Наследование: IAnimatorControllerSubEditor
Пример #1
0
 private void Init()
 {
     if (this.m_LayerEditor == null)
     {
         this.m_LayerEditor = new LayerControllerView();
     }
     this.m_LayerEditor.Init(this);
     if (this.m_ParameterEditor == null)
     {
         this.m_ParameterEditor = new ParameterControllerView();
         this.m_ParameterEditor.Init(this);
     }
     if (this.stateMachineGraph == null)
     {
         this.stateMachineGraph           = ScriptableObject.CreateInstance <UnityEditor.Graphs.AnimationStateMachine.Graph>();
         this.stateMachineGraph.hideFlags = HideFlags.HideAndDontSave;
     }
     if (this.stateMachineGraphGUI == null)
     {
         this.stateMachineGraphGUI = (this.stateMachineGraph.GetEditor() as UnityEditor.Graphs.AnimationStateMachine.GraphGUI);
     }
     if (this.blendTreeGraph == null)
     {
         this.blendTreeGraph           = ScriptableObject.CreateInstance <UnityEditor.Graphs.AnimationBlendTree.Graph>();
         this.blendTreeGraph.hideFlags = HideFlags.HideAndDontSave;
     }
     if (this.blendTreeGraphGUI == null)
     {
         this.blendTreeGraphGUI = (this.blendTreeGraph.GetEditor() as UnityEditor.Graphs.AnimationBlendTree.GraphGUI);
     }
     if (this.m_BreadCrumbs == null)
     {
         this.m_BreadCrumbs = new List <AnimatorControllerTool.BreadCrumbElement>();
         this.ResetBreadCrumbs();
     }
     AnimatorControllerTool.tool = this;
 }
Пример #2
0
 public Element(UnityEngine.AnimatorControllerParameter parameter, ParameterControllerView host)
 {
     this.m_Host      = host;
     this.m_Parameter = parameter;
 }
 public TriggerElement(UnityEngine.AnimatorControllerParameter parameter, ParameterControllerView host) : base(parameter, host)
 {
 }
Пример #4
0
 public TriggerElement(UnityEngine.AnimatorControllerParameter parameter, ParameterControllerView host) : base(parameter, host)
 {
 }
 public Element(UnityEngine.AnimatorControllerParameter parameter, ParameterControllerView host)
 {
     this.m_Host = host;
     this.m_Parameter = parameter;
 }