Пример #1
0
        public static Texture2D GetTextureWithAlpha(Texture2D colorSourceTexture, Texture2D alphaSourceTexture)
        {
            Texture2D tempAlpha = alphaSourceTexture;

            if (!(colorSourceTexture.height == alphaSourceTexture.height && colorSourceTexture.width == alphaSourceTexture.width))
            {
                //clone and scale the alpha source texture if needed
                tempAlpha = GetReadableTextureFromUnreadable(alphaSourceTexture);
                TextureScale.Bilinear(tempAlpha, colorSourceTexture.width, colorSourceTexture.height);
            }

            var result = new Texture2D(colorSourceTexture.width, colorSourceTexture.height);

            var originPixels = colorSourceTexture.GetPixels();
            var alphaPixels  = tempAlpha.GetPixels();

            for (int i = 0; i < originPixels.Length; ++i)
            {
                var col = originPixels[i];
                col.a           = alphaPixels[i].a;
                originPixels[i] = col;
            }
            result.SetPixels(originPixels);
            result.Apply();

            //destroy the temp texture if it is created
            if (tempAlpha != alphaSourceTexture)
            {
                GameObject.DestroyImmediate(tempAlpha);
            }
            return(result);
        }
Пример #2
0
        public static byte[] GetRGB24FromTexture2D(this Texture2D texture, Vector2Int size)
        {
            Color[] pixels = texture.GetPixels();

            Texture2D temp = new Texture2D(texture.width, texture.height, TextureFormat.RGB24, false);

            temp.SetPixels(pixels);
            temp.Apply();
            TextureScale.Bilinear(temp, size.x, size.y);
            return(temp.GetRawTextureData());
        }