Наследование: RecorderSettings
Пример #1
0
        protected override void FileTypeAndFormatGUI()
        {
            EditorGUILayout.LabelField("Format", "FBX");

            FbxRecorderSettings settings = target as FbxRecorderSettings;

            settings.ExportGeometry = EditorGUILayout.Toggle("Export Geometry", settings.ExportGeometry);
        }
Пример #2
0
        protected override void OnEncodingGui()
        {
            base.OnEncodingGui();

            DrawSeparator();

            EditorGUILayout.LabelField(new GUIContent(
                                           "Transfer Animation",
                                           "Transfer transform animation from source to destination. Animation on objects between source and destination will also be transferred to destination."
                                           ));

            FbxRecorderSettings settings = target as FbxRecorderSettings;

            settings.TransferAnimationSource = EditorGUILayout.ObjectField("Source", settings.TransferAnimationSource, typeof(Transform), allowSceneObjects: true) as Transform;
            settings.TransferAnimationDest   = EditorGUILayout.ObjectField("Destination", settings.TransferAnimationDest, typeof(Transform), allowSceneObjects: true) as Transform;
        }
        protected override void FileTypeAndFormatGUI()
        {
            EditorGUILayout.LabelField("Format", "FBX");

            FbxRecorderSettings settings = target as FbxRecorderSettings;
        }