FindFileGuidByProjectPath() публичный Метод

public FindFileGuidByProjectPath ( string path ) : string
path string
Результат string
Пример #1
0
    private static void SetFilesCompileFlag(PBXProject proj, Hashtable arg)
    {
        if (arg == null)
        {
            return;
        }
        string target = proj.TargetGuidByName(PBXProject.GetUnityTargetName());

        foreach (DictionaryEntry i in arg)
        {
            string fileProjPath = i.Key.ToString();
            string fguid        = proj.FindFileGuidByProjectPath(fileProjPath);
            if (fguid == null)
            {
                continue;
            }
            ArrayList     des  = i.Value as ArrayList;
            List <string> list = new List <string>();
            foreach (var flag in des)
            {
                list.Add(flag.ToString());
            }
            proj.SetCompileFlagsForFile(target, fguid, list);
        }
    }
Пример #2
0
    //设置Capabilities
    void SetCapabilities(string pathToBuildProject)
    {
        string projPath = pathToBuildProject + "/Unity-iPhone.xcodeproj/project.pbxproj";  //项目路径,这个路径在mac上默认是不显示的,需要右键->显示包内容才能看到。unity到处的名字就是这个。

        UnityEditor.iOS.Xcode.PBXProject pbxProj = new UnityEditor.iOS.Xcode.PBXProject(); //创建xcode project类
        pbxProj.ReadFromString(File.ReadAllText(projPath));                                //xcode project读入
        string targetGuid = pbxProj.TargetGuidByName(PBXProject.GetUnityTargetName());     //获得Target名

        //设置BuildSetting
        pbxProj.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
        pbxProj.AddBuildProperty(targetGuid, "OTHER_LDFLAGS", "-ObjC");
        pbxProj.SetBuildProperty(targetGuid, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym"); //定位崩溃bug
        pbxProj.SetBuildProperty(targetGuid, "EXCLUDED_ARCHS", "armv7");

        pbxProj.AddFrameworkToProject(targetGuid, "MediaPlayer.framework", false);
        pbxProj.AddFrameworkToProject(targetGuid, "AdSupport.framework", true);
        //添加资源
        pbxProj.AddFileToBuild(targetGuid, pbxProj.AddFile(System.Environment.CurrentDirectory + "/LTBaseSDK_Oversea/ltgame.cfg", "Resource/ltgame.cfg", PBXSourceTree.Source));

        //修改编译方式
        string mmfile = pbxProj.FindFileGuidByProjectPath("Classes/UnityAppController.mm");
        var    flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);

        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        mmfile = pbxProj.FindFileGuidByProjectPath("Libraries/Plugins/IOS/LTSDK/LTSDKNPC.mm");
        flags  = pbxProj.GetCompileFlagsForFile(targetGuid, mmfile);
        flags.Add("-fno-objc-arc");
        pbxProj.SetCompileFlagsForFile(targetGuid, mmfile, flags);
        pbxProj.WriteToFile(projPath);

        string[] splits     = PlayerSettings.applicationIdentifier.Split('.');
        var      capManager = new ProjectCapabilityManager(projPath, splits[splits.Length - 1] + ".entitlements", PBXProject.GetUnityTargetName());//创建设置Capability类

        if (PlayerSettings.applicationIdentifier.Equals("com.longtugame.dzyz.longtu"))
        {
            //正式包,增加计费
            capManager.AddInAppPurchase();
        }
        capManager.AddAssociatedDomains(new[]
        {
            "applinks:dy.longtugame.com"
        });
        capManager.WriteToFile();//写入文件保存
    }
Пример #3
0
    private static void removeCompatibilityLibraryFromProject(XCProject project)
    {
        string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(folderPath))
        {
            Debug.Log(folderPath + " exists. Deleting it");
            Directory.Delete(folderPath, true);
        }

        string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

        if (Directory.Exists(libPath))
        {
            Debug.Log(libPath + " exists. Deleting it");
            Directory.Delete(libPath, true);
        }

#if UNITY_5
        var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
        string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

        UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
        string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(project.projectRootPath);
        pbxProject.ReadFromFile(pbxprojPath);

        foreach (string file in filesToRemove)
        {
            var fileToRemove = compatGroup + "/" + file;
            if (pbxProject.ContainsFileByProjectPath(fileToRemove))
            {
                string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                pbxProject.RemoveFile(guid);
            }
        }

        pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
    }
        /// <summary>
        /// Updates the generated pbxproj to reduce manual work required by developers. Currently
        /// this adds the '-fobjc-arc' flag for the Play Games ObjC source file.
        /// </summary>
        /// <param name="pbxprojPath">Pbxproj path.</param>
        private static void UpdateGeneratedPbxproj(string pbxprojPath)
        {
            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            string target =
                proj.TargetGuidByName(PBXProject.GetUnityTargetName());
            string testTarget =
                proj.TargetGuidByName(PBXProject.GetUnityTestTargetName());

            proj.AddBuildProperty(target, "OTHER_LDFLAGS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "OTHER_LDFLAGS", "$(inherited)");
            proj.AddBuildProperty(target, "HEADER_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "HEADER_SEARCH_PATHS", "$(inherited)");
            proj.AddBuildProperty(target, "OTHER_CFLAGS", "$(inherited)");
            proj.AddBuildProperty(testTarget, "OTHER_CFLAGS", "$(inherited)");

            string fileGuid =
                 proj.FindFileGuidByProjectPath("Libraries/Plugins/iOS/GPGSAppController.mm");

            List<string> list = new List<string>();
            list.Add("-fobjc-arc");

            proj.SetCompileFlagsForFile(target, fileGuid, list);

            File.WriteAllText(pbxprojPath, proj.WriteToString());
        }
        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
        {
            #if UNITY_5
            if (target != BuildTarget.iOS)
            {
                if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.ANDROIDSETUPDONEKEY, false))
                {
                    EditorUtility.DisplayDialog("Google Play Games not configured!",
                        "Warning!!  Google Play Games was not configured, Game Services will not work correctly.",
                        "OK");
                }
                return;
            }
            #else
            if (target != BuildTarget.iPhone)
            {
                return;
            }
            #endif

            #if UNITY_IOS
            #if NO_GPGS

            string[] filesToRemove = {
                "Libraries/Plugins/IOS/GPGSAppController.mm",
                "Libraries/Plugins/iOS/GPGSAppController.mm",
                "Libraries/GPGSAppController.mm",
                "Libraries/Plugins/IOS/GPGSAppController.h",
                "Libraries/Plugins/iOS/GPGSAppController.h",
                "Libraries/GPGSAppController.h",
                "Libraries/Plugins/IOS/CustomWebViewApplication.h",
                "Libraries/Plugins/iOS/CustomWebViewApplication.h",
                "Libraries/CustomWebViewApplication.h",
                "Libraries/Plugins/IOS/CustomWebViewApplication.mm",
                "Libraries/Plugins/iOS/CustomWebViewApplication.mm",
                "Libraries/CustomWebViewApplication.mm"
            };

            string pbxprojPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            foreach(string name in filesToRemove)
            {
                string fileGuid = proj.FindFileGuidByProjectPath(name);
                if (fileGuid != null)
                {
                    Debug.Log ("Removing " + name + " from xcode project");
                    proj.RemoveFile(fileGuid);
                }
            }

            File.WriteAllText(pbxprojPath, proj.WriteToString());

            #else

            if (!GPGSProjectSettings.Instance.GetBool(GPGSUtil.IOSSETUPDONEKEY, false))
            {
                EditorUtility.DisplayDialog("Google Play Games not configured!",
                    "Warning!!  Google Play Games was not configured, Game Services will not work correctly.",
                    "OK");
            }

            if (GetBundleId() == null)
            {
                UnityEngine.Debug.LogError("The iOS bundle ID has not been set up through the " +
                    "'iOS Setup' submenu of 'Google Play Games' - the generated xcode project will " +
                    "not work properly.");
                return;
            }

            UpdateGeneratedInfoPlistFile(pathToBuiltProject + "/Info.plist");
            UpdateGeneratedPbxproj(pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj");

            UnityEngine.Debug.Log("Adding URL Types for authentication using PlistBuddy.");
            #endif
            #endif
        }
        /// <summary>
        /// Updates the generated pbxproj to reduce manual work required by developers. Currently
        /// this adds the '-fobjc-arc' flag for the Play Games ObjC source file.
        /// </summary>
        /// <param name="pbxprojPath">Pbxproj path.</param>
        private static void UpdateGeneratedPbxproj(string pbxprojPath)
        {
            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            string target =
                proj.TargetGuidByName(PBXProject.GetUnityTargetName());

            string fileGuid =
                 proj.FindFileGuidByProjectPath("Libraries/Plugins/iOS/GPGSAppController.mm");

            if (fileGuid == null)
            {
                // look in the legacy location
                fileGuid =
                    proj.FindFileGuidByProjectPath("Libraries/GPGSAppController.mm");
            }

            List<string> list = new List<string>();
            list.Add("-fobjc-arc");

            proj.SetCompileFlagsForFile(target, fileGuid, list);

            File.WriteAllText(pbxprojPath, proj.WriteToString());
        }
Пример #7
0
        public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
        {
#if UNITY_5
            if (target != BuildTarget.iOS)
            {
                return;
            }
#else
            if (target != BuildTarget.iPhone)
            {
                return;
            }
#endif

            #if NO_GPGS

            string[] filesToRemove = {
                "Libraries/Plugins/iOS/GPGSAppController.mm",
                "Libraries/GPGSAppController.mm",
                "Libraries/Plugins/iOS/GPGSAppController.h",
                "Libraries/GPGSAppController.h",
                "Libraries/Plugins/iOS/CustomWebViewApplication.h",
                "Libraries/CustomWebViewApplication.h",
                "Libraries/Plugins/iOS/CustomWebViewApplication.mm",
                "Libraries/CustomWebViewApplication.mm"
            };

            string pbxprojPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
            PBXProject proj = new PBXProject();
            proj.ReadFromString(File.ReadAllText(pbxprojPath));

            foreach(string name in filesToRemove)
            {
                string fileGuid = proj.FindFileGuidByProjectPath(name);
                if (fileGuid != null)
                {
                    Debug.Log ("Removing " + name + " from xcode project");
                    proj.RemoveFile(fileGuid);
                }
            }

            File.WriteAllText(pbxprojPath, proj.WriteToString());

            #else

            if (GetBundleId() == null)
            {
                UnityEngine.Debug.LogError("The iOS bundle ID has not been set up through the " +
                    "'iOS Setup' submenu of 'Google Play Games' - the generated xcode project will " +
                    "not work properly.");
                return;
            }

            //Copy the podfile into the project.
            string podfile = "Assets/GooglePlayGames/Editor/Podfile.txt";
            string destpodfile = pathToBuiltProject + "/Podfile";
            if (!System.IO.File.Exists(destpodfile))
            {
                FileUtil.CopyFileOrDirectory(podfile, destpodfile);
            }

            GPGSInstructionWindow w = EditorWindow.GetWindow<GPGSInstructionWindow>(
                true,
                "Building for IOS",
                true);
            w.minSize = new Vector2(400, 300);
            w.UsingCocoaPod = CocoaPodHelper.Update(pathToBuiltProject);

            UnityEngine.Debug.Log("Adding URL Types for authentication using PlistBuddy.");

            UpdateGeneratedInfoPlistFile(pathToBuiltProject + "/Info.plist");
            UpdateGeneratedPbxproj(pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj");

        #endif
        }
Пример #8
0
    public static void OnPostProcessBuild(BuildTarget target, string path)
    {
#if UNITY_IPHONE || UNITY_IOS
#if UNITY_5
        if (target == BuildTarget.iOS)
#else
        if (target == BuildTarget.iPhone)
#endif // UNITY_5
        {
            string folderPath = Path.Combine(Application.dataPath, "Fyber/iOS/fyber-sdk-compat-lib");
            if (Directory.Exists(folderPath))
            {
                Directory.Delete(folderPath, true);
            }

            XCProject project = new XCProject(path);

            string libPath = Path.Combine(project.projectRootPath, "Libraries/Fyber/iOS/fyber-sdk-compat-lib");

            if (Directory.Exists(libPath))
            {
                Directory.Delete(libPath, true);
            }

            // Find and run through all projmods files to patch the project
            string   projModPath = System.IO.Path.Combine(Application.dataPath, "Fyber/iOS");
            string[] files       = System.IO.Directory.GetFiles(projModPath, "*.projmods", System.IO.SearchOption.AllDirectories);
            foreach (var file in files)
            {
                project.ApplyMod(Application.dataPath, file);

                if (file.Contains("NativeX"))
                {
                    string unityVersionPlist = "<plist><key>name</key><string>Nativex</string><key>settings</key><dict><key>FYBNativeXUnityBuildFlag</key><true /></dict></plist>";
                    PlistUpdater.UpdatePlist(project.projectRootPath, unityVersionPlist);
                }
            }
            project.Save();

#if UNITY_5
            var      compatGroup   = "Libraries/Fyber/iOS/fyber-sdk-compat-lib";
            string[] filesToRemove = { "FYBBannerSize.h", "FYBBannerView.h", "libFyberSDKCompat.a" };

            UnityEditor.iOS.Xcode.PBXProject pbxProject = new UnityEditor.iOS.Xcode.PBXProject();
            string pbxprojPath = UnityEditor.iOS.Xcode.PBXProject.GetPBXProjectPath(path);
            pbxProject.ReadFromFile(pbxprojPath);

            foreach (string file in filesToRemove)
            {
                var fileToRemove = compatGroup + "/" + file;
                if (pbxProject.ContainsFileByProjectPath(fileToRemove))
                {
                    string guid = pbxProject.FindFileGuidByProjectPath(fileToRemove);
                    pbxProject.RemoveFile(guid);
                }
            }

            pbxProject.WriteToFile(pbxprojPath);
#endif // UNITY_5
        }
#endif //UNITY_IPHONE || UNITY_IOS
    }
Пример #9
0
        private static void ModifyProject(string projectPath)
        {
            // Create PBXProject
              PBXProject project = new PBXProject();
              project.ReadFromString(File.ReadAllText(projectPath));

              if (!AppboyConfig.IOSAutomatesIntegration) {
            // Remove AppboyAppDelegate.mm from PBXProject
            Debug.Log("Removing AppboyAppDelegate.mm from " + AppboyAppDelegatePath);
            string appboyAppDelegateGuid = project.FindFileGuidByProjectPath(AppboyAppDelegatePath);
            project.RemoveFile(appboyAppDelegateGuid);
              } else {
            // Get project targets using Unity's default app target names
            string[] targets = {
              project.TargetGuidByName(PBXProject.GetUnityTargetName()),
              project.TargetGuidByName(PBXProject.GetUnityTestTargetName())
            };

            string[] requiredFrameworks = {
              "SystemConfiguration.framework",
              "QuartzCore.framework",
              "libz.tbd",
              "CoreImage.framework",
              "CoreText.framework"
            };

            string[] optionalFrameworks = {
              "CoreTelephony.framework",
              "Social.framework",
              "Accounts.framework",
              "AdSupport.framework",
              "StoreKit.framework",
              "CoreLocation.framework", // optional for location tracking
              "ImageIO.framework" // required by SDWebImage
            };

            foreach (string target in targets) {
              // Modify build properties
              project.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
              project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "./Frameworks/Plugins/iOS");
              project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "./Libraries/Plugins/iOS");
              project.AddBuildProperty(target, "FRAMEWORK_SEARCH_PATHS", "./Libraries");

              // Add required frameworks
              // Note: Unity's documentation for PBXProject.AddFrameworkToProject says that the boolean parameter
              // should be true if required and false if optional, but actual behavior appears to be the exact opposite.
              foreach (string framework in requiredFrameworks) {
            project.AddFrameworkToProject(target, framework, false);
              }

              foreach (string framework in optionalFrameworks) {
            project.AddFrameworkToProject(target, framework, true);
              }
            }
              }

              // Write changes to XCode project
              File.WriteAllText(projectPath, project.WriteToString());
        }
    private static void OnPostprocessBuild(BuildTarget buildTarget, string buildPath)
    {
        //iOS以外にビルドしている場合は更新処理を行わないように
        if (buildTarget != BuildTarget.iOS){
            return;
        }

        //Xcodeの設定データを読み込む
        XcodeProjectSetting setting = Resources.Load<XcodeProjectSetting>(SETTING_DATA_PATH);
        if(setting == null){
            Debug.Log ("Resources/" + SETTING_DATA_PATH + "がありません!");
            return;
        }

        //Xcodeプロジェクトの読み込み
        string pbxProjPath = PBXProject.GetPBXProjectPath(buildPath);
        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromString(File.ReadAllText(pbxProjPath));

        //ターゲットのID取得
        string targetGuid = pbxProject.TargetGuidByName(PBXProject.GetUnityTargetName());

        //指定ディレクトリ内のファイルを全てコピーする
        if(!string.IsNullOrEmpty(setting.CopyDirectoryPath)){
            DirectoryProcessor.CopyAndAddBuildToXcode (pbxProject, targetGuid, setting.CopyDirectoryPath, buildPath, "");
        }

        //コンパイラフラグの設定
        foreach (XcodeProjectSetting.CompilerFlagsSet compilerFlagsSet in setting.CompilerFlagsSetList) {

            foreach (string targetPath in compilerFlagsSet.TargetPathList) {
                if(!pbxProject.ContainsFileByProjectPath(targetPath)){
                    Debug.Log (targetPath + "が無いのでコンパイラフラグが設定できませんでした");
                    continue;
                }

                string fileGuid        = pbxProject.FindFileGuidByProjectPath(targetPath);
                List<string> flagsList = pbxProject.GetCompileFlagsForFile(targetGuid, fileGuid);

                flagsList.Add(compilerFlagsSet.Flags);
                pbxProject.SetCompileFlagsForFile(targetGuid, fileGuid, flagsList);
            }

        }

        //システムのフレームワークを追加
        foreach (string framework in setting.FrameworkList) {
            pbxProject.AddFrameworkToProject(targetGuid, framework, false);
        }

        //Linker Flagの設定
        pbxProject.UpdateBuildProperty(targetGuid, XcodeProjectSetting.LINKER_FLAG_KEY, setting.LinkerFlagArray, null);

        //フレームワークがあるディレクトリへのパス設定
        pbxProject.UpdateBuildProperty(targetGuid, XcodeProjectSetting.FRAMEWORK_SEARCH_PATHS_KEY, setting.FrameworkSearchPathArray, null);

        //BitCodeの設定
        pbxProject.SetBuildProperty(targetGuid, XcodeProjectSetting.ENABLE_BITCODE_KEY, setting.EnableBitCode ? "YES" : "NO");

        //プロジェクトファイル書き出し
        File.WriteAllText(pbxProjPath, pbxProject.WriteToString());

        //URLスキームの設定
        List<string> urlSchemeList = new List<string>(setting.URLSchemeList);
        InfoPlistProcessor.SetURLSchemes (buildPath, setting.URLIdentifier, urlSchemeList);

        //デフォルトで設定されているスプラッシュ画像の設定を消す
        if(setting.NeedToDeleteLaunchiImagesKey){
            InfoPlistProcessor.DeleteLaunchiImagesKey (buildPath);
        }

        //ATSの設定
        InfoPlistProcessor.SetATS (buildPath, setting.EnableATS);

        //ステータスバーの設定
        InfoPlistProcessor.SetStatusBar (buildPath, setting.EnableStatusBar);
    }