Пример #1
0
        public Unity3DTileset(Unity3DTilesetOptions tilesetOptions, AbstractTilesetBehaviour behaviour)
        {
            this.TilesetOptions  = tilesetOptions;
            this.Behaviour       = behaviour;
            this.RequestManager  = behaviour.RequestManager;
            this.ProcessingQueue = behaviour.ProcessingQueue;
            this.LRUContent      = behaviour.LRUCache;
            this.Traversal       = new Unity3DTilesetTraversal(this, behaviour.SceneOptions);
            this.DeepestDepth    = 0;

            string url = UrlUtils.ReplaceDataProtocol(tilesetOptions.Url);

            if (UrlUtils.GetLastPathSegment(url).EndsWith(".json", StringComparison.OrdinalIgnoreCase))
            {
                this.basePath   = UrlUtils.GetBaseUri(url);
                this.tilesetUrl = url;
            }
            else
            {
                this.basePath   = url;
                this.tilesetUrl = UrlUtils.JoinUrls(url, "tileset.json");
            }

            LoadTilesetJson(this.tilesetUrl).Then(json =>
            {
                // Load Tileset (main tileset or a reference tileset)
                this.tileset = Schema.Tileset.FromJson(json);
                this.Root    = LoadTileset(this.tilesetUrl, this.tileset, null);
                this.readyPromise.Resolve(this);
            }).Catch(error =>
            {
                Debug.LogError(error.Message + "\n" + error.StackTrace);
            });
        }
Пример #2
0
        private Unity3DTile LoadTileset(string tilesetUrl, Schema.Tileset tileset, Unity3DTile parentTile)
        {
            if (tileset.Asset == null)
            {
                Debug.LogError("Tileset must have an asset property");
                return(null);
            }
            if (tileset.Asset.Version != "0.0" && tileset.Asset.Version != "1.0")
            {
                Debug.LogError("Tileset must be 3D Tiles version 0.0 or 1.0");
                return(null);
            }
            // Add tileset version to base path
            bool hasVersionQuery = new Regex(@"/[?&]v=/").IsMatch(tilesetUrl);

            if (!hasVersionQuery && !new Uri(tilesetUrl).IsFile)
            {
                string version = "0.0";
                if (tileset.Asset.TilesetVersion != null)
                {
                    version = tileset.Asset.TilesetVersion;
                }
                string versionQuery = "v=" + version;

                this.basePath = UrlUtils.SetQuery(this.basePath, versionQuery);
                tilesetUrl    = UrlUtils.SetQuery(tilesetUrl, versionQuery);
            }
            // A tileset.json referenced from a tile may exist in a different directory than the root tileset.
            // Get the basePath relative to the external tileset.
            string      basePath = UrlUtils.GetBaseUri(tilesetUrl);
            Unity3DTile rootTile = new Unity3DTile(this, basePath, tileset.Root, parentTile);

            Statistics.NumberOfTilesTotal++;

            // Loop through the Tile json data and create a tree of Unity3DTiles
            Stack <Unity3DTile> stack = new Stack <Unity3DTile>();

            stack.Push(rootTile);
            while (stack.Count > 0)
            {
                Unity3DTile tile3D = stack.Pop();
                for (int i = 0; i < tile3D.tile.Children.Count; i++)
                {
                    Unity3DTile child = new Unity3DTile(this, basePath, tile3D.tile.Children[i], tile3D);
                    this.DeepestDepth = Math.Max(child.Depth, this.DeepestDepth);
                    Statistics.NumberOfTilesTotal++;
                    stack.Push(child);
                }
                // TODO consider using CullWithChildrenBounds optimization here
            }
            this.loadTimestamp = DateTime.UtcNow;
            return(rootTile);
        }
Пример #3
0
        public IEnumerator Download(Promise <bool> loadComplete)
        {
            string url  = UrlUtils.ReplaceDataProtocol(Url);
            string dir  = UrlUtils.GetBaseUri(url);
            string file = UrlUtils.GetLastPathSegment(url);

            ILoader loader = AbstractWebRequestLoader.CreateDefaultRequestLoader(dir); //.glb, .gltf

            if (file.EndsWith(".b3dm", StringComparison.OrdinalIgnoreCase))
            {
                loader = new B3DMLoader(loader);
            }
            var sceneImporter = new GLTFSceneImporter(file, loader);

            sceneImporter.SceneParent      = gameObject.transform;
            sceneImporter.CustomShaderName = ShaderOverride ? ShaderOverride.name : null;
            sceneImporter.MaximumLod       = MaximumLod;
            sceneImporter.Collider         =
                AddColliders ? GLTFSceneImporter.ColliderType.Mesh : GLTFSceneImporter.ColliderType.None;

            loadComplete = loadComplete ?? new Promise <bool>();
            yield return(sceneImporter.LoadScene(-1, Multithreaded,
                                                 sceneObject => loadComplete.Resolve(sceneObject != null)));
        }
Пример #4
0
        public static IEnumerator Load(IndexMode mode, string tileUrl, Action <Unity3DTileIndex> success,
                                       Action <IndexMode, string, string> fail)
        {
            if (mode == IndexMode.Default || mode == IndexMode.None)
            {
                success(null);
                yield break;
            }

            string url  = UrlUtils.ReplaceDataProtocol(tileUrl);
            string dir  = UrlUtils.GetBaseUri(tileUrl);
            string file = UrlUtils.GetLastPathSegment(tileUrl);

            var filesToTry = new Queue <string>();

            if (mode == IndexMode.ExternalPNG)
            {
                filesToTry.Enqueue(UrlUtils.StripUrlExtension(file) + "_index.png");
                filesToTry.Enqueue(UrlUtils.ChangeUrlExtension(file, ".png"));
            }
            else if (mode == IndexMode.ExternalPPM)
            {
                filesToTry.Enqueue(UrlUtils.StripUrlExtension(file) + "_index.ppm");
                filesToTry.Enqueue(UrlUtils.ChangeUrlExtension(file, ".ppm"));
            }
            else if (mode == IndexMode.ExternalPPMZ)
            {
                filesToTry.Enqueue(UrlUtils.StripUrlExtension(file) + "_index.ppmz");
                filesToTry.Enqueue(UrlUtils.ChangeUrlExtension(file, ".ppmz"));
            }
            else
            {
                filesToTry.Enqueue(file);
            }

            Stream    stream    = null;
            Exception exception = null;
            string    ext       = null;

            while (stream == null && filesToTry.Count > 0)
            {
                exception = null;
                IEnumerator enumerator = null;
                ILoader     loader     = null;
                try
                {
                    file   = filesToTry.Dequeue();
                    ext    = UrlUtils.GetUrlExtension(file).ToLower();
                    loader = AbstractWebRequestLoader.CreateDefaultRequestLoader(dir);
                    if (ext == ".b3dm")
                    {
                        loader = new B3DMLoader(loader);
                    }
                    //yield return loader.LoadStream(file); //works but can't catch exceptions
                    enumerator = loader.LoadStream(file);
                }
                catch (Exception ex)
                {
                    exception = ex;
                }
                while (exception == null)
                {
                    try
                    {
                        if (!enumerator.MoveNext())
                        {
                            break;
                        }
                    }
                    catch (Exception ex)
                    {
                        exception = ex;
                        break;
                    }
                    yield return(enumerator.Current);
                }

                if (exception == null && loader.LoadedStream != null && loader.LoadedStream.Length > 0)
                {
                    stream = loader.LoadedStream;
                    stream.Seek(0, SeekOrigin.Begin);
                }
            }

            if (stream == null || stream.Length == 0)
            {
                fail(mode, tileUrl, "download failed" + (exception != null ? (" " + exception.Message) : ""));
                yield break;
            }

            try
            {
                if (ext == ".b3dm" || ext == ".glb")
                {
                    success(LoadFromGLB(stream));
                }
                else if (ext == ".gltf")
                {
                    success(LoadFromGLTF(stream));
                }
                else if (ext == ".png")
                {
                    success(LoadFromPNG(stream));
                }
                else if (ext == ".ppm" || ext == ".ppmz")
                {
                    success(LoadFromPPM(stream, compressed: ext == ".ppmz"));
                }
                else
                {
                    fail(mode, tileUrl, "unhandled file type: " + ext);
                }
            }
            catch (Exception ex)
            {
                fail(mode, tileUrl, "failed to parse " + file + ": " + ex.Message + "\n" + ex.StackTrace);
            }
        }