Пример #1
0
        public SuggestedLabelElement(LabelingEditor editor)
        {
            var uxmlPath = m_UxmlDir + "SuggestedLabelElement.uxml";

            AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(uxmlPath).CloneTree(this);
            label = this.Q <Label>("label-value");
            var addButton = this.Q <Button>("add-button");

            addButton.clicked += () =>
            {
                foreach (var targetObject in editor.serializedObject.targetObjects)
                {
                    if (targetObject is Labeling labeling)
                    {
                        if (labeling.labels.Contains(label.text))
                        {
                            continue; //Do not allow duplicate labels in one asset. Duplicate labels have no use and cause other operations (especially mutlt asset editing) to get messed up
                        }
                        var serializedLabelingObject2 = new SerializedObject(targetObject);
                        var serializedLabelArray2     = serializedLabelingObject2.FindProperty("labels");
                        serializedLabelArray2.InsertArrayElementAtIndex(serializedLabelArray2.arraySize);
                        serializedLabelArray2.GetArrayElementAtIndex(serializedLabelArray2.arraySize - 1).stringValue = label.text;
                        serializedLabelingObject2.ApplyModifiedProperties();
                        serializedLabelingObject2.SetIsDifferentCacheDirty();
                        editor.serializedObject.SetIsDifferentCacheDirty();
                    }
                }
                editor.ChangesHappeningInForeground = true;
                editor.RefreshManualLabelingData();
            };
        }
Пример #2
0
        public LabelConfigElement(LabelingEditor editor, ScriptableObject config)
        {
            var uxmlPath = m_UxmlDir + "ConfigElementForAddingLabelsFrom.uxml";

            AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(uxmlPath).CloneTree(this);
            m_LabelsListView = this.Q <ListView>("label-config-contents-listview");
            var openButton = this.Q <Button>("open-config-button");
            var configName = this.Q <Label>("config-name");

            configName.text  = config.name;
            m_CollapseToggle = this.Q <VisualElement>("collapse-toggle");

            openButton.clicked += () =>
            {
                Selection.SetActiveObjectWithContext(config, null);
            };

            var propertyInfo = config.GetType().GetProperty(IdLabelConfig.publicLabelEntriesFieldName);

            if (propertyInfo != null)
            {
                var objectList     = (IEnumerable)propertyInfo.GetValue(config);
                var labelEntryList = objectList.Cast <ILabelEntry>().ToList();
                var labelList      = labelEntryList.Select(entry => entry.label).ToList();

                m_LabelsListView.itemsSource = labelList;

                VisualElement MakeItem()
                {
                    var element = new SuggestedLabelElement(editor);

                    element.AddToClassList("label_add_from_config");
                    return(element);
                }

                void BindItem(VisualElement e, int i)
                {
                    if (e is SuggestedLabelElement suggestedLabel)
                    {
                        suggestedLabel.label.text = labelList[i];
                    }
                }

                const int itemHeight = 27;

                m_LabelsListView.bindItem      = BindItem;
                m_LabelsListView.makeItem      = MakeItem;
                m_LabelsListView.itemHeight    = itemHeight;
                m_LabelsListView.selectionType = SelectionType.None;
            }

            m_CollapseToggle.RegisterCallback <MouseUpEvent>(evt =>
            {
                m_Collapsed = !m_Collapsed;
                ApplyCollapseState();
            });

            ApplyCollapseState();
        }
Пример #3
0
        ///<inheritdoc/>
        public override string GenerateLabel(UnityEngine.Object asset)
        {
            string assetPath  = LabelingEditor.GetAssetOrPrefabPath(asset);
            var    stringList = assetPath.Split(LabelingEditor.PathSeparators, StringSplitOptions.RemoveEmptyEntries)
                                .ToList();

            return(stringList.Count > 1 ? stringList[stringList.Count - 2] : null);
        }
Пример #4
0
        public AddedLabelEditor(LabelingEditor editor, ListView listView)
        {
            var uxmlPath = m_UxmlDir + "AddedLabelElement.uxml";

            AssetDatabase.LoadAssetAtPath <VisualTreeAsset>(uxmlPath).CloneTree(this);
            labelTextField = this.Q <TextField>("label-value");
            var removeButton      = this.Q <Button>("remove-button");
            var addToConfigButton = this.Q <Button>("add-to-config-button");

            labelTextField.isDelayed = true;

            labelTextField.RegisterValueChangedCallback((cEvent) =>
            {
                //Do not let the user define a duplicate label
                if (editor.CommonLabels.Contains(cEvent.newValue) && editor.CommonLabels.IndexOf(cEvent.newValue) != indexInList)
                {
                    //The listview recycles child visual elements and that causes the RegisterValueChangedCallback event to be called when scrolling.
                    //Therefore, we need to make sure we are not in this code block just because of scrolling, but because the user is actively changing one of the labels.
                    //The editor.CommonLabels.IndexOf(cEvent.newValue) != m_IndexInList check is for this purpose.

                    Debug.LogError("A label with the string " + cEvent.newValue + " has already been added to selected objects.");
                    editor.ChangesHappeningInForeground = true;
                    editor.RefreshManualLabelingData();
                    return;
                }

                bool shouldRefresh = false;

                foreach (var targetObject in editor.targets)
                {
                    if (targetObject is Labeling labeling)
                    {
                        var indexToModifyInTargetLabelList =
                            labeling.labels.IndexOf(editor.CommonLabels[indexInList]);


                        var serializedLabelingObject2 = new SerializedObject(labeling);
                        var serializedLabelArray2     = serializedLabelingObject2.FindProperty(nameof(Labeling.labels));
                        serializedLabelArray2.GetArrayElementAtIndex(indexToModifyInTargetLabelList).stringValue = cEvent.newValue;
                        shouldRefresh = shouldRefresh || serializedLabelArray2.serializedObject.hasModifiedProperties;
                        serializedLabelingObject2.ApplyModifiedProperties();
                        serializedLabelingObject2.SetIsDifferentCacheDirty();
                    }
                }

                //the value change event is called even when the listview recycles its child elements for re-use during scrolling, therefore, we should check to make sure there are modified properties, otherwise we would be doing the refresh for no reason (reduces scrolling performance)
                if (shouldRefresh)
                {
                    editor.ChangesHappeningInForeground = true;
                    editor.RefreshManualLabelingData();
                }
            });

            addToConfigButton.clicked += () =>
            {
                AddToConfigWindow.ShowWindow(labelTextField.value);
            };

            removeButton.clicked += () =>
            {
                List <string> commonLabels = new List <string>();

                commonLabels.Clear();
                var firstTarget = editor.targets[0] as Labeling;
                if (firstTarget != null)
                {
                    commonLabels.AddRange(firstTarget.labels);

                    foreach (var obj in editor.targets)
                    {
                        commonLabels = commonLabels.Intersect(((Labeling)obj).labels).ToList();
                    }

                    foreach (var targetObject in editor.targets)
                    {
                        if (targetObject is Labeling labeling)
                        {
                            RemoveLabelFromLabelingSerObj(labeling, commonLabels);
                        }
                    }
                    editor.serializedObject.SetIsDifferentCacheDirty();
                    editor.RefreshManualLabelingData();
                }
            };
        }