Пример #1
0
 private void CreateWeightToolbar()
 {
     m_WeightToolbar = WeightToolbar.GenerateFromUXML();
     m_WeightToolbar.skinningCache = skinningCache;
     m_LayoutOverlay.verticalToolbar.AddToContainer(m_WeightToolbar);
     m_WeightToolbar.SetWeightTool += SetWeightTool;
     m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
 }
Пример #2
0
        private void DoViewGUI()
        {
            if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf)
            {
                m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
            }

            if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf)
            {
                m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled);
                m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled;
            }
        }
Пример #3
0
        private void DoViewGUI()
        {
            if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf)
            {
                m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
            }

            if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf)
            {
                m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled);
                m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled;
            }

            m_PoseToolbar.UpdateResetButtonState();
            m_RigToolbar.UpdatePasteButtonEnabledState();
        }