Пример #1
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 static void Drawer_FieldIso(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.iso, isoContent);
 }
Пример #2
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 static void Drawer_FieldNormalizedViewPort(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.normalizedViewPortRect, viewportContent);
 }
Пример #3
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 static void Drawer_FieldCullingMask(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.cullingMask, cullingMaskContent);
 }
Пример #4
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 static void Drawer_FieldAperture(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.aperture, apertureContent);
 }
Пример #5
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 static void Drawer_FieldVolumeLayerMask(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.volumeLayerMask, volumeLayerMaskContent);
 }
Пример #6
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 static void Drawer_FieldCullingMask(SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.baseCameraSettings.cullingMask, cullingMaskContent);
 }
Пример #7
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 static void Drawer_FieldRenderingPath(SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.passThrough, fullScreenPassthroughContent);
     using (new EditorGUI.DisabledScope(p.passThrough.boolValue))
         EditorGUILayout.PropertyField(p.customRenderingSettings, renderingPathContent);
 }
Пример #8
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 static void Drawer_FieldOcclusionCulling(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.occlusionCulling, occlusionCullingContent);
 }
Пример #9
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 static void Drawer_Antialiasing(SerializedHDCamera p, Editor owner)
 {
     p.antialiasing.intValue = EditorGUILayout.Popup(antialiasingContent, p.antialiasing.intValue, antialiasingModeNames);
 }
Пример #10
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 static void Drawer_Dithering(SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.dithering, ditheringContent);
 }
Пример #11
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 static void Drawer_FieldDepth(SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.baseCameraSettings.depth, depthContent);
 }
Пример #12
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        static void Drawer_PhysicalCamera(SerializedHDCamera p, Editor owner)
        {
            var cam = p.baseCameraSettings;

            EditorGUILayout.LabelField("Camera Body", EditorStyles.boldLabel);

            using (new EditorGUI.IndentLevelScope())
            {
                EditorGUI.BeginChangeCheck();
                int filmGateIndex = Array.IndexOf(k_ApertureFormatValues, new Vector2((float)Math.Round(cam.sensorSize.vector2Value.x, 3), (float)Math.Round(cam.sensorSize.vector2Value.y, 3)));
                if (filmGateIndex == -1)
                {
                    filmGateIndex = EditorGUILayout.Popup(cameraTypeContent, k_ApertureFormatNames.Length - 1, k_ApertureFormatNames);
                }
                else
                {
                    filmGateIndex = EditorGUILayout.Popup(cameraTypeContent, filmGateIndex, k_ApertureFormatNames);
                }

                if (EditorGUI.EndChangeCheck() && filmGateIndex < k_ApertureFormatValues.Length)
                {
                    cam.sensorSize.vector2Value = k_ApertureFormatValues[filmGateIndex];
                }

                EditorGUILayout.PropertyField(cam.sensorSize, sensorSizeContent);
                EditorGUILayout.PropertyField(p.iso, isoContent);
                EditorGUILayout.PropertyField(p.shutterSpeed, shutterSpeedContent);

                using (var horizontal = new EditorGUILayout.HorizontalScope())
                    using (var propertyScope = new EditorGUI.PropertyScope(horizontal.rect, gateFitContent, cam.gateFit))
                        using (var checkScope = new EditorGUI.ChangeCheckScope())
                        {
                            int gateValue = (int)(Camera.GateFitMode)EditorGUILayout.EnumPopup(propertyScope.content, (Camera.GateFitMode)cam.gateFit.intValue);
                            if (checkScope.changed)
                            {
                                cam.gateFit.intValue = gateValue;
                            }
                        }
            }

            EditorGUILayout.LabelField("Lens", EditorStyles.boldLabel);

            using (new EditorGUI.IndentLevelScope())
            {
                using (var horizontal = new EditorGUILayout.HorizontalScope())
                    using (new EditorGUI.PropertyScope(horizontal.rect, focalLengthContent, cam.focalLength))
                        using (var checkScope = new EditorGUI.ChangeCheckScope())
                        {
                            float sensorLength   = cam.fovAxisMode.intValue == 0 ? cam.sensorSize.vector2Value.y : cam.sensorSize.vector2Value.x;
                            float focalLengthVal = s_FovChanged ? Camera.FieldOfViewToFocalLength(s_FovLastValue, sensorLength) : cam.focalLength.floatValue;
                            focalLengthVal = EditorGUILayout.FloatField(focalLengthContent, focalLengthVal);
                            if (checkScope.changed || s_FovChanged)
                            {
                                cam.focalLength.floatValue = focalLengthVal;
                            }
                        }

                EditorGUILayout.PropertyField(p.aperture, apertureContent);
                EditorGUILayout.PropertyField(cam.lensShift, lensShiftContent);
            }

            EditorGUILayout.LabelField("Aperture Shape", EditorStyles.boldLabel);

            using (new EditorGUI.IndentLevelScope())
            {
                EditorGUILayout.PropertyField(p.bladeCount, bladeCountContent);

                using (var horizontal = new EditorGUILayout.HorizontalScope())
                    using (var propertyScope = new EditorGUI.PropertyScope(horizontal.rect, curvatureContent, p.curvature))
                    {
                        var v = p.curvature.vector2Value;

                        // The layout system breaks alignment when mixing inspector fields with custom layout'd
                        // fields as soon as a scrollbar is needed in the inspector, so we'll do the layout
                        // manually instead
                        const int kFloatFieldWidth = 50;
                        const int kSeparatorWidth  = 5;
                        float     indentOffset     = EditorGUI.indentLevel * 15f;
                        var       lineRect         = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight);
                        var       labelRect        = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height);
                        var       floatFieldLeft   = new Rect(labelRect.xMax, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);
                        var       sliderRect       = new Rect(floatFieldLeft.xMax + kSeparatorWidth - indentOffset, lineRect.y, lineRect.width - labelRect.width - kFloatFieldWidth * 2 - kSeparatorWidth * 2, lineRect.height);
                        var       floatFieldRight  = new Rect(sliderRect.xMax + kSeparatorWidth - indentOffset, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height);

                        EditorGUI.PrefixLabel(labelRect, propertyScope.content);
                        v.x = EditorGUI.FloatField(floatFieldLeft, v.x);
                        EditorGUI.MinMaxSlider(sliderRect, ref v.x, ref v.y, HDPhysicalCamera.kMinAperture, HDPhysicalCamera.kMaxAperture);
                        v.y = EditorGUI.FloatField(floatFieldRight, v.y);

                        p.curvature.vector2Value = v;
                    }

                EditorGUILayout.PropertyField(p.barrelClipping, barrelClippingContent);
                EditorGUILayout.PropertyField(p.anamorphism, anamorphismContent);
            }
        }
Пример #13
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        static void Drawer_Projection(SerializedHDCamera p, Editor owner)
        {
            // Most of this is replicated from CameraEditor.DrawProjection as we don't want to draw
            // it the same way it's done in non-SRP cameras. Unfortunately, because a lot of the
            // code is internal, we have to copy/paste some stuff from the editor code :(

            var cam            = p.baseCameraSettings;
            var projectionType = cam.orthographic.boolValue ? ProjectionType.Orthographic : ProjectionType.Perspective;

            EditorGUI.BeginChangeCheck();
            EditorGUI.showMixedValue = cam.orthographic.hasMultipleDifferentValues;
            projectionType           = (ProjectionType)EditorGUILayout.EnumPopup(projectionContent, projectionType);
            EditorGUI.showMixedValue = false;
            if (EditorGUI.EndChangeCheck())
            {
                cam.orthographic.boolValue = (projectionType == ProjectionType.Orthographic);
            }

            if (cam.orthographic.hasMultipleDifferentValues)
            {
                return;
            }

            if (projectionType == ProjectionType.Orthographic)
            {
                EditorGUILayout.PropertyField(cam.orthographicSize, sizeContent);
            }
            else
            {
                float fovCurrentValue;
                bool  multipleDifferentFovValues = false;
                bool  isPhysicalCamera           = p.projectionMatrixMode.intValue == (int)ProjectionMatrixMode.PhysicalPropertiesBased;

                var rect       = EditorGUILayout.GetControlRect();
                var guiContent = EditorGUI.BeginProperty(rect, FOVAxisModeContent, cam.fovAxisMode);
                EditorGUI.showMixedValue = cam.fovAxisMode.hasMultipleDifferentValues;

                EditorGUI.BeginChangeCheck();
                var fovAxisNewVal = (int)(Camera.FieldOfViewAxis)EditorGUI.EnumPopup(rect, guiContent, (Camera.FieldOfViewAxis)cam.fovAxisMode.intValue);
                if (EditorGUI.EndChangeCheck())
                {
                    cam.fovAxisMode.intValue = fovAxisNewVal;
                }
                EditorGUI.EndProperty();

                bool fovAxisVertical = cam.fovAxisMode.intValue == 0;

                if (!fovAxisVertical && !cam.fovAxisMode.hasMultipleDifferentValues)
                {
                    var   targets     = p.serializedObject.targetObjects;
                    var   camera0     = targets[0] as Camera;
                    float aspectRatio = isPhysicalCamera ? cam.sensorSize.vector2Value.x / cam.sensorSize.vector2Value.y : camera0.aspect;
                    // camera.aspect is not serialized so we have to check all targets.
                    fovCurrentValue = Camera.VerticalToHorizontalFieldOfView(camera0.fieldOfView, aspectRatio);
                    if (targets.Cast <Camera>().Any(camera => camera.fieldOfView != fovCurrentValue))
                    {
                        multipleDifferentFovValues = true;
                    }
                }
                else
                {
                    fovCurrentValue            = cam.verticalFOV.floatValue;
                    multipleDifferentFovValues = cam.fovAxisMode.hasMultipleDifferentValues;
                }

                EditorGUI.showMixedValue = multipleDifferentFovValues;
                var content = EditorGUI.BeginProperty(EditorGUILayout.BeginHorizontal(), fieldOfViewContent, cam.verticalFOV);
                EditorGUI.BeginDisabledGroup(p.projectionMatrixMode.hasMultipleDifferentValues || isPhysicalCamera && (cam.sensorSize.hasMultipleDifferentValues || cam.fovAxisMode.hasMultipleDifferentValues));
                EditorGUI.BeginChangeCheck();
                s_FovLastValue = EditorGUILayout.Slider(content, fovCurrentValue, 0.00001f, 179f);
                s_FovChanged   = EditorGUI.EndChangeCheck();
                EditorGUI.EndDisabledGroup();
                EditorGUILayout.EndHorizontal();
                EditorGUI.EndProperty();
                EditorGUI.showMixedValue = false;

                content = EditorGUI.BeginProperty(EditorGUILayout.BeginHorizontal(), physicalCameraContent, p.projectionMatrixMode);
                EditorGUI.showMixedValue = p.projectionMatrixMode.hasMultipleDifferentValues;

                EditorGUI.BeginChangeCheck();
                isPhysicalCamera = EditorGUILayout.Toggle(content, isPhysicalCamera);
                if (EditorGUI.EndChangeCheck())
                {
                    p.projectionMatrixMode.intValue = isPhysicalCamera ? (int)ProjectionMatrixMode.PhysicalPropertiesBased : (int)ProjectionMatrixMode.Implicit;
                }
                EditorGUILayout.EndHorizontal();
                EditorGUI.EndProperty();

                EditorGUI.showMixedValue = false;
                if (s_FovChanged && (!isPhysicalCamera || p.projectionMatrixMode.hasMultipleDifferentValues))
                {
                    cam.verticalFOV.floatValue = fovAxisVertical
                        ? s_FovLastValue
                        : Camera.HorizontalToVerticalFieldOfView(s_FovLastValue, (p.serializedObject.targetObjects[0] as Camera).aspect);
                }

                EditorGUILayout.Space();
            }
        }
Пример #14
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 static void Drawer_FieldDepth(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.depth, depthContent);
 }
Пример #15
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 static void Drawer_FieldBackgroundColorHDR(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.backgroundColorHDR, backgroundColorContent);
 }
Пример #16
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 static void Drawer_FieldRenderingPath(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.renderingPath, renderingPathContent);
 }
Пример #17
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 static void Drawer_Projection(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     p.baseCameraSettings.DrawProjection();
 }
Пример #18
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 static void Drawer_FieldTargetEye(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.IntPopup(p.targetEye, k_TargetEyes, k_TargetEyeValues, targetEyeContent);
 }
Пример #19
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 static void Drawer_FieldVR(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.baseCameraSettings.stereoSeparation, stereoSeparationContent);
     EditorGUILayout.PropertyField(p.baseCameraSettings.stereoConvergence, stereoConvergenceContent);
 }
Пример #20
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 static void Drawer_FieldVolumeAnchorOverride(HDCameraUI s, SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.volumeAnchorOverride, volumeAnchorOverrideContent);
 }
Пример #21
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 static void Drawer_StopNaNs(SerializedHDCamera p, Editor owner)
 {
     EditorGUILayout.PropertyField(p.stopNaNs, stopNaNsContent);
 }