Пример #1
0
        public static Link.Collision ExportCollisionData(this UrdfCollision urdfCollision)
        {
            UrdfGeometry.CheckForUrdfCompatibility(urdfCollision.transform, urdfCollision.geometryType);

            Link.Geometry geometry      = UrdfGeometry.ExportGeometryData(urdfCollision.geometryType, urdfCollision.transform, true);
            string        collisionName = urdfCollision.name == "unnamed" ? null : urdfCollision.name;

            return(new Link.Collision(geometry, collisionName, UrdfOrigin.ExportOriginData(urdfCollision.transform)));
        }
Пример #2
0
        public static UrdfCollision Create(Transform parent, Link.Collision collision)
        {
            GameObject collisionObject = new GameObject("unnamed");

            collisionObject.transform.SetParentAndAlign(parent);
            UrdfCollision urdfCollision = collisionObject.AddComponent <UrdfCollision>();

            urdfCollision.geometryType = UrdfGeometry.GetGeometryType(collision.geometry);
            UrdfGeometryCollision.Create(collisionObject.transform, urdfCollision.geometryType, collision.geometry);
            UrdfOrigin.ImportOriginData(collisionObject.transform, collision.origin);
            return(urdfCollision);
        }
        public static void Create(Transform parent, Link.Visual visual)
        {
            GameObject visualObject = new GameObject(visual.name ?? "unnamed");

            visualObject.transform.SetParentAndAlign(parent);
            UrdfVisual urdfVisual = visualObject.AddComponent <UrdfVisual>();

            urdfVisual.geometryType = UrdfGeometry.GetGeometryType(visual.geometry);
            UrdfGeometryVisual.Create(visualObject.transform, urdfVisual.geometryType, visual.geometry);

            UrdfMaterial.SetUrdfMaterial(visualObject, visual.material);
            UrdfOrigin.ImportOriginData(visualObject.transform, visual.origin);
        }
        public static Link.Visual ExportVisualData(this UrdfVisual urdfVisual)
        {
            UrdfGeometry.CheckForUrdfCompatibility(urdfVisual.transform, urdfVisual.geometryType);

            Link.Geometry geometry = UrdfGeometry.ExportGeometryData(urdfVisual.geometryType, urdfVisual.transform);

            Link.Visual.Material material = null;
            if ((geometry.mesh != null))
            {
                material = UrdfMaterial.ExportMaterialData(urdfVisual.GetComponentInChildren <MeshRenderer>().sharedMaterial);
            }
            string visualName = urdfVisual.name == "unnamed" ? null : urdfVisual.name;

            return(new Link.Visual(geometry, visualName, UrdfOrigin.ExportOriginData(urdfVisual.transform), material));
        }