public override void OnFlowSettingsGUI()
        {
            if (Heatmap.settings == null)
            {
                Heatmap.settings = Heatmap.GetSettingsFile();
            }

            if (this.noDataTexture == null)
            {
                this.noDataTexture = UnityEngine.Resources.Load <Texture>("UI.Windows/Heatmap/NoData");
            }

            var settings = Heatmap.settings;

            if (settings == null)
            {
                EditorGUILayout.HelpBox(string.Format(FlowAddon.MODULE_HAS_ERRORS, "Settings file not found (HeatmapSettings)."), MessageType.Error);
            }
            else
            {
                GUILayout.Label(FlowAddon.MODULE_INSTALLED, EditorStyles.centeredGreyMiniLabel);

                if (this.editor == null)
                {
                    this.editor = Editor.CreateEditor(settings) as HeatmapSettingsEditor;
                    this.editor.SetResetCallback(this.ResetCache);
                }

                if (this.editor != null)
                {
                    this.editor.OnInspectorGUI();
                }
            }
        }
Пример #2
0
		public override void OnFlowSettingsGUI() {
			
			if (Heatmap.settings == null) Heatmap.settings = Heatmap.GetSettingsFile();

			if (this.noDataTexture == null) this.noDataTexture = Resources.Load<Texture>("UI.Windows/Heatmap/NoData");

			var settings = Heatmap.settings;
			if (settings == null) {
				
				EditorGUILayout.HelpBox(string.Format(FlowAddon.MODULE_HAS_ERRORS, "Settings file not found (HeatmapSettings)."), MessageType.Error);
				
			} else {
				
				GUILayout.Label(FlowAddon.MODULE_INSTALLED, EditorStyles.centeredGreyMiniLabel);

				if (this.editor == null) {

					this.editor = Editor.CreateEditor(settings) as HeatmapSettingsEditor;
					this.editor.SetResetCallback(this.ResetCache);

				}

				if (this.editor != null) {
					
					this.editor.OnInspectorGUI();
					
				}

			}

		}