private void GenerateInternalEditor() { UnityEngine.Object[] array = new UnityEngine.Object[base.targets.Length]; for (int i = 0; i < base.targets.Length; i++) { Preset preset = (Preset)base.targets[i]; PresetEditor.ReferenceCount referenceCount = null; if (!PresetEditor.s_References.TryGetValue(preset.GetInstanceID(), out referenceCount)) { referenceCount = new PresetEditor.ReferenceCount { count = 0, reference = preset.GetReferenceObject() }; if (referenceCount.reference == null) { this.m_NotSupportedEditorName = preset.GetTargetTypeName(); return; } PresetEditor.s_References.Add(preset.GetInstanceID(), referenceCount); } referenceCount.count++; array[i] = referenceCount.reference; } this.m_InternalEditor = Editor.CreateEditor(array); }
static string CreatePresetDialog(ref Preset preset, Object target) { if (target is AssetImporter && ApplyImportSettingsBeforeSavingPreset(ref preset, target)) { return(null); } return(EditorUtility.SaveFilePanelInProject("New Preset", preset.GetTargetTypeName(), "preset", "", ProjectWindowUtil.GetActiveFolderPath())); }
private static string CreatePresetDialog(ref Preset preset, UnityEngine.Object target) { string result; if (target is AssetImporter && PresetSelector.ApplyImportSettingsBeforeSavingPreset(ref preset, target)) { result = null; } else { result = EditorUtility.SaveFilePanelInProject("New Preset", preset.GetTargetTypeName(), "preset", "", ProjectWindowUtil.GetActiveFolderPath()); } return(result); }
internal override void OnHeaderControlsGUI() { using (new EditorGUI.DisabledScope(base.targets.Length != 1 || Preset.IsPresetExcludedFromDefaultPresets(base.target as Preset))) { Preset preset = (Preset)base.target; if (Preset.GetDefaultForPreset(preset) == preset) { if (GUILayout.Button(string.Format("Remove from {0} Default", preset.GetTargetTypeName()), EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.ExpandWidth(false) })) { Preset.RemoveFromDefault(preset); } } else if (GUILayout.Button(string.Format("Set as {0} Default", preset.GetTargetTypeName()), EditorStyles.miniButton, new GUILayoutOption[] { GUILayout.ExpandWidth(false) })) { Preset.SetAsDefault(preset); } } }