Пример #1
0
        private static GameObject CreateStlParent(string stlFile)
        {
            Mesh[] meshes = StlImporter.ImportMesh(stlFile);
            if (meshes == null)
            {
                return(null);
            }

            GameObject parent   = new GameObject(Path.GetFileNameWithoutExtension(stlFile));
            Material   material = GetDefaultDiffuseMaterial();

            for (int i = 0; i < meshes.Length; i++)
            {
                string meshAssetPath = GetMeshAssetPath(stlFile, i);
                RuntimeUrdf.AssetDatabase_CreateAsset(meshes[i], meshAssetPath);
                GameObject gameObject = CreateStlGameObject(meshAssetPath, material);
                gameObject.transform.SetParent(parent.transform, false);
            }
            return(parent);
        }
Пример #2
0
        public static GameObject CreateStlGameObjectRuntime(string stlFile)
        {
            Mesh[] meshes = StlImporter.ImportMesh(stlFile);
            if (meshes == null)
            {
                return(null);
            }

            GameObject parent = new GameObject(Path.GetFileNameWithoutExtension(stlFile));

            Material material = GetDefaultDiffuseMaterial();

            for (int i = 0; i < meshes.Length; i++)
            {
                GameObject gameObject = new GameObject(Path.GetFileNameWithoutExtension(GetMeshAssetPath(stlFile, i)));
                gameObject.AddComponent <MeshFilter>().sharedMesh       = meshes[i];
                gameObject.AddComponent <MeshRenderer>().sharedMaterial = material;
                gameObject.transform.SetParent(parent.transform, false);
            }
            return(parent);
        }