            m_ScriptApps         = BuildAppPathList(m_ScriptEditorPath, kRecentScriptAppsKey, "internal");
            m_ScriptAppsEditions = new string[m_ScriptApps.Length];

            var foundScriptEditorPaths = CodeEditor.Editor.GetFoundScriptEditorPaths();

            foreach (var scriptEditorPath in foundScriptEditorPaths.Keys)
            {
                ArrayUtility.Add(ref m_ScriptApps, scriptEditorPath);
                ArrayUtility.Add(ref m_ScriptAppsEditions, null);
            }

            m_ImageApps = BuildAppPathList(m_ImageAppPath, kRecentImageAppsKey, "");

            m_ScriptAppDisplayNames = BuildFriendlyAppNameList(m_ScriptApps, m_ScriptAppsEditions, foundScriptEditorPaths,
                                                               "Open by file extension");

            m_ImageAppDisplayNames = BuildFriendlyAppNameList(m_ImageApps, null, null,
                                                              L10n.Tr("Open by file extension"));

            m_DiffTools = InternalEditorUtility.GetAvailableDiffTools();

            // only show warning if has team license
            if ((m_DiffTools == null || m_DiffTools.Length == 0) && InternalEditorUtility.HasTeamLicense())
            {
                m_noDiffToolsMessage = InternalEditorUtility.GetNoDiffToolsDetectedMessage();
            }

            string diffTool = EditorPrefs.GetString("kDiffsDefaultApp");

            m_DiffToolIndex = ArrayUtility.IndexOf(m_DiffTools, diffTool);
            if (m_DiffToolIndex == -1)
            {
                m_DiffToolIndex = 0;
            }

            m_AutoRefresh = EditorPrefs.GetBool("kAutoRefresh");

            m_ReopenLastUsedProjectOnStartup = EditorPrefs.GetBool("ReopenLastUsedProjectOnStartup");

            m_UseOSColorPicker            = EditorPrefs.GetBool("UseOSColorPicker");
            m_EnableEditorAnalytics       = EditorPrefs.GetBool("EnableEditorAnalytics", true);
            m_ShowAssetStoreSearchHits    = EditorPrefs.GetBool("ShowAssetStoreSearchHits", true);
            m_VerifySavingAssets          = EditorPrefs.GetBool("VerifySavingAssets", false);
            m_ScriptCompilationDuringPlay = (ScriptChangesDuringPlayOptions)EditorPrefs.GetInt("ScriptCompilationDuringPlay", 0);
            m_DeveloperMode = Unsupported.IsDeveloperMode();

            m_GICacheSettings.m_EnableCustomPath = EditorPrefs.GetBool("GICacheEnableCustomPath");
            m_GICacheSettings.m_CachePath        = EditorPrefs.GetString("GICacheFolder");
            m_GICacheSettings.m_MaximumSize      = EditorPrefs.GetInt("GICacheMaximumSizeGB", 10);
            m_GICacheSettings.m_CompressionLevel = EditorPrefs.GetInt("GICacheCompressionLevel");

            m_SpriteAtlasCacheSize = EditorPrefs.GetInt("SpritePackerCacheMaximumSizeGB");

            m_AllowAttachedDebuggingOfEditor = EditorPrefs.GetBool("AllowAttachedDebuggingOfEditor", true);
            m_EnableEditorLocalization       = EditorPrefs.GetBool("Editor.kEnableEditorLocalization", true);
            m_SelectedLanguage           = EditorPrefs.GetString("Editor.kEditorLocale", LocalizationDatabase.GetDefaultEditorLanguage().ToString());
            m_AllowAlphaNumericHierarchy = EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false);
            m_EnableCodeCoverage         = EditorPrefs.GetBool("CodeCoverageEnabled", false);

            m_CompressAssetsOnImport = Unsupported.GetApplicationSettingCompressAssetsOnImport();
            m_GpuDevice = EditorPrefs.GetString("GpuDeviceName");

            foreach (IPreferenceWindowExtension extension in prefWinExtensions)
            {
                extension.ReadPreferences();
            }
        }
Пример #6
0
        internal static void DoBoneHandle(Transform target, Dictionary <Transform, bool> validBones, BoneRenderer renderer)
        {
            int   id  = target.name.GetHashCode();
            Event evt = Event.current;

            bool hasValidChildBones = false;

            if (validBones != null)
            {
                foreach (Transform child in target)
                {
                    if (validBones.ContainsKey(child))
                    {
                        hasValidChildBones = true;
                        break;
                    }
                }
            }

            Vector3 basePoint = target.position;

            List <Vector3> endPoints = new List <Vector3>();

            // [case 525602] do not draw root.
            if (!hasValidChildBones && target.parent != null)
            {
                endPoints.Add(target.position + (target.position - target.parent.position) * 0.4f);
            }
            else
            {
                foreach (Transform child in target)
                {
                    // Only render bone connections to valid bones
                    // (except if no child bones are valid - then draw all connections)
                    if (validBones != null && !validBones.ContainsKey(child))
                    {
                        continue;
                    }

                    endPoints.Add(child.position);
                }
            }

            for (int i = 0; i < endPoints.Count; i++)
            {
                Vector3 endPoint = endPoints[i];


                switch (evt.GetTypeForControl(id))
                {
                case EventType.Layout:
                {
                    // TODO : This is slow and should be revisited prior to exposing bone handles
                    Vector3[] vertices = BoneRenderer.GetBoneWireVertices(basePoint, endPoint);
                    if (vertices != null)
                    {
                        HandleUtility.AddControl(id, DistanceToPolygone(vertices));
                    }

                    break;
                }

                case EventType.MouseMove:
                    if (id == HandleUtility.nearestControl)
                    {
                        HandleUtility.Repaint();
                    }
                    break;

                case EventType.MouseDown:
                {
                    // am I closest to the thingy?
                    if (!evt.alt && HandleUtility.nearestControl == id && evt.button == 0)
                    {
                        GUIUtility.hotControl = id;     // Grab mouse focus
                        if (evt.shift)
                        {
                            Object[] selected = Selection.objects;
                            if (ArrayUtility.Contains(selected, target) == false)
                            {
                                ArrayUtility.Add(ref selected, target);
                                Selection.objects = selected;
                            }
                        }
                        else
                        {
                            Selection.activeObject = target;
                        }

                        EditorGUIUtility.PingObject(target);

                        evt.Use();
                    }
                    break;
                }

                case EventType.MouseDrag:
                {
                    if (!evt.alt && GUIUtility.hotControl == id)
                    {
                        DragAndDrop.PrepareStartDrag();
                        DragAndDrop.objectReferences = new UnityEngine.Object[] { target };
                        DragAndDrop.StartDrag(ObjectNames.GetDragAndDropTitle(target));

                        // having a hot control set during drag makes the control eat the drag events
                        // and dragging of bones no longer works over the avatar configure window
                        // see case 912016
                        GUIUtility.hotControl = 0;

                        evt.Use();
                    }
                    break;
                }

                case EventType.MouseUp:
                {
                    if (GUIUtility.hotControl == id && (evt.button == 0 || evt.button == 2))
                    {
                        GUIUtility.hotControl = 0;
                        evt.Use();
                    }
                    break;
                }

                case EventType.Repaint:
                {
                    color = GUIUtility.hotControl == 0 && HandleUtility.nearestControl == id ? Handles.preselectionColor : color;
                    if (hasValidChildBones)
                    {
                        renderer.AddBoneInstance(basePoint, endPoint, color);
                    }
                    else
                    {
                        renderer.AddBoneLeafInstance(basePoint, target.rotation, (endPoint - basePoint).magnitude, color);
                    }
                }
                break;
                }
            }
        }