Пример #1
0
        public PlaneClipMask IntersectPlanes(Plane[] planes, PlaneClipMask mask)
        {
            if (mask.Intersection != IntersectionType.INTERSECTING)
            {
                return(mask);
            }

            for (var i = 0; i < planes.Length; ++i)
            {
                if (mask.Intersecting(i))
                {
                    IntersectionType value = this.IntersectPlane(planes[i]);
                    mask.Set(i, value);
                    if (value == IntersectionType.OUTSIDE)
                    {
                        break;
                    }
                }
            }
            return(mask);
        }
Пример #2
0
 public PlaneClipMask IntersectPlanes(Plane[] planes)
 {
     return(IntersectPlanes(planes, PlaneClipMask.GetDefaultMask()));
 }
Пример #3
0
        public void Traverse(int frameCount, List <CamState> camStates)
        {
            if (camStates.Count == 0)
            {
                return;
            }
            this.FrameNumberOfLastTraversal = frameCount;

            // TODO: optimize run speed

            // cull by bounding sphere
            bool  isInSide       = false;
            float screenDiameter = 0;
            float minDistance    = float.MaxValue;

            foreach (CamState camState in camStates)
            {
                PlaneClipMask mask = this.BoundingSphere.IntersectPlanes(camState.planes, PlaneClipMask.GetDefaultMask());
                if (mask.Intersection != IntersectionType.OUTSIDE)
                {
                    isInSide       = true;
                    screenDiameter = Mathf.Max(screenDiameter, this.BoundingSphere.ScreenDiameter(camState.pixelSizeVector));
                    float distance = this.BoundingSphere.DistanceTo(camState.position);
                    minDistance = Mathf.Min(distance, minDistance); // We take the min in case multiple cameras, reset dist to max float on frame reset
                }
            }
            if (isInSide == false)
            {
                this.EnableRenderer(false);
                MarkStagingChildren();
                return;
            }

            // traverse based on screenDiameter
            if (screenDiameter < MaxScreenDiameter || this.ChildrenFiles.Count == 0)
            {
                this.EnableRenderer(true);
                MarkStagingChildren();
            }
            else
            {
                // commited
                if (this.childrenStatus == ChildrenStatus.Commited)
                {
                    this.EnableRenderer(false);
                    this.unity3mxComponent.LRUCache.MarkUsed(this);
                    foreach (PagedLOD pagedLOD in this.CommitedChildren)
                    {
                        pagedLOD.Traverse(Time.frameCount, camStates);
                    }
                }
                else if (this.childrenStatus == ChildrenStatus.Staged)
                {
                    this.EnableRenderer(true);
                    this.unity3mxComponent.LRUCache.MarkUsed(this);
                }
                else
                {
                    this.EnableRenderer(true);
                    if (this.childrenStatus == ChildrenStatus.Unstaged)
                    {
                        if (!RequestManager.Current.Full())
                        {
                            this.childrenStatus = ChildrenStatus.Staging;

                            Promise <bool> finished = new Promise <bool>();
                            finished.Then((success) =>
                            {
                                if (this.CommitedChildren.Count >= this.ChildrenFiles.Count)
                                {
                                    this.childrenStatus = PagedLOD.ChildrenStatus.Staged;
                                    this.unity3mxComponent.LRUCache.Add(this);
                                    this.unity3mxComponent.CommitingQueue.Enqueue(this);
                                }
                                else
                                {
                                    this.childrenStatus = ChildrenStatus.Unstaged;
                                }
                            });

                            Promise started = new Promise();
                            started.Then(() =>
                            {
                                this.unity3mxComponent.StartCoroutine(this.StageChildrenCo(finished));
                            });
                            Request request = new Request(this, this.Priority(minDistance), started, finished);
                            RequestManager.Current.EnqueRequest(request);
                        }
                    }
                }
            }
        }