Пример #1
0
 public static void Serialize(EntityManager manager, BinaryWriter writer, out GameObject sharedData)
 {
     int[] sharedComponentIndices;
     SerializeUtility.SerializeWorld(manager, writer, out sharedComponentIndices);
     sharedData = SerializeSharedComponents(manager, sharedComponentIndices);
 }
Пример #2
0
 public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
 {
     object[] referencedObjects;
     SerializeUtility.SerializeWorld(manager, writer, out referencedObjects, entityRemapInfos);
     SerializeObjectReferences(manager, writer, (UnityEngine.Object[])referencedObjects, out objRefs);
 }
Пример #3
0
 public static void Serialize(EntityManager manager, BinaryWriter writer, out GameObject sharedData, NativeArray <EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
 {
     int[] sharedComponentIndices;
     SerializeUtility.SerializeWorld(manager, writer, out sharedComponentIndices, entityRemapInfos);
     sharedData = SerializeSharedComponents(manager, sharedComponentIndices);
 }
Пример #4
0
 public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs)
 {
     SerializeUtility.SerializeWorld(manager, writer, out var referencedObjects);
     SerializeObjectReferences(manager, writer, (UnityEngine.Object[])referencedObjects, out objRefs);
 }