Пример #1
0
        private void GenerateWeights(MeshCache mesh)
        {
            Debug.Assert(mesh != null);

            m_SpriteMeshDataController.spriteMeshData = mesh;
            m_SpriteMeshDataController.CalculateWeights(m_WeightGenerator, null, kWeightTolerance);
            m_SpriteMeshDataController.SortTrianglesByDepth();
        }
 private void GenerateWeights(SpriteCache sprite)
 {
     using (m_GenerateWeightsPanel.associateBones ? new AssociateBonesScope(sprite) : null)
     {
         m_SpriteMeshDataController.spriteMeshData = sprite.GetMesh();
         m_SpriteMeshDataController.CalculateWeights(m_WeightGenerator, skinningCache.vertexSelection, kWeightTolerance);
         m_SpriteMeshDataController.SortTrianglesByDepth();
     }
 }