void ResolveScene(Entity sceneEntity, ref SceneReference scene, RequestSceneLoaded requestSceneLoaded, Hash128 artifactHash)
 {
     if (ResolveSceneSectionUtility.ResolveSceneSections(EntityManager, sceneEntity, scene.SceneGUID, requestSceneLoaded, artifactHash))
     {
         LogResolving("ResolveScene (success)", scene.SceneGUID);
         Assertions.Assert.IsTrue(EntityManager.GetEntityQueryMask(m_ResolvedScenes).Matches(sceneEntity));
     }
     else
     {
         LogResolving("ResolveScene (failed)", scene.SceneGUID);
     }
 }
        protected override void OnUpdate()
        {
            SceneWithBuildConfigurationGUIDs.ValidateBuildSettingsCache();

            var sceneSystem            = World.GetExistingSystem <SceneSystem>();
            var buildConfigurationGUID = sceneSystem.BuildConfigurationGUID;

            // Add scene entities that haven't been encountered yet
            if (!m_AddScenes.IsEmptyIgnoreFilter)
            {
                //@TODO: Should use Entities.ForEach but we are missing
                // 1. Entities.ForEach support with execute always (ILPP compilation not taking effect on first domain reload)
                // 2. Entities.ForEach not supporting explicit queries

                using (var addScenes = m_AddScenes.ToEntityArray(Allocator.TempJob))
                {
                    var trackerStates = new NativeArray <AssetDependencyTrackerState>(addScenes.Length, Allocator.Temp);
                    for (int i = 0; i != addScenes.Length; i++)
                    {
                        var sceneEntity        = addScenes[i];
                        var scene              = EntityManager.GetComponentData <SceneReference>(sceneEntity);
                        var requestSceneLoaded = EntityManager.GetComponentData <RequestSceneLoaded>(sceneEntity);

                        var guid = SceneWithBuildConfigurationGUIDs.EnsureExistsFor(scene.SceneGUID,
                                                                                    buildConfigurationGUID, out var requireRefresh);
                        var async = (requestSceneLoaded.LoadFlags & SceneLoadFlags.BlockOnImport) == 0;

                        LogResolving(async ? "Adding Async" : "Adding Sync", guid);

                        _AssetDependencyTracker.Add(guid, sceneEntity, async);
                        if (requireRefresh)
                        {
                            _AssetDependencyTracker.RequestRefresh();
                        }

                        trackerStates[i] = new AssetDependencyTrackerState {
                            SceneAndBuildConfigGUID = guid
                        };
                    }

                    EntityManager.AddComponentData(m_AddScenes, trackerStates);
                    trackerStates.Dispose();
                }
            }

            // Remove scene entities that were added and should no longer be tracked
            if (!m_RemoveScenes.IsEmptyIgnoreFilter)
            {
                using (var removeEntities = m_RemoveScenes.ToEntityArray(Allocator.TempJob))
                    using (var removeGuids =
                               m_RemoveScenes.ToComponentDataArray <AssetDependencyTrackerState>(Allocator.TempJob))
                    {
                        for (int i = 0; i != removeEntities.Length; i++)
                        {
                            LogResolving("Removing", removeGuids[i].SceneAndBuildConfigGUID);
                            _AssetDependencyTracker.Remove(removeGuids[i].SceneAndBuildConfigGUID, removeEntities[i]);
                        }
                    }

                EntityManager.RemoveComponent <AssetDependencyTrackerState>(m_RemoveScenes);
            }

            // Process any scenes that have completed their asset import
            var isDone = _AssetDependencyTracker.GetCompleted(_Changed);

            foreach (var change in _Changed)
            {
                var sceneEntity = change.UserKey;
                LogResolving($"Resolving: {change.Asset} -> {change.ArtifactID}");

                if (!m_ValidSceneMask.Matches(sceneEntity))
                {
                    throw new InvalidOperationException("entity should have been removed from tracker already");
                }

                // Unload any previous state
                var unloadFlags = SceneSystem.UnloadParameters.DestroySectionProxyEntities |
                                  SceneSystem.UnloadParameters.DontRemoveRequestSceneLoaded;
                sceneSystem.UnloadScene(sceneEntity, unloadFlags);

                // Resolve new state
                var scene   = EntityManager.GetComponentData <SceneReference>(change.UserKey);
                var request = EntityManager.GetComponentData <RequestSceneLoaded>(change.UserKey);
                if (change.ArtifactID != default)
                {
                    ResolveSceneSectionUtility.ResolveSceneSections(EntityManager, change.UserKey, scene.SceneGUID,
                                                                    request, change.ArtifactID);
                }
                else
                {
                    Debug.LogError(
                        $"Failed to import entity scene because the automatically generated SceneAndBuildConfigGUID asset was not present: '{AssetDatabaseCompatibility.GuidToPath(scene.SceneGUID)}' -> '{AssetDatabaseCompatibility.GuidToPath(change.Asset)}'");
                }
            }

            if (!isDone)
            {
                EditorUpdateUtility.EditModeQueuePlayerLoopUpdate();
            }
        }