Пример #1
0
        static void Initialize()
        {
            unityThreadId    = Thread.CurrentThread.ManagedThreadId;
            UnitySyncContext = SynchronizationContext.Current;

            BackgroundSyncContext = new SynchronizationContext(); // TODO: confirm this produces desired behaviour

            updates      = new ContinuationProcessorGroup();
            lateUpdates  = new ContinuationProcessorGroup();
            fixedUpdates = new ContinuationProcessorGroup();

            Instance = new GameObject("Async Manager")
            {
#if !UnityAsync_Debug
                hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable
#endif
            }.AddComponent <AsyncManager>();
            if (!Application.isEditor) // DontDestroyOnLoad can not be called in editor mode
            {
                DontDestroyOnLoad(Instance);
            }
        }
Пример #2
0
 public void OnCompleted(Action continuation)
 {
     this.continuation = continuation;
     AsyncManager.AddContinuation(this);
 }