Пример #1
0
        /// <summary>
        ///
        /// </summary>
        public override void Dispose()
        {
            if (this.disposed)
            {
                return;
            }

            if (self != IntPtr.Zero && !WebRTC.Context.IsNull)
            {
                if (_audioCapturer != null)
                {
                    // Unity API must be called from main thread.
                    _audioCapturer.onAudioRead -= SetData;
                    WebRTC.DestroyOnMainThread(_audioCapturer);
                }
                if (_streamRenderer != null)
                {
                    _streamRenderer?.Dispose();
                    _streamRenderer = null;
                }
                _trackSource?.Dispose();
                _trackSource = null;
            }
            base.Dispose();
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        public override void Dispose()
        {
            if (this.disposed)
            {
                return;
            }

            if (self != IntPtr.Zero && !WebRTC.Context.IsNull)
            {
                if (_audioSourceRead != null)
                {
                    // Unity API must be called from main thread.
                    _audioSourceRead.onAudioRead -= SetData;
                    WebRTC.DestroyOnMainThread(_audioSourceRead);
                }
                _streamRenderer?.Dispose();
                _source?.Dispose();
                WebRTC.Context.AudioTrackUnregisterAudioReceiveCallback(self);
            }
            base.Dispose();
        }