/// <summary>
        /// Add to a rects position equally with a single float and get the copy.
        /// </summary>
        public static Rect Position(this HUMMath.Data.AddRect A, float B)
        {
            var result = A.rect;

            result.x += B;
            result.y += B;
            return(result);
        }
        /// <summary>
        /// Add to a rects position and get the copy.
        /// </summary>
        public static Rect Position(this HUMMath.Data.AddRect A, Vector2 B)
        {
            var result = A.rect;

            result.x += B.x;
            result.y += B.y;
            return(result);
        }
        /// <summary>
        /// Add to a rects size equally with a single float and get the copy.
        /// </summary>
        public static Rect Size(this HUMMath.Data.AddRect A, float B)
        {
            var result = A.rect;

            result.width  += B;
            result.height += B;
            return(result);
        }
        /// <summary>
        /// Add to a rects size and get the copy.
        /// </summary>
        public static Rect Size(this HUMMath.Data.AddRect A, Vector2 B)
        {
            var result = A.rect;

            result.width  += B.x;
            result.height += B.y;
            return(result);
        }
 /// <summary>
 /// Add to the heigt of this rect.
 /// </summary>
 public static Rect Height(this HUMMath.Data.AddRect add, float value)
 {
     return(add.rect.Add(new Rect(0, 0, 0, value)));
 }
 /// <summary>
 /// Add to X of this rect.
 /// </summary>
 public static Rect X(this HUMMath.Data.AddRect add, float value)
 {
     return(add.rect.Add(new Rect(value, 0, 0, 0)));
 }