private void OnGUI()
 {
     EditorGUILayout.LabelField(EditorGUIUtility.TempContent("Current Mode"), EditorGUIUtility.TempContent(EditorModes.CurrentModeName));
     using (new EditorGUILayout.HorizontalScope())
     {
         GUILayout.FlexibleSpace();
         if (!(EditorModes.Current is DefaultEditorMode) && GUILayout.Button(EditorGUIUtility.TempContent($"Return to {EditorModes.DefaultMode.Name}")))
         {
             EditorModes.RequestDefaultMode();
         }
         GUILayout.FlexibleSpace();
     }
 }
Пример #2
0
 public void RegisterAsUnsupported(Type editorWindowType)
 {
     EditorModes.RegisterAsUnsupported <TMode>(m_Mode, editorWindowType);
 }
Пример #3
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 public void RegisterAsPassthrough(Type editorWindowType)
 {
     EditorModes.RegisterAsPassthrough <TMode>(m_Mode, editorWindowType);
 }
Пример #4
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 public void RegisterOverride <TOverride>(Type editorWindowType)
     where TOverride : EditorWindowOverride <EditorWindow>, new()
 {
     EditorModes.RegisterOverride <TMode, TOverride>(m_Mode, editorWindowType);
 }
Пример #5
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 public void RegisterOverride <TOverride, TWindow>()
     where TOverride : EditorWindowOverride <TWindow>, new()
     where TWindow : EditorWindow
 {
     EditorModes.RegisterOverride <TMode, TOverride, TWindow>(m_Mode);
 }
 private void ReturnToDefault()
 {
     EditorModes.RequestDefaultMode();
 }