Пример #1
0
 static void FolderContentsChangedNotifier_OnSceneClosed(Scene scene)
 {
     FolderContentsChangedNotifier.GetInstance().UnsubscribeAll();
 }
        /// <inheritdoc/>
        public void OnGraphStop(Playable playable)
        {
#if UNITY_EDITOR
            FolderContentsChangedNotifier.GetInstance().Unsubscribe(this);
#endif
        }