public static IEnumerable <SyntaxNode> BuildIfCondition(this RoslynTranslator translator, IfConditionNodeModel statement, IPortModel portModel)
        {
            // this enables more elegant code generation with no duplication
            // if() { then(); } else { else(); }
            // codeAfterIf();
            // instead of duplicating the code after the if in each branch
            // find first stack reachable from both then/else stacks
            var firstThenStack = RoslynTranslator.GetConnectedStack(statement, 0);
            var firstElseStack = RoslynTranslator.GetConnectedStack(statement, 1);
            var endStack       = RoslynTranslator.FindCommonDescendant(statement.ParentStackModel, firstThenStack, firstElseStack);

            if (endStack != null)
            {
                // building the branches will stop at the common descendant
                translator.EndStack = endStack;
                // Debug.Log($"If in stack {statement.parentStackModel} Common descendant: {endStack}");
            }

            // ie. follow outputs, find all stacks with multiple inputs, compare them until finding the common one if it exists
            // BuildStack checks the m_EndStack field, returning when recursing on it
            // the parent buildStack call will then continue on this end stack


            var origBuiltStacks = translator.BuiltStacks;

            translator.BuiltStacks = new HashSet <IStackModel>(origBuiltStacks);
            HashSet <IStackModel> partialStacks = new HashSet <IStackModel>();

            StatementSyntax syntax = null;

            // construct multiple if else if else ... from right to left, starting with the last else
            foreach (var conditionWithAction in statement.ConditionsWithActionsPorts.Reverse())
            {
                var         stack = RoslynTranslator.GetConnectedStack(conditionWithAction.Action);
                BlockSyntax block = SyntaxFactory.Block();
                if (endStack == null || endStack != stack) // stop before the end stack
                {
                    translator.BuildStack(stack, ref block, StackExitStrategy.Inherit);
                }
                if (conditionWithAction.Condition == null) // last else
                {
                    syntax = block;
                }
                else // if = if() { current statement } else { prev statement that might be an if }
                {
                    var condition = (ExpressionSyntax)translator.BuildPort(conditionWithAction.Condition).SingleOrDefault();
                    syntax = SyntaxFactory.IfStatement(condition, block)
                             .WithElse(SyntaxFactory.ElseClause(syntax));
                }

                partialStacks.UnionWith(translator.BuiltStacks);
                translator.BuiltStacks = new HashSet <IStackModel>(origBuiltStacks);
            }

            translator.BuiltStacks = partialStacks;

            yield return(syntax);
        }
Пример #2
0
        public static IEnumerable <SyntaxNode> BuildIfCondition(this RoslynEcsTranslator translator, IfConditionNodeModel statement, IPortModel portModel)
        {
            // TODO: de-duplicate code after if stacks
            var firstThenStack = RoslynTranslator.GetConnectedStack(statement, 0);
            var firstElseStack = RoslynTranslator.GetConnectedStack(statement, 1);

            // this enables more elegant code generation with no duplication
            // find first stack reachable from both then/else stacks
            var endStack = RoslynTranslator.FindCommonDescendant(firstThenStack, firstElseStack);

            if (endStack != null)
            {
//                Debug.Log($"If in stack {statement.parentStackModel} Common descendant: {endStack}");
                // building the branches will stop at the common descendant
                translator.EndStack = endStack;
            }

            // ie. follow outputs, find all stacks with multiple inputs, compare them until finding the common one if it exists
            // BuildStack should take an abort stack parameter, returning when recursing on it
            // the parent buildStack call will then continue on this end stack

            var thenBlock = Block();

            if (endStack != firstThenStack)
            {
                translator.BuildStack(firstThenStack, ref thenBlock, StackExitStrategy.Inherit);
            }

            var elseBlock = Block();

            if (endStack != firstElseStack)
            {
                translator.BuildStack(firstElseStack, ref elseBlock, StackExitStrategy.Inherit);
            }

            var ifNode = RoslynBuilder.IfStatement(
                translator.BuildPort(statement.IfPort).SingleOrDefault(),
                thenBlock,
                elseBlock);

            yield return(ifNode);
        }