internal EntityManager(World world) { TypeManager.Initialize(); m_World = world; m_ComponentJobSafetyManager = (ComponentJobSafetyManager *)UnsafeUtility.Malloc(sizeof(ComponentJobSafetyManager), 64, Allocator.Persistent); m_ComponentJobSafetyManager->OnCreate(); m_EntityComponentStore = Entities.EntityComponentStore.Create(world.SequenceNumber << 32); m_ManagedComponentStore = new ManagedComponentStore(); m_EntityGroupManager = new EntityGroupManager(m_ComponentJobSafetyManager); m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(EntityGroupManager, m_ManagedComponentStore, EntityComponentStore); m_UniversalQuery = CreateEntityQuery( new EntityQueryDesc { Options = EntityQueryOptions.IncludePrefab | EntityQueryOptions.IncludeDisabled } ); }
protected override unsafe void OnCreateManager() { TypeManager.Initialize(); this.Entities = (EntityDataManager *)UnsafeUtility.Malloc((long)sizeof(EntityDataManager), 0x40, Allocator.Persistent); this.Entities.OnCreate(); this.m_SharedComponentManager = new SharedComponentDataManager(); this.ArchetypeManager = new Unity.Entities.ArchetypeManager(this.m_SharedComponentManager); this.ComponentJobSafetyManager = new Unity.Entities.ComponentJobSafetyManager(); this.m_GroupManager = new EntityGroupManager(this.ComponentJobSafetyManager); this.m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(this.ArchetypeManager, this.m_GroupManager, this.m_SharedComponentManager, this.Entities); this.m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc((long)(sizeof(ComponentTypeInArchetype) * 0x400), 0x10, Allocator.Persistent); }
internal EntityManager(World world) { TypeManager.Initialize(); StructuralChange.Initialize(); EntityCommandBuffer.Initialize(); m_World = world; m_DependencyManager = (ComponentDependencyManager *)UnsafeUtility.Malloc(sizeof(ComponentDependencyManager), 64, Allocator.Persistent); m_DependencyManager->OnCreate(); m_EntityComponentStore = Entities.EntityComponentStore.Create(world.SequenceNumber << 32); m_EntityQueryManager = Unity.Entities.EntityQueryManager.Create(m_DependencyManager); m_ManagedComponentStore = new ManagedComponentStore(); m_EntityDataAccess = new EntityDataAccess(this, true); m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(this); m_UniversalQuery = CreateEntityQuery( new EntityQueryDesc { Options = EntityQueryOptions.IncludePrefab | EntityQueryOptions.IncludeDisabled } ); m_UniversalQueryWithChunks = CreateEntityQuery( new EntityQueryDesc { All = new[] { ComponentType.ReadWrite <ChunkHeader>() }, Options = EntityQueryOptions.IncludeDisabled | EntityQueryOptions.IncludePrefab }, new EntityQueryDesc { Options = EntityQueryOptions.IncludeDisabled | EntityQueryOptions.IncludePrefab } ); #if ENABLE_UNITY_COLLECTIONS_CHECKS m_UniversalQuery._DisallowDisposing = "EntityManager.UniversalQuery may not be disposed"; m_UniversalQueryWithChunks._DisallowDisposing = "EntityManager.UniversalQuery may not be disposed"; #endif }
protected override void OnCreateManager(int capacity) { TypeManager.Initialize(); m_Entities = (EntityDataManager *)UnsafeUtility.Malloc(sizeof(EntityDataManager), 64, Allocator.Persistent); m_Entities->OnCreate(capacity); m_SharedComponentManager = new SharedComponentDataManager(); m_ArchetypeManager = new ArchetypeManager(m_SharedComponentManager); ComponentJobSafetyManager = new ComponentJobSafetyManager(); m_GroupManager = new EntityGroupManager(ComponentJobSafetyManager); m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(m_ArchetypeManager, m_GroupManager, m_SharedComponentManager, m_Entities); m_CachedComponentTypeArray = (ComponentType *)UnsafeUtility.Malloc(sizeof(ComponentType) * 32 * 1024, 16, Allocator.Persistent); m_CachedComponentTypeInArchetypeArray = (ComponentTypeInArchetype *)UnsafeUtility.Malloc(sizeof(ComponentTypeInArchetype) * 32 * 1024, 16, Allocator.Persistent); }
internal EntityManager(World world) { TypeManager.Initialize(); StructuralChange.Initialize(); m_World = world; m_ComponentJobSafetyManager = (ComponentJobSafetyManager *)UnsafeUtility.Malloc(sizeof(ComponentJobSafetyManager), 64, Allocator.Persistent); m_ComponentJobSafetyManager->OnCreate(); m_EntityComponentStore = Entities.EntityComponentStore.Create(world.SequenceNumber << 32); m_ManagedComponentStore = new ManagedComponentStore(); m_EntityQueryManager = new EntityQueryManager(m_ComponentJobSafetyManager); m_EntityDataAccess = new EntityDataAccess(this, true); m_ExclusiveEntityTransaction = new ExclusiveEntityTransaction(this); m_UniversalQuery = CreateEntityQuery( new EntityQueryDesc { Options = EntityQueryOptions.IncludePrefab | EntityQueryOptions.IncludeDisabled } ); m_UniversalQueryWithChunks = CreateEntityQuery( new EntityQueryDesc { All = new[] { ComponentType.ReadWrite <ChunkHeader>() }, Options = EntityQueryOptions.IncludeDisabled | EntityQueryOptions.IncludePrefab }, new EntityQueryDesc { Options = EntityQueryOptions.IncludeDisabled | EntityQueryOptions.IncludePrefab } ); }