Пример #1
0
        public static Mip2DSamplingInputs CreateMip2DSamplingInputs(
            AbstractMaterialNode node, Texture2DMipSamplingMode mode, Mip2DSamplingInputs previousInputs,
            int biasInputId, int lodInputId, int ddxInputId, int ddyInputId)
        {
            if (previousInputs.bias != null)
            {
                node.RemoveSlot(previousInputs.bias.id);
            }
            if (previousInputs.lod != null)
            {
                node.RemoveSlot(previousInputs.lod.id);
            }
            if (previousInputs.ddx != null)
            {
                node.RemoveSlot(previousInputs.ddx.id);
            }
            if (previousInputs.ddy != null)
            {
                node.RemoveSlot(previousInputs.ddy.id);
            }

            Mip2DSamplingInputs inputs = Mip2DSamplingInputs.NewDefault();

            inputs.biasInput = biasInputId;
            inputs.lodInput  = lodInputId;
            inputs.ddxInput  = ddxInputId;
            inputs.ddyInput  = ddyInputId;
            switch (mode)
            {
            case Texture2DMipSamplingMode.LOD:
                inputs.lod = node.AddSlot(new Vector1MaterialSlot(lodInputId, kLodName, kLodName, SlotType.Input, 0.0f));
                break;

            case Texture2DMipSamplingMode.Bias:
                inputs.bias = node.AddSlot(new Vector1MaterialSlot(biasInputId, kBiasName, kBiasName, SlotType.Input, 0.0f));
                break;

            case Texture2DMipSamplingMode.Gradient:
                inputs.ddx = node.AddSlot(new Vector2MaterialSlot(ddxInputId, kDdxName, kDdxName, SlotType.Input, new Vector2(0.0f, 0.0f)));
                inputs.ddy = node.AddSlot(new Vector2MaterialSlot(ddyInputId, kDdyName, kDdyName, SlotType.Input, new Vector2(0.0f, 0.0f)));
                break;
            }

            return(inputs);
        }
Пример #2
0
        public static Mip3DSamplingInputs CreateMip3DSamplingInputs(
            AbstractMaterialNode node, Texture3DMipSamplingMode mode, Mip3DSamplingInputs previousInputs,
            int lodInputId)
        {
            if (previousInputs.lod != null)
            {
                node.RemoveSlot(previousInputs.lod.id);
            }

            Mip3DSamplingInputs inputs = Mip3DSamplingInputs.NewDefault();

            inputs.lodInput = lodInputId;
            switch (mode)
            {
            case Texture3DMipSamplingMode.LOD:
                inputs.lod = node.AddSlot(new Vector1MaterialSlot(lodInputId, kLodName, kLodName, SlotType.Input, 0.0f));
                break;
            }

            return(inputs);
        }