Пример #1
0
        public override BuildResult Run(BuildContext context)
        {
            var manifest           = context.BuildManifest;
            var buildConfiguration = BuildContextInternals.GetBuildConfiguration(context);
            var profile            = context.GetComponentOrDefault <DotsRuntimeBuildProfile>();
            var rootAssembly       = context.GetComponentOrDefault <DotsRuntimeRootAssembly>();
            var targetName         = rootAssembly.MakeBeeTargetName(context.BuildConfigurationName);
            var scenes             = context.GetComponentOrDefault <SceneList>();
            var firstScene         = scenes.GetScenePathsForBuild().FirstOrDefault();

            s_AssemblyCache.BaseAssemblies = rootAssembly.RootAssembly.asset;
            s_AssemblyCache.PlatformName   = profile.Target.UnityPlatformName;

            // Record any log errors/exceptions to be able to stop the build if any
            ExportConfigurationLogHandler logHandler = new ExportConfigurationLogHandler();

            logHandler.Hook();

            using (var tmpWorld = new World(ConfigurationScene.Guid.ToString()))
            {
                var dataDirInfo =
                    WorldExport.GetOrCreateDataDirectoryFrom(rootAssembly.StagingDirectory.Combine(targetName));
                var logDirectory = WorldExport.GetOrCreateLogDirectoryFrom(targetName);
                var subScenePath = WorldExport
                                   .GetOrCreateSubSceneDirectoryFrom(rootAssembly.StagingDirectory.Combine(targetName)).ToString();
                var outputDir = BuildStepGenerateBeeFiles.GetFinalOutputDirectory(context, targetName);

                var hasFilter = context.TryGetComponent <ConversionSystemFilterSettings>(out var conversionFilter);

                // Run configuration systems
                ConfigurationSystemGroup configSystemGroup = tmpWorld.GetOrCreateSystem <ConfigurationSystemGroup>();
                var systems = TypeCache.GetTypesDerivedFrom(typeof(ConfigurationSystemBase));
                foreach (var type in systems)
                {
                    if (hasFilter && !conversionFilter.ShouldRunConversionSystem(type))
                    {
                        continue;
                    }

                    ConfigurationSystemBase baseSys = (ConfigurationSystemBase)tmpWorld.GetOrCreateSystem(type);
                    baseSys.BuildContext     = context;
                    baseSys.AssemblyCache    = s_AssemblyCache;
                    baseSys.LogDirectoryPath = logDirectory.FullName;
                    configSystemGroup.AddSystemToUpdateList(baseSys);
                }

                configSystemGroup.SortSystems();
                configSystemGroup.Update();

                // Export configuration scene
                var writeEntitySceneSettings = new WriteEntitySceneSettings()
                {
                    Codec              = Codec.LZ4,
                    IsDotsRuntime      = true,
                    OutputPath         = subScenePath,
                    BuildAssemblyCache = s_AssemblyCache
                };
                var(decompressedSize, compressedSize) = EditorEntityScenes.WriteEntitySceneSection(
                    tmpWorld.EntityManager, ConfigurationScene.Guid, "0", null, writeEntitySceneSettings,
                    out var objectRefCount, out var objRefs, default);
Пример #2
0
        public override BuildResult Run(BuildContext context)
        {
            var manifest               = context.BuildManifest;
            var rootAssembly           = context.GetComponentOrDefault <DotsRuntimeRootAssembly>();
            var buildScenes            = context.GetComponentOrDefault <SceneList>();
            var targetName             = rootAssembly.MakeBeeTargetName(context.BuildConfigurationName);
            var scenePaths             = buildScenes.GetScenePathsForBuild();
            var buildConfigurationGuid = context.BuildConfigurationAssetGUID;
            var dataDirectory          = WorldExport.GetOrCreateDataDirectoryFrom(rootAssembly.StagingDirectory.Combine(targetName));
            var logsDirectory          = WorldExport.GetOrCreateLogDirectoryFrom(targetName);

            var sceneGuids = scenePaths.SelectMany(scenePath =>
            {
                var guids = EditorEntityScenes.GetSubScenes(AssetDatabaseCompatibility.PathToGUID(scenePath)).ToList();
                guids.Add(AssetDatabaseCompatibility.PathToGUID(scenePath));
                return(guids);
            }).Distinct().ToList();

            //Save all unsaved scenes of the project first
            foreach (var guid in sceneGuids)
            {
                string scenePath = AssetDatabase.GUIDToAssetPath(guid.ToString());
                var    scene     = SceneManager.GetSceneByPath(scenePath);
                EditorSceneManager.SaveScene(scene);
            }

            var requiresRefresh       = false;
            var sceneBuildConfigGuids = new NativeArray <GUID>(sceneGuids.Count, Allocator.TempJob);

            for (int i = 0; i != sceneBuildConfigGuids.Length; i++)
            {
                sceneBuildConfigGuids[i] = SceneWithBuildConfigurationGUIDs.EnsureExistsFor(sceneGuids[i], new Hash128(buildConfigurationGuid), false, out var thisRequiresRefresh);
                requiresRefresh         |= thisRequiresRefresh;
            }
            if (requiresRefresh)
            {
                AssetDatabase.Refresh();
            }

            var artifactHashes = new NativeArray <UnityEngine.Hash128>(sceneGuids.Count, Allocator.TempJob);

            AssetDatabaseCompatibility.ProduceArtifactsRefreshIfNecessary(sceneBuildConfigGuids, typeof(SubSceneImporter), artifactHashes);

            bool succeeded = true;

            for (int i = 0; i != sceneBuildConfigGuids.Length; i++)
            {
                var sceneGuid    = sceneGuids[i];
                var artifactHash = artifactHashes[i];

                AssetDatabaseCompatibility.GetArtifactPaths(artifactHash, out var artifactPaths);

                List <FileInfo> exportedFiles     = new List <FileInfo>();
                bool            foundEntityHeader = false;
                foreach (var artifactPath in artifactPaths)
                {
                    var ext = Path.GetExtension(artifactPath).ToLower().Replace(".", "");
                    if (ext == EntityScenesPaths.GetExtension(EntityScenesPaths.PathType.EntitiesHeader))
                    {
                        foundEntityHeader = true;
                        var destinationFile = dataDirectory.FullName + Path.DirectorySeparatorChar + EntityScenesPaths.RelativePathFolderFor(sceneGuid, EntityScenesPaths.PathType.EntitiesHeader, -1);
                        new NPath(artifactPath).MakeAbsolute().Copy(new NPath(destinationFile).MakeAbsolute().EnsureParentDirectoryExists());
                        exportedFiles.Add(new FileInfo(destinationFile));
                    }
                    else if (ext == EntityScenesPaths.GetExtension(EntityScenesPaths.PathType.EntitiesBinary))
                    {
                        var destinationFile = dataDirectory.FullName + Path.DirectorySeparatorChar + EntityScenesPaths.RelativePathFolderFor(sceneGuid, EntityScenesPaths.PathType.EntitiesBinary, EntityScenesPaths.GetSectionIndexFromPath(artifactPath));
                        new NPath(artifactPath).MakeAbsolute().Copy(new NPath(destinationFile).MakeAbsolute().EnsureParentDirectoryExists());
                        exportedFiles.Add(new FileInfo(destinationFile));
                    }
                    else if (ext == EntityScenesPaths.GetExtension(EntityScenesPaths.PathType.EntitiesConversionLog))
                    {
                        var destinationFile = logsDirectory.FullName + Path.DirectorySeparatorChar + $"{sceneGuid}.{EntityScenesPaths.GetExtension(EntityScenesPaths.PathType.EntitiesConversionLog)}";
                        new NPath(artifactPath).MakeAbsolute().Copy(new NPath(destinationFile).MakeAbsolute().EnsureParentDirectoryExists());
                        var result = PrintConversionLogToUnityConsole(artifactPath);
                        if (result.HasError || result.HasException)
                        {
                            UnityEngine.Debug.LogError("Failed to export scene: " + Path.GetFileName(AssetDatabase.GUIDToAssetPath(sceneGuid.ToString())));
                            succeeded = false;
                        }
                    }
                    else if (new Hash128(ext).IsValid) //Asset files are exported as {artifactHash}.{assetguid}
                    {
                        var destinationFile = dataDirectory.FullName + Path.DirectorySeparatorChar + ext;
                        new NPath(artifactPath).MakeAbsolute().Copy(new NPath(destinationFile).MakeAbsolute().EnsureParentDirectoryExists());
                        exportedFiles.Add(new FileInfo(destinationFile));
                    }
                }

                if (!foundEntityHeader)
                {
                    Debug.LogError($"Failed to build EntityScene for '{AssetDatabaseCompatibility.GuidToPath(sceneGuid)}'.");
                    succeeded = false;
                }

                //UpdateManifest
                manifest.Add(new Guid(sceneGuid.ToString()), AssetDatabase.GUIDToAssetPath(sceneGuid.ToString()), exportedFiles);
            }

            var catalogPath = Path.Combine(dataDirectory.ToString(), SceneSystem.k_SceneInfoFileName);

            WriteCatalogFile(catalogPath, buildScenes);
            manifest.AddAdditionalFilesToDeploy(new FileInfo(catalogPath.ToString()));

            sceneBuildConfigGuids.Dispose();
            artifactHashes.Dispose();

            if (succeeded)
            {
                return(context.Success());
            }
            return(context.Failure($"Failed to export scenes"));
        }