/// <summary>
        /// 加载模型资源
        /// </summary>
        /// <param name="path">Data/Model/HeroModel/{0}</param>
        /// <param name="callBackFun"></param>
        /// <param name="assetPRIType"></param>
        /// <returns></returns>
        public IAssetRequest LoadModel(string path, AssetRequestFinishedEventHandler callBackFun, AssetPRI assetPRIType)
        {
            IAssetRequest result;

            if (string.IsNullOrEmpty(path))
            {
                AssetLogger.Error("string.IsNullOrEmpty(path) == true");
                result = null;
            }
            else
            {
                string                 name                   = LocalResourceManager.ChangePathToFilenameWithoutExtension(path);
                ResourceData           resourceData           = null;
                List <ResourceData>    dependes               = null;
                CollectDepResourceData collectDepResourceData = this.m_DicModelResourceData.GetCollectDepResourceData(name, out resourceData, out dependes);
                if (null != collectDepResourceData)
                {
                    result = this.CreateAssetRequest(resourceData, dependes, callBackFun, assetPRIType);
                }
                else
                {
                    AssetLogger.Error(string.Format("null == collectDepResourceData:{0}", path));
                    result = null;
                }
            }
            return(result);
        }
        public IAssetRequest CreateAssetRequest(string path, AssetRequestFinishedEventHandler callback, AssetPRI assetPRI, EnumAssetType assetType)
        {
            if (string.IsNullOrEmpty(path))
            {
                AssetLogger.Error("string.IsNullOrEmpty(path) == true");
                return(null);
            }
            string arg  = Path.GetDirectoryName(path).ToLower();
            string text = LocalResourceManager.ChangePathToFilenameWithoutExtension(path);

            path = string.Format("data/{0}/{1}.ab", arg, text);
            ResourceData resourceData = CollectDepResourceDataMap.RefResource(text, path, 0, assetType);

            return(this.CreateAssetRequest(resourceData, null, callback, assetPRI));
        }
        public IAssetRequest LoadScene(string path, AssetRequestFinishedEventHandler callBackFun, AssetPRI assetPRIType)
        {
            IAssetRequest result;

            if (string.IsNullOrEmpty(path))
            {
                AssetLogger.Error("string.IsNullOrEmpty(path) == true");
                result = null;
            }
            else
            {
                string directoryName = Path.GetDirectoryName(path);
                string text          = LocalResourceManager.ChangePathToFilenameWithoutExtension(path);
                path = string.Format("data/{0}/{1}.unity3d", directoryName, text);
                ResourceData resourceData = CollectDepResourceDataMap.RefResource(text, path, 0, EnumAssetType.eAssetType_Scene);
                result = this.CreateAssetRequest(resourceData, null, callBackFun, assetPRIType);
            }
            return(result);
        }
        public IAssetRequest LoadEffect(string path, AssetRequestFinishedEventHandler callback, AssetPRI assetPRI)
        {
            if (string.IsNullOrEmpty(path))
            {
                AssetLogger.Error("string.IsNullOrEmpty(path) == true");
                return(null);
            }
            string                 name                   = LocalResourceManager.ChangePathToFilenameWithoutExtension(path);
            ResourceData           resourceData           = null;
            List <ResourceData>    list                   = null;
            CollectDepResourceData collectDepResourceData = this.m_DicEffectReourceData.GetCollectDepResourceData(name, out resourceData, out list);

            if (collectDepResourceData != null)
            {
                return(this.CreateAssetRequest(resourceData, list, callback, assetPRI));
            }
            AssetLogger.Error(string.Format("null == collectDepResourceData:{0}", path));
            return(null);
        }
        /// <summary>
        /// 加载UI资源
        /// </summary>
        /// <param name="path"></param>
        /// <param name="callback"></param>
        /// <param name="assetPRI"></param>
        /// <returns></returns>
        public IAssetRequest LoadUI(string path, AssetRequestFinishedEventHandler callback, AssetPRI assetPRI)
        {
            if (string.IsNullOrEmpty(path))
            {
                AssetLogger.Error("string.IsNullOrEmpty(path) == true");
                return(null);
            }
            string                 text                   = LocalResourceManager.ChangePathToFilenameWithoutExtension(path);//路径转成文件名不带后缀
            ResourceData           resourceData           = null;
            List <ResourceData>    dependes               = null;
            CollectDepResourceData collectDepResourceData = this.m_DicUIResourceData.GetCollectDepResourceData(text, out resourceData, out dependes);

            if (collectDepResourceData != null)
            {
                return(this.CreateAssetRequest(resourceData, dependes, callback, assetPRI));//创建请求资源实例
            }
            AssetLogger.Error(string.Format("null == collectDepResourceData:{0}", text));
            return(null);
        }