public async void CreatePlaylistOnClick()
        {
            LoadLoggingScene();

            ProcessedBeatmapNotifier.SendNotification("Beatmap processing started...");
            await PlaylistCreator.CreateAllLists(this.beatmapCount, this.playlistSize, this.catType);

            ProcessedBeatmapNotifier.SendNotification("All beatmaps processed.");
            BeatmapLog.SaveLog();
            ProcessedBeatmapNotifier.SendNotification("You can view all new beatmaps in the log.");
        }
        public async void OnClick()
        {
            LoadLoggingScene();

            ProcessedBeatmapNotifier.SendNotification("Calculating max beatmap count...");

            ProcessedBeatmapNotifier.SendNotification("Beatmap processing started...");
            await CreateAllPlaylistCreators(CurrentBeatmapCount.CurrentMapCount);

            ProcessedBeatmapNotifier.SendNotification("All beatmaps processed.");
            BeatmapLog.SaveLog();
            ProcessedBeatmapNotifier.SendNotification("You can view all new beatmaps in the log.");
        }