Пример #1
0
 protected override void OnStopRunning()
 {
     m_LiveLinkSceneChange.Dispose();
     PlayerConnection.instance.Unregister(LiveLinkMsg.ReceiveEntityChangeSet, ReceiveEntityChangeSet);
     PlayerConnection.instance.Unregister(LiveLinkMsg.UnloadScenes, ReceiveUnloadScenes);
     PlayerConnection.instance.Unregister(LiveLinkMsg.LoadScenes, ReceiveLoadScenes);
     PlayerConnection.instance.Unregister(LiveLinkMsg.ResetGame, ReceiveResetGame);
 }
Пример #2
0
 protected override void OnStopRunning()
 {
     m_LiveLinkSceneChange.Dispose();
     m_Connection.Unregister(LiveLinkMsg.EditorResponseHandshakeLiveLink, ResponseSessionHandshake);
     m_Connection.Unregister(LiveLinkMsg.EditorResponseConnectLiveLink, ReceiveInitialScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorReceiveEntityChangeSet, ReceiveEntityChangeSet);
     m_Connection.Unregister(LiveLinkMsg.EditorUnloadScenes, ReceiveUnloadScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorLoadScenes, ReceiveLoadScenes);
     m_Connection.Unregister(LiveLinkMsg.EditorResetGame, ReceiveResetGame);
 }